Yup, and the inevitable occurred: https://twitter.com/MetalJesusRocks/sta ... 5415879682
Looks like zeldaxpro will have a lot of trouble to deal with!
Yup, and the inevitable occurred: https://twitter.com/MetalJesusRocks/sta ... 5415879682
Damn, I am never using any of these things.RGBSource wrote:Yup, and the inevitable occurred: https://twitter.com/MetalJesusRocks/sta ... 5415879682
Looks like zeldaxpro will have a lot of trouble to deal with!
Well even if you don't get around to testing it I hope that you release the design at some point. It would be nice to try to bring the cost down, though I don't know if this would end up being much less expensive than the dual option. Very impressive work so far!citrus3000psi wrote:I have one designed based on the GC-Video Lite hardware using the MachXO2-640.... but I will probably never test that design because the GCDual will accomplish this exact same thing but also have and OSD. Just don't hookup the HDMI extension board and there wont be any case cutting.arithmaldor wrote:Citrus,
Would you be willing to design an analog only board? With the board you have that goes over the digital and the analog connector, this would allow an analog solution that is solder in place with zero wires or case cutting. A jumper to select RGBS or YPbPr or some way to cable select it would be the only extra option needed.
Apparently a v3.0 PnP with "no wiggle room" is in the works. Seems like the safest route right now is the KNJN with collingall 3d printed bracket (internal installation). I have the parts and will be attempting an installation in the near future.Lawfer wrote:Damn, I am never using any of these things.RGBSource wrote:Yup, and the inevitable occurred: https://twitter.com/MetalJesusRocks/sta ... 5415879682
Looks like zeldaxpro will have a lot of trouble to deal with!
"Plug and play... BUT it could kill your gamecube!"
JeezRGBSource wrote:Yup, and the inevitable occurred: https://twitter.com/MetalJesusRocks/sta ... 5415879682
Looks like zeldaxpro will have a lot of trouble to deal with!
I have the original component cable so this is not an issue for me as the picture quality is already very good, but I would have liked digital audio output, some games can really take advantage of it such as Baiten Kaitos which has dreadful stereo quality, but you can fix this by getting digital audio output at 5.1 setup at Dolby Pro Logic II mode.GeneraLight wrote:JeezRGBSource wrote:Yup, and the inevitable occurred: https://twitter.com/MetalJesusRocks/sta ... 5415879682
Looks like zeldaxpro will have a lot of trouble to deal with!
Metal Jesus Rocks probably killed demand for this thing as fast as he created demand for it, when it killed his GameCube.
Pro Logic II works over analog, no need to get a digital audio mod for that.Lawfer wrote:I have the original component cable so this is not an issue for me as the picture quality is already very good, but I would have liked digital audio output, some games can really take advantage of it such as Baiten Kaitos which has dreadful stereo quality, but you can fix this by getting digital audio output at 5.1 setup at Dolby Pro Logic II mode.
I would guess that it fries the video encoder or possibly even the GPU. There wouldn't be a fuse sitting on the data line that's next to the 12V output if that's what suddenly makes contact.paulb_nl wrote:Isn't it likely that the Gamecubes could be fixed by replacing a fuse? My SNES has been saved by the fuse multiple times when 5 volt was accidentally shorted to ground.
Same. I have two Official GameCube Component Cables. I'm not interested in this HDMI plug-n-play version, but I am interested in the dual board that is being developed by Citrus. HDMI (New Out) + RGBs (Analog Out) + Official Component (Digital Out) + TosLink Audio (New Out) for the ultimate GameCube.Lawfer wrote:I have the original component cable so this is not an issue for me as the picture quality is already very good, but I would have liked digital audio output, some games can really take advantage of it such as Baiten Kaitos which has dreadful stereo quality, but you can fix this by getting digital audio output at 5.1 setup at Dolby Pro Logic II mode.
Yes, but digital is slightly better due to no information loss.bobrocks95 wrote:Pro Logic II works over analog, no need to get a digital audio mod for that.
Yeah but it's not the same quality...bobrocks95 wrote:Pro Logic II works over analog, no need to get a digital audio mod for that.
Is that native RGBs output by the console itself or a conversion? From what I am reading is that the GameCube is set-up in such a matter that the digital output of the GameCube DOL-001 is actually natively YCbCr (Nintendo doesn't like enabling RGB for their consoles) and then it's feed to the display at YPbPr by the component cable. You can technically mod the component cable to output RGB, but it won't be an ideal soplution for a number of reasons.GeneraLight wrote:RGBs (Analog Out)
For Baiten Kaitos games it is a peculiar situation though, it seems as if the standard audio output goes through a high compression that basically destroys the audio quality (and it sounds terrible), while I know for a fact that within the disc is contained a higher quality version of the audio files that you can get advantage of if you have the specific setup to "unlock" the higher quality audio.GeneraLight wrote:Yes, but digital is slightly better due to no information loss.bobrocks95 wrote:Pro Logic II works over analog, no need to get a digital audio mod for that.
Bypassing the console's audio DAC won't change the audio stream the game is using.Lawfer wrote:For Baiten Kaitos games it is a peculiar situation though, it seems as if the standard audio output goes through a high compression that basically destroys the audio quality (and it sounds terrible), while I know for a fact that within the disc is contained a higher quality version of the audio files that you can get advantage of if you have the specific setup.
Some games have in-game options, you'll be able to hear the difference if you have the hardware in Baiten Kaitos and a few other games.bobrocks95 wrote:Bypassing the console's audio DAC won't change the audio stream the game is using.
