New Super Mario Bros. DS out on May 7th!

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Alpolio
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Post by Alpolio »

I think that Nintendo started putting this together because of how well the public took to the new 2D Sonic's that Sega has been putting out for their handhelds. Sonic Advance 2 is so cool that my 8 year old neice snagged it from me! :lol:
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Dylan1CC
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Post by Dylan1CC »

UnscathedFlyingObject wrote:The man is a walking paradox.

"...it eventually became more difficult and suited more toward hard-core gamers,"
What? I thought Mario Sunshine was for pussies.

"I want to recapture the spirit of the original Super Mario Bros."
The original is more difficult than Sunshine.
Yeah, Tezuka is iffy. I am still leery of him ever since Yoshi's Story. But like i said, hopefully his weirdly translated statement simply means he is trying to strike a balance with the challenge of the original. Really irritates me how Miyamoto and all the NOJ staffers seem to be scared of hurting the self esteem of preschoolers when it comes to their modern games.
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Super Laydock
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Post by Super Laydock »

Alpolio wrote:I think that Nintendo started putting this together because of how well the public took to the new 2D Sonic's that Sega has been putting out for their handhelds. Sonic Advance 2 is so cool that my 8 year old neice snagged it from me! :lol:
I think Nintendo is just doing their own thing as always.

I just hope they don't put in many "easy" warps and strike a good balance in the power ups. But I have faith in Nintendo on this one... they already said they wouldn't release it until hey were sure it was the best SMB game ever.
And though I know that's a bold statement and something every company would say, but Nintendo just can't afford to let people down on this one! :D
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PaCrappa
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Post by PaCrappa »

Vexorg wrote:Is that the one that Pink Godzilla had running on the FDS system at their booth at NWCGE? If it is, that one is seriously tough.
Man, I ended up not going. I think I thought I needed the rest or something like that.

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Vexorg
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Post by Vexorg »

PaCrappa wrote:
Vexorg wrote:Is that the one that Pink Godzilla had running on the FDS system at their booth at NWCGE? If it is, that one is seriously tough.
Man, I ended up not going. I think I thought I needed the rest or something like that.

Pa
Didn't miss much actually. About the only interesting thing I saw there was a copy of Radiant Silvergun PG had in their booth, and they wanted $500 for it. Little to no shmup-relatec content on hand either
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sethsez
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Post by sethsez »

Super Laydock wrote:I just hope they don't put in many "easy" warps
Nah, it needs to have warps that let you beat the entire thing in 15 minutes or so. I mean, it's a new SMB game.
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BrianC
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Post by BrianC »

I hope it will have a hidden special world ala Super Mario World. That would rock.
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FatCobra
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Post by FatCobra »

So, it's out now, does anyone have it yet and how is it in terms of gameplay? Does it live up to its 8-bit and 16-bit ancestors?
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Post by Super Laydock »

FatCobra wrote:So, it's out now, does anyone have it yet and how is it in terms of gameplay? Does it live up to its 8-bit and 16-bit ancestors?
Erm, it's only the 7th of March yet. ;)
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FatCobra
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Post by FatCobra »

Super Laydock wrote:
FatCobra wrote:So, it's out now, does anyone have it yet and how is it in terms of gameplay? Does it live up to its 8-bit and 16-bit ancestors?
Erm, it's only the 7th of March yet. ;)
Oops, I got March and May mixed up. :lol:
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Post by PaCrappa »

Vexorg wrote:Didn't miss much actually. About the only interesting thing I saw there was a copy of Radiant Silvergun PG had in their booth, and they wanted $500 for it. Little to no shmup-relatec content on hand either
Haha, yeah, I'm not PG's biggest fan. My buddy Gerald pretty much got them to pay him to "buy" a PCE Duo R at the show. I got a good laugh when he told me about it.

But yeah, I've been to two of those things and at the '04 one I had a sweetass booth of my own. The sad thing was I was literally the only "Neo-Classic" representative there. It was sad to me that there's all this fervor over Atari. Bleh... Not interested. Colecovision, Vectrex and any incarnation of fucked up Laser Disc type machine can kiss my ass as well.

Maybe next year :)

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Vexorg
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Post by Vexorg »

Although there were a couple of booths that had decent amounts of somewhat newer stuff, the place was jam packed with Atari stuff, most of it common anyway. There was really only one seller that had any decent amount of 16-bit stuff, and even then he had little I was interested in.
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Post by Vexorg »

New info, apparently from a Nintendo Power interview:

http://www.gamesarefun.com/news.php?newsid=6106

Highlights:

-The Koopalings (bosses from SMB3) will be returning
-Yoshi won't be in the game (since they're trying to go for the feel of the NES Mario games)
-No Wi-fi support
-No bosses in 2P mode
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Post by jp »

The Koopalings are back!?


