Taito Legends 2 confrimed UK release date! (31/03/06)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Taito Legends 2 confrimed UK release date! (31/03/06)

Post by Danny »

Hello just confrimed by GAME, Taito Legends 2 will be out on the PC, Xbox and PS2 on the 31st of march here in the UK according to our biggest game retailer!

PS2 Ver.
Xbox Ver.
PC Ver.

Now i doubt I need to remind you guys that the PS2 version has some differnt games from the Xbox and PC versons which aprear to be the same at first glance. This is either a synical marketing ploy or that the PS2 is more suited to emulating Gradius which could be (purely speculation here!) a straight port of the PSX version which would be good since it has more modes and hopfuly less slowdown on the ps2!

Xbox/PC only titles
  • Bubble Symphony
  • Cadash
  • Rayforce
  • Pop 'n Pop
PS2 only titles
  • Balloon Bomber
  • Ray Storm
  • G Darius
  • Syvalion
Personaly I'd rather go for the Xbox collection mainly because I already own G-Darius on the PSX and I can emulate that without slowdown on my PC and also Cadash is on the Xbox verson!! :D

Anyway, any thoughts?

p.s: Thinking about it I love all the "extra" games on the Xbox ver. I've not even herd of Ballon Bomber or Syvalion but I am now looking forward to playing an arcade perfect Pop 'n Pop (I own the PSX version but it's not the same although it does keep the gameplay it just don't feel right!) which is like puzzle bobble crossed with space invaders.
User avatar
Limbrooke
Posts: 1893
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

I'd more be looking forward to the PS2 release if I had a PAL capable system. Otherwise Bubble Symphony has my attention for PC.
'Only a fool trusts his life to a weapon.'
User avatar
The Coop
Posts: 2948
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Post by The Coop »

Now if we can just get a concrete US release date.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

The Coop wrote:Now if we can just get a concrete US release date.
Amen.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Bloodreign
Posts: 1289
Joined: Fri Jul 01, 2005 3:34 am
Location: Louisiana
Contact:

Post by Bloodreign »

I'll pick up the PS 2 and PC ports whenever the U.S. decides to get a release date set for it. The first game had a 2-3 week wondow from the time it was released in Europe to the time it hit American shores, but whether this holds true for The Second Coming is anyone's guess at the moment.
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Re: Taito Legends 2 confrimed UK release date! (31/03/06)

Post by Thunder Force »

Danny wrote:Personaly I'd rather go for the Xbox collection mainly because I already own G-Darius on the PSX and I can emulate that without slowdown on my PC and also Cadash is on the Xbox verson!! :D

Anyway, any thoughts?
Just keep in mind there might be more differences in the emulation than usual, between the Xbox and PS2 versions this time. If the rumors are true that the Xbox version is being developed in the west, and the PS2 version was done in Japan with no sharing of emulation cores. It might be a case of waiting for hands-on impressions from people to know which will be the better of the two, game lineup differences aside...
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
User avatar
Marc
Posts: 3670
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Post by Marc »

Royforce and Symphony. Fuck yes. Xbox all the way for me.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

Well aprently both versions have gotten glowing reviews in their respective magazines so I'm guessing the emulation is not all bad. Besides I won the Xbox version of the last Legends title and if it's being done by the same team then I have every confedence in them that they won't mess up the port.

I'm also sure that the PS2 will be just fine as well, Taito know how important this is to a lot of retro gamers and won;t let things slip like a certain video gaming producing retro pack releasing company *cough*Midway*cough*.

edit: The Offical Xbox Magazine gave it 8.4/10 and the offical Playstation magazine gave it 9/10 and normaly they don't warm to such collections.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

I can now see another forum tread starting...

Rayforce vs Ray Storm

LOL! :)
User avatar
Arcatech
Posts: 376
Joined: Wed Jan 26, 2005 2:16 pm

Post by Arcatech »

Does the xbox version have tate options where applicable :?:

This would be relativly easy to code right?
User avatar
Guardians Knight
Posts: 502
Joined: Tue Jan 25, 2005 10:15 pm
Location: England

Post by Guardians Knight »

is Ray Storm Layer Section?
001
User avatar
Arcatech
Posts: 376
Joined: Wed Jan 26, 2005 2:16 pm

Post by Arcatech »

Layer Section = Rayforce

Raystorm is the 2nd in the series, and its also in 3d
User avatar
ST Dragon
Banned User
Posts: 2240
Joined: Fri Apr 01, 2005 9:11 am
Location: Lost Deimos Station

Post by ST Dragon »

It’s interesting how the Japanese version of Taito Collection 1 only has 25 games, some of which are the same as the European Taito Collection 2.

http://www.ncsx.com/2005/ncs072505/taito_memories.htm

Why couldn't they include them all in one package?

I all ready have Ray Storm & G Darius for the PS-1 and Balloon Bomber & Syvalion don't interest me much.

I always wanted an arcade perfect port of Rayforce as the Saturn version is inferior in some aspects. Bubble Symphony is also a great, but seeing as I don't have an X-Box and can all ready play them on my PC via emulation, I think I'll have to go for the PS-2 collection.

