Thomago wrote:This may be just me, but before going with cheap Post-Processing-AA that smoothes some jaggies but leaves others and looks horrible in motion (as it doesn't have a temporal element), I'd rather pass on AA altogether.
doesn't temporal aa suffer from ghosting and detail lost during motion? I've only tried them a few times, but I don't really like to use FXAA or TXAA because of how blurry they can look. didn't Linus say that the M cable uses an algorithm that's more similar to SMAA?
Seraphic wrote:Fudoh wrote:Native 480p 2D might look better than 240p...
Can you think of a game? I could capture a quick set after I "find" it.

@Seraphic, awesome screenshots! if you get a chance definitely try using GSM to force ps2 games into higher resolutions, for instance Metal Gear Solid 3 and Wild Arms 5 can be reliably pushed to 1080p. and your video processor can definitely handle aspect ratio correction. can the M cable process the OSSC's 240p 3x, 4x or 5x modes? also, what about 480p 2x?
for native 480p games with 2D art here are some (Wikipedia also has a full list,
https://en.wikipedia.org/wiki/List_of_P ... play_modes)
Most Guilty Gear tittles
Melty Blood: Actress Again
Sonic Mega Collection Plus
Alien Hominid
La Pucelle: Tactics (also has a 240p mode)