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FatCobra
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Post by FatCobra »

jp wrote:The Koopalings are back!?


Rock on. I love you Nintendo!
I second that. :lol:

I hope they bring back that marjiunana leaf that turns you into a raccon.
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sethsez
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Post by sethsez »

It never looked anything remotely like a marijuana leaf... :?:
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Post by Dylan1CC »

Yes, that is good news about the Koopalings, nice blast from the past. I am really surprised they were included after I read that Baby Bowser was in the game.
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FatCobra
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Post by FatCobra »

sethsez wrote:It never looked anything remotely like a marijuana leaf... :?:
Mario was all about the drug abuse back then mannnnn......

On a more serious note, Mario's powerups were not based on drug abuse at all. In fact, Miyamoto got the idea of the mushrooms that make Mario big from Alice in Wonderland. And the racoon leaf is based upon the Takuni legend. Now, if someone could explain the Starman and the Fire Flower......
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Vexorg
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Post by Vexorg »

Here's some new screens, from Nintendo's site:

http://www.nintendo.com/screenshotgalle ... 3ffa35a5b8
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jp
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Post by jp »

Some of those screen shots make it look like there will be remix levels of past SMB levels.


Fucking sweet man.
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Post by UnscathedFlyingObject »

Looks shweet. I hope it sells trillions to show devs that old school can still sell. It would be mad shweet if we could get more classic Contra, Castlevania (with some upgraded mechanics), Ninja Gaiden, Mario (yeah, another one), etc.
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Blade
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Post by Blade »

Seriously, I hope more game designers learn that 3D Graphics + 2D settings = Win.

BTW Screen 21 IS from World 1-1 from the first SMB.
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Vexorg
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Post by Vexorg »

Digging this one up again... Another really cool new video:

http://mario.nintendo.com/
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jp
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Post by jp »

Vexorg wrote:Digging this one up again... Another really cool new video:

http://mario.nintendo.com/

That looks fucking amazing.


GOTY right there.
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Post by bigbadboaz »

IGN review is up and is extremely positive. Couple that with all of the amazing videos popping up all over the web, and I am going to have a very hard time resisting a DS Lite launch-day purchase. Ah, well - this occasion is certainly worth it.

I hope this will not be the last 2 1/2 D Mario revival. Hell, I hope it does so well that we get a few games of this type on full-fledged console hardware.
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Post by VNAF Ace »

Hey guys, the DS Lite won't be out in the US until June 11.
Craig Harris wrote:DS Lite in June
It's official: brighter, smaller, sleeker to hit next month for $129.99.
by Craig Harris

May 4, 2006 -
Nintendo of America revealed today that it will launch the redesigned Nintendo DS Lite system this June 11th. When it lands on shelves next month, the DS Lite will ship in one color -- Polar White -- and retail for 129.99, the same price as current Nintendo DS systems.

The system's been available in ridiculously short supply in Japan territories since March, and that short supply may have affected when Nintendo of America could appease the stateside audience.

The changes to the Nintendo DS standard with the Nintendo DS Lite include a 20 percent smaller build as well as a smoother and sleeker body shape. The Start and select buttons and the power switch have been shifted around to new locations, and the stylus has been increased in size with a new storage location. Most importantly, though, the DS Lite features newer, brighter LCD screens with four levels of brightness settings.

Nintendo has not revealed if it plans on reducing the price on the existing Nintendo DS systems, or if the DS Lite will fully replace it in retail stores when it ships in June.

http://ds.ign.com/articles/704/704875p1.html
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Dylan1CC
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Post by Dylan1CC »

9.5, very impressive. Just read the review. Makes me jealous that IGN gets to play it a full week before we do.
Even with the 3D capabilities, the designers keep everything at a modest level. There are occasional special effects that may make some go, "Hey that's pretty neat" - the water rippling effect on the surface of a pool, for example - but for the most part the game sticks to a rigid 2D visual design to make New Super Mario Bros. feel as close to Super Mario World and Super Mario Bros. 3 as possible in the contemporary design.
The game's layout is very similar in structure to Super Mario 3 or Super Mario World -


Yes.

edit:

I just watched the Bowser stage video linked in the IGN review. Some things I like:

1.Mario doesn't make noise when he jumps. 'Bout time they got rid of the annoying "Yah, yeh!" noises."

2.A little flag automatically pops up when Mario hits the midpoint.

3.Bowser roars and struggles in the lava before turning into melty dino bones. :)
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Vexorg
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Post by Vexorg »

This one should be showing up in stores today. Has anyone picked it up yet?
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Post by Klatrymadon »

I still don't have a DS, and won't really be able to afford one for a while. How rubbish is that? :cry:
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VNAF Ace
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Post by VNAF Ace »

Be thankful that you didn't waste your money on the first DS like some of my friends did... :lol:
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