Never the less, both collections have quite a few cool games and shooters for that matter (excluding the ones mentioned previously):

Cleopatra Fortune
Darius Gaiden
Elevator Action Returns
Gekirindan
Grid Seeker: Project Storm Hammer
Gun Frontier
Insector X
Liquid Kids
Majestic 12
Metal Black
Puzzle Bobble 2
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
User avatar
Guardians Knight
Posts: 502
Joined: Tue Jan 25, 2005 10:15 pm
Location: England

Post by Guardians Knight »

is layer section in mame? i just checked mine and found it's missing
001
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

AFXisatwin wrote:Does the xbox version have tate options where applicable :?:

This would be relativly easy to code right?
You would think so but judging by the last Taito Legends release I'm guessing no TATE although that is just a guess and I could be wrong, or at least I hope I am. :)
User avatar
Arcatech
Posts: 376
Joined: Wed Jan 26, 2005 2:16 pm

Post by Arcatech »

You would think so but judging by the last Taito Legends release I'm guessing no TATE although that is just a guess and I could be wrong, or at least I hope I am. Smile

It totally slipped my mind that the first pack had some vertically oriented stuff on there. I was mainly just thinking out loud.

What if a majority of us would have emailed the dev team responsible, would they have included it? Who knows.
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

You are FAR too obsessed with Tate, good hell man. The only case I've ever seen Tate be worth the trouble is with Gunbird 2, and that's because they failed in proper sizing of the game non-tate. Ikaruga pulled off non-tate mode flawlessly, and the only thing tate gives you, is a bigger picture. Ooooo... Special... Or.. not.
Image
User avatar
Guardians Knight
Posts: 502
Joined: Tue Jan 25, 2005 10:15 pm
Location: England

Post by Guardians Knight »

^^
i think you will find you are in a minority of 1 with that assessment sir

Tate is like chocolate AND sex both together
001
User avatar
Arcatech
Posts: 376
Joined: Wed Jan 26, 2005 2:16 pm

Post by Arcatech »

is layer section in mame? i just checked mine and found it's missing
Yes, Rayforce has been maimed.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

You gotta remember though that the "average" fan of these retro collections are not going to bother to rotate their TV's on there sides so that they can get the "full effect" of the game, to much effort specialy since most now proberbly have HD ready widescreens or something along those lines heh.

Saying that though lets hope they do have TATE just for aurguements sake because there are a lot more important vert scrolling shmups in this package but saying that it won't destory the package for me if there is no such mode because Cadash is still in there! :D
User avatar
takohiko
Posts: 53
Joined: Fri Apr 08, 2005 10:10 pm
Location: UK

Post by takohiko »

Danny wrote:... it won't destory the package for me if there is no such mode because Cadash is still in there! :D
Yeah, only in the Xbox and PC versions.

Dammit.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Guardians Knight wrote:^^
i think you will find you are in a minority of 1 with that assessment sir

Tate is like chocolate AND sex both together
Oh really? There are plenty of us on this site that don't have TV's that Tate at all, or if they do, you have to shove a blippin' dictionary behind the darn thing! :?

Unless a shmup has wobble mode in non-Tate, and/or a severely cropped screen (example: PS1 DoDonPachi), I agree with Arvandor. (At least until I can buy a flat-panel TV. :wink:)

At any rate, isn't Cadash on the PCE pretty much arcade-perfect?
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

I am now looking forward to playing an arcade perfect Pop 'n Pop (I own the PSX version but it's not the same although it does keep the gameplay it just don't feel right!)
What's different about it?
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Sigh... what is with the bullshit PS2/PC only games? I hate that. Release them all for systems. The games I want most are Darius, Cadash, and Bubble Memories (Dungeon Magic too).
User avatar
PFG 9000
Posts: 647
Joined: Wed Jun 08, 2005 6:00 pm
Location: Wisconsin

Post by PFG 9000 »

^^^Agreed. It seems like a cheap gimmick to get people to buy more than one version, but really, how many people would buy a second copy just for four extra games? I'm sure it's not a problem with getting those games to work on certain platforms (because if it was, the PC version should have every game in the collection).
User avatar
Marc
Posts: 3670
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Post by Marc »

Arvandor wrote:You are FAR too obsessed with Tate, good hell man. The only case I've ever seen Tate be worth the trouble is with Gunbird 2, and that's because they failed in proper sizing of the game non-tate. Ikaruga pulled off non-tate mode flawlessly, and the only thing tate gives you, is a bigger picture. Ooooo... Special... Or.. not.
Nope, Ray Force is another game where they failed to re-size the screen properly. Least on the Saturn version. Makes the game much harder to play in certain areas, so Tate would have been very welcome on this.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

Neon wrote:
I am now looking forward to playing an arcade perfect Pop 'n Pop (I own the PSX version but it's not the same although it does keep the gameplay it just don't feel right!)
What's different about it?
From what I can remeber the PSX version levels are slightly differnt (and it also does have extra gameplay modes, i'll give it credit for that!) and also the framerate is not the same either and is not as smooth as the arcade which kind of annoys me a little.

I'll have to dig out my copy of it once I get TL2 and compare them! :D
sjewkestheloon
Posts: 1329
Joined: Sat Jan 29, 2005 10:12 pm
Location: Manchester

Post by sjewkestheloon »

i wonder if the ps2 one will support non analogue sticks this time. bloody stupid if not... fancy not being able to playt arcade ports on arcade controlls...
Number of 1cc's : 5
Now playing: Gunbird
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Any news yet on a US release date? Gamefaqs still has it listed as "TBA 2006".

:( :(
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
The Coop
Posts: 2948
Joined: Wed Mar 01, 2006 2:57 am
Location: Outskirts of B.F.E.

Post by The Coop »

I'm considering the US release cancelled. I know that's a negative way of looking at it, but after all this time, no date has been announced, their forums say nothing regarding a US release beyond "We're working on it" from quite a few months ago, and there's nothing on their site giving even the slightest hint of a US release coming.

I have a feeling that they dropped it in a quiet manner, and moved on to other games. So my advice to you would be to hop onto eBay, find the PC version of TL2, and grab it. It works just fine on a US PC, and you'll get to finally enjoy it.
Post Reply