Marseille's mCable?

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Seraphic
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Re: Marseille's mCable?

Post by Seraphic »

Blair wrote:
Thomago wrote:This may be just me, but before going with cheap Post-Processing-AA that smoothes some jaggies but leaves others and looks horrible in motion (as it doesn't have a temporal element), I'd rather pass on AA altogether.
doesn't temporal aa suffer from ghosting and detail lost during motion? I've only tried them a few times, but I don't really like to use FXAA or TXAA because of how blurry they can look. didn't Linus say that the M cable uses an algorithm that's more similar to SMAA?
Seraphic wrote:
Fudoh wrote:Native 480p 2D might look better than 240p...
Can you think of a game? I could capture a quick set after I "find" it. :D
@Seraphic, awesome screenshots! if you get a chance definitely try using GSM to force ps2 games into higher resolutions, for instance Metal Gear Solid 3 and Wild Arms 5 can be reliably pushed to 1080p. and your video processor can definitely handle aspect ratio correction. can the M cable process the OSSC's 240p 3x, 4x or 5x modes? also, what about 480p 2x?

for native 480p games with 2D art here are some (Wikipedia also has a full list, https://en.wikipedia.org/wiki/List_of_P ... play_modes)


Most Guilty Gear tittles

Melty Blood: Actress Again

Sonic Mega Collection Plus

Alien Hominid

La Pucelle: Tactics (also has a 240p mode)
I will try the other x scaling for you. And do you have Melty Blood? I can not get it to switch to 480p mode.
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Thomago
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Re: Marseille's mCable?

Post by Thomago »

Blair wrote:
Thomago wrote:This may be just me, but before going with cheap Post-Processing-AA that smoothes some jaggies but leaves others and looks horrible in motion (as it doesn't have a temporal element), I'd rather pass on AA altogether.
doesn't temporal aa suffer from ghosting and detail lost during motion? I've only tried them a few times, but I don't really like to use FXAA or TXAA because of how blurry they can look. didn't Linus say that the M cable uses an algorithm that's more similar to SMAA?
Given high enough framerates, you won't notice these effects. I mean - Temporal AA isn't perfect, but in comparison to FXAA or SMAA it's brilliant, especially in conjuction with downsampling.
ZellSF wrote:What are you comparing to? For plenty of games FXAA/SMAA looks great in motion. For others it looks horrible.
... which is due to these AA types' inherent limitations. FXAA/SMAA are fine for smoothing more or less diagonal edges in still images; for everything else they are useless. For some games this is fine, for others it isn't.
Seraphic
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Re: Marseille's mCable?

Post by Seraphic »

Blair wrote:Can the M cable process the OSSC's 240p 3x, 4x or 5x modes? also, what about 480p 2x?
Working but with artifacts on screen:
OSSC 240p 3x
OSSC 240p 4x
OSSC 240p 5x in 1920x1080
OSSC 480p 2x

Working and no artifacts:
OSSC 240p 2x
OSSC 240p Passthru
OSSC 240p 5x in 1600x1200 and 1920x1200 (seems to be Passthru though as image not being processed)
OSSC 480p Passthru

Image
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Blair
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Re: Marseille's mCable?

Post by Blair »

Seraphic wrote: I will try the other x scaling for you. And do you have Melty Blood? I can not get it to switch to 480p mode.
thanks!

from the wiki, to Access the Progressive Scan menu hold the × and △ buttons down together when the game boots up. [for Melty Blood: Actress Again]
Seraphic
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Re: Marseille's mCable?

Post by Seraphic »

Blair wrote:
Seraphic wrote: I will try the other x scaling for you. And do you have Melty Blood? I can not get it to switch to 480p mode.
thanks!

from the wiki, to Access the Progressive Scan menu hold the × and △ buttons down together when the game boots up. [for Melty Blood: Actress Again]
I know, I tried that, but it is not working for some reason. I have other 480p games that enable no problem.
Are we sure Melty Blood is a 480p game?
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Blair
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Re: Marseille's mCable?