What kind of audio setup do you have? You can definitly hear the difference between RCA White/Red Stereo Audio Output and Toslink/HDMI audio output...bobrocks95 wrote:Audio quality is extremely close and it's unlikely you could tell the difference.
Playing with the reference resistor would also be my recommendation - in video terms, it should the white point for RGB and probably the white point as well as the saturation for YPbPr.citrus3000psi wrote:The DAC has a reference resistor that could be lowered and in theory raise the voltage on the RGB output. Unseen more than likely would have a software way of doing this as well.
You're still able to change the in-game option to surround whether you have analog or digital audio out.Lawfer wrote:Some games have in-game options, you'll be able to hear the difference if you have the hardware in Baiten Kaitos and a few other games.bobrocks95 wrote:Bypassing the console's audio DAC won't change the audio stream the game is using.
I'll admit it's a fairly low-end Sony receiver, but for every game console digital mod I've read about or heard myself, the only discernible difference is that analog buzzing is eliminated (if it was there to begin with) to make it sound a bit cleaner. Speakers are analog anyway, you're just trading the console DAC for the receiver's DAC.What kind of audio setup do you have? You can definitly hear the difference between RCA White/Red Stereo Audio Output and Toslink/HDMI audio output...bobrocks95 wrote:Audio quality is extremely close and it's unlikely you could tell the difference.
I don't think it's native, but rather created by the board. PAL GameCubes output Sync-on-Composite RGB, which I heard is less than stellar and can show checkerboard patterns.Lawfer wrote:Is that native RGBs output by the console itself or a conversion? From what I am reading is that the GameCube is set-up in such a matter that the digital output of the GameCube DOL-001 is actually natively YCbCr (Nintendo doesn't like enabling RGB for their consoles) and then it's feed to the display at YPbPr by the component cable.
Yeah, someone's done it.You can technically mod the component cable to output RGB, but it won't be an ideal solution for a number of reasons.
All RGB signals are derived from the YCbCr signal inside the GameCube. From what I've heard, it's impossible to get a pure RGB signal straight from the video chip.Obviously for RGB, a GameCube that can output natively RGBs is better than one that outputs natively YCbCr.
RGBSource wrote: Apparently a v3.0 PnP with "no wiggle room" is in the works. Seems like the safest route right now is the KNJN with collingall 3d printed bracket (internal installation). I have the parts and will be attempting an installation in the near future.
You don't need to be an audiophile to notice that difference between RCA White/Red Audio output result and HDMI/Toslink audio which sound much better than RCA White/Red output, it's not rocket science.bobrocks95 wrote:Would you consider yourself an audiophile?
Some volume-equalized recordings would be nice to hear for comparison's sake though, if it helps to convince anyone that they should get these mods.Pairing the SNES with a good analogue and digital audio system that processes stereo material well, we thought the sound from the digital output was a little better, but honestly we would struggle to tell the difference in a double-blind style test. Where this upgrade does excel is cutting out analogue interference.
That is a *HUGE* but! I strongly suggest you offer your solution as an assembled kit. If a person can't desolder a 22 pin connector and solder 18 wires, they sure as heck won't be able to assemble your new design.citrus3000psi wrote:Not sure what you mean by safest route. My GCHDMI is very safe, and is easier to install than the KNJN. But thats not including the assembly of the PCB.
That's exactly what I am doing and that's what I am saying, PS2+Toslink+Hardware sound alot better than PS2+Analogue RCA+Hardware.FinalBaton wrote:For PS2 : while the console has an okay DAC, it pales in comparison to that of an early PS1. That's why I recommend using the PS2's optical out and sending that into a quality standalone DAC (or an amp/receiver/HT that has a quality DAC).
My post wasn't directed at your GCVideo PCB designs. That said, having a preassembled kit to install is really convenient!citrus3000psi wrote:RGBSource wrote: Apparently a v3.0 PnP with "no wiggle room" is in the works. Seems like the safest route right now is the KNJN with collingall 3d printed bracket (internal installation). I have the parts and will be attempting an installation in the near future.
Not sure what you mean by safest route. My GCHDMI is very safe, and is easier to install than the KNJN. But thats not including the assembly of the PCB.
Cool. Have you shared this on OSHPark?citrus3000psi wrote:I have designed another board (HDMI ONLY)One that will connect up to collingall's 3D printed digital out.
Yes I plan on releasing files. I also hope to sell preassembled kits as well.AetherSmyth wrote: Is the hybrid DVI/lite version going to be publicly available? Has anyone else put together any other lite versions?
Finally, really cool to see the 3D-printed digital header. My city's library offers 3D-printing services, so I might take a stab at doing an external version if possible. Does anyone know the correct term for the type of pins used in the header (mentioned on the Thingiverse page as having been cannibalized from a PCI slot, but said to also be available for sale online)? I tried searching eBay with a few guesses but didn't turn up anything useful.
No but I plan too. I will more than likely build one first to verify everything works and fits together as it should. One issue is that the vertical pin spacing is around 6mm apart. So I've designed 2 boards that are soldered to the pins and than sandwich the main pcb. The boards will all need to be 2mm thickness.RGBSource wrote:Cool. Have you shared this on OSHPark?
Awesomecitrus3000psi wrote:Different note, hdmi portion of gcdual works. Just need to wire up some jacks and test the rgb
Where can you see info on this DVI version?AetherSmyth wrote:Ah, well, time to figure out a new solution. I know a lot of options are available now with the DVI version