Post by Blair »

Seraphic wrote: I know, I tried that, but it is not working for some reason. I have other 480p games that enable no problem.
Are we sure Melty Blood is a 480p game?
users on neo-geo.com seem to confirm that it works, and I've seen videos of the 480p menu screen before the game starts up.

I have a copy (somewhere) i'll give it a test later today. thanks for trying out those OSSC modes.
Seraphic
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Re: Marseille's mCable?

Post by Seraphic »

Blair wrote:
Seraphic wrote: I know, I tried that, but it is not working for some reason. I have other 480p games that enable no problem.
Are we sure Melty Blood is a 480p game?
users on neo-geo.com seem to confirm that it works, and I've seen videos of the 480p menu screen before the game starts up.

I have a copy (somewhere) i'll give it a test later today. thanks for trying out those OSSC modes.
Okay, I got 480p working now. Not looking too hot though...

Crystalio II scaling 480p to 1080p
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mCable scaling 480p to 1080p
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Crystalio II scaling 480p to 1080p
Image

mCable scaling 480p to 1080p
Image

Crystalio II scaling 480p to 1080p
Image

mCable scaling 480p to 1080p
Image
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FinalBaton
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Re: Marseille's mCable?

Post by FinalBaton »

man, the Crystalio's upscaling of 480p is insane...
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Xer Xian
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Re: Marseille's mCable?

Post by Xer Xian »

Seraphic wrote:
Xer Xian wrote:@Seraphic: what does the CII say about data levels output by the mCable?
When the CII is set to auto detect it says it is receiving 16-235.
However, it also does this for OSSC/PS3/PSTV/Xbox360 even when they are set to Full Range/Extended. So it is a bug I think?
Right :oops: I had forgotten you mentioned that in the OSSC thread. I just tried this with my unit and apparently the OSSC output is correctly identified as full range in my case - going from Auto to 0-255 in the input port configuration showed no difference, but not so with the transition from Auto to 16-235. However, my CII is just the 3100 model which has different hardware and firmware, I don't know if that counts.

By the way, the CII has a 'pixel perfect' test pattern that maybe you could use to test the upscaling quality of the mCable? It'd better than using different frames from a PS2 (and also, apparently the OSSC is not 100% neutral.. I'm going to post about this in the OSSC thread). If you want to give this a try when you have some time, just grab a direct capture of the CII 720p test pattern and then another one of the same pattern upscaled to 1080p by the mCable.
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Blair
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Re: Marseille's mCable?

Post by Blair »

Seraphic wrote: Okay, I got 480p working now. Not looking too hot though...
ah, excellent! you were able to get progressive mode working (very nice). it's possible that this game is actually a bad choice because the character sprites are drawn at a 240p style resolution (chunky pixels) while the backgrounds, menus and other art assets are more in line with a 480p title. I wonder if something like Alien Hominid or Odin Sphere would fare better? either way, fantastic job on the comparison Seraphic.
ZellSF
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Re: Marseille's mCable?

Post by ZellSF »

Not sure about Alien Hominid, but Odin Sphere doesn't natively support 480p (forcing with GSM works fine though).
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bobrocks95
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Re: Marseille's mCable?

Post by bobrocks95 »

ZellSF wrote:Not sure about Alien Hominid, but Odin Sphere doesn't natively support 480p (forcing with GSM works fine though).
I recall having a problem with using GSM on it. Doesn't it cut off part of the picture?
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Blair
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Re: Marseille's mCable?

Post by Blair »

ah, right I was thinking about the Odin sphere remaster (Leifthrasir) on ps3 and ps4 (I think it's also on Vita?)

but I do know that Alien Hominid has a native 480p mode, as I played it on a progressive scan capable display when it came out.
Seraphic
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Re: Marseille's mCable?

Post by Seraphic »

DigitalFoundry finally did a review for the Gaming mCable.
https://www.youtube.com/watch?v=ANIlyAN ... e=youtu.be
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orange808
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Re: Marseille's mCable?

Post by orange808 »

I keep hearing that there is some really good 480p scaling (uncompressed?) going on inside these cables. I can't help but wonder what it would look like if we could turn off the anti aliasing.
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