Any other shumps that has Darius Gaiden autofire syndrome ?
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copy-paster
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Any other shumps that has Darius Gaiden autofire syndrome ?
Let's see what I know :
Wing Force
Thunder Dragon 1
Well that's it, I'm curious about other games though.
Wing Force
Thunder Dragon 1
Well that's it, I'm curious about other games though.
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BulletMagnet
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Re: Any other shumps that has Darius Gaiden autofire syndrom
I recall hearing that the autofire option in Gun Frontier for the Saturn makes the game much easier.
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Sly Cherry Chunks
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Re: Any other shumps that has Darius Gaiden autofire syndrom
Xenon II
The slow bullets and low frame rate make it annoyingly difficult without autofire. This also means that a fire-every-frame autofire will create the illusion of an unmoving wall of bullets stuck to the front of your ship.
The slow bullets and low frame rate make it annoyingly difficult without autofire. This also means that a fire-every-frame autofire will create the illusion of an unmoving wall of bullets stuck to the front of your ship.
Re: Any other shumps that has Darius Gaiden autofire syndrom
Thunder Blaster
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mamboFoxtrot
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Re: Any other shumps that has Darius Gaiden autofire syndrom
If you mean "there's autofire but if you mash you can shoot faster", then Sine Mora has it. Not sure if it was ever patched out, or if it's being addressed in the new version.
I only played a couple credits, but Metal Black seemed to have a weird one where the autofire starts out fast when you first press the button, but then peters out to a slower rate, so I found myself kind of pulsing the button. I don't know if that game has any cap on what mashing can achieve, since I'm honestly pretty bad at mashing.
I only played a couple credits, but Metal Black seemed to have a weird one where the autofire starts out fast when you first press the button, but then peters out to a slower rate, so I found myself kind of pulsing the button. I don't know if that game has any cap on what mashing can achieve, since I'm honestly pretty bad at mashing.
Re: Any other shumps that has Darius Gaiden autofire syndrom
Worth noting that the Saturn port's difficulty is watered down to start with; even ignoring autofire, it's sadly nowhere as tough as the arcade version.BulletMagnet wrote:I recall hearing that the autofire option in Gun Frontier for the Saturn makes the game much easier.
Maxed autofire does boost your firepower in MB, but not to the ridiculous extreme it will in Darius Gaiden. Biggest benefit is probably at the last boss, whose tendrils can be shredded quicker for mad points.mamboFoxtrot wrote:I only played a couple credits, but Metal Black seemed to have a weird one where the autofire starts out fast when you first press the button, but then peters out to a slower rate, so I found myself kind of pulsing the button. I don't know if that game has any cap on what mashing can achieve, since I'm honestly pretty bad at mashing.
If you're playing without autofire, remember:



光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Any other shumps that has Darius Gaiden autofire syndrom
autofire is kind of a big deal in 1943
Re: Any other shumps that has Darius Gaiden autofire syndrom
Yeah, I was wondering if the OP meant this or "if you set a fast auto fire rate the game is pointlessly easy".mamboFoxtrot wrote:If you mean "there's autofire but if you mash you can shoot faster", then Sine Mora has it. Not sure if it was ever patched out, or if it's being addressed in the new version.
Re: Any other shumps that has Darius Gaiden autofire syndrom
I assume by syndrome you mean "rapidfire cheats make the game a big joke". That honestly applies to quite a lot of games that don't already have some degree of autofire or burst shots, but here are a couple examples that stick out:
Image Fight
Thunder Blaster and Lethal Thunder (though they're not terribly difficult games in the first place)
Image Fight
Thunder Blaster and Lethal Thunder (though they're not terribly difficult games in the first place)
Last edited by MathU on Tue Aug 01, 2017 12:07 am, edited 1 time in total.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
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Re: Any other shumps that has Darius Gaiden autofire syndrom
On the Capcom Hyper Dyne Sidearms PCB circa 1986, the default autofire rate (upon picking it up) is faster than if one uses an external autofire mod pcb setup.
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
Re: Any other shumps that has Darius Gaiden autofire syndrom
Vimana, I mean without it it's still easy but with it on it's a joke
Fantasy Zone
Dragon Spirit
Old games with many shots on screen generally benefit a lot from 30hz auto.
Fantasy Zone
Dragon Spirit
Old games with many shots on screen generally benefit a lot from 30hz auto.
Re: Any other shumps that has Darius Gaiden autofire syndrom
The secret XIIStag/XIIZeal ship in Trizeal allows the same exploit as well.nZero wrote:https://www.youtube.com/watch?v=q4BTjLYJxjo
Re: Any other shumps that has Darius Gaiden autofire syndrom
Oh yeah, and can't forget the rapid weapon switch exploit in Trizeal. Triangle Service is good at this.Gespenst wrote:The secret XIIStag/XIIZeal ship in Trizeal allows the same exploit as well.nZero wrote:https://www.youtube.com/watch?v=q4BTjLYJxjo

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copy-paster
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Re: Any other shumps that has Darius Gaiden autofire syndrom
Sorry for the ambiguous question.Immryr wrote:Yeah, I was wondering if the OP meant this or "if you set a fast auto fire rate the game is pointlessly easy".
I mean that if you set the fire rate higher, it will create an illusion like wall of your bullets. Take Darius Gaiden for example while you have wave shot.
Re: Any other shumps that has Darius Gaiden autofire syndrom
While I am well aware of the meme, I am also reminded of games like Carrier Air Wing that had a specific firing pattern. Mashing wasn't required, so much as timing your shot bursts right after the other. If you mashed, you'd often mistime it considerably since it has no effect half the time. I absolutely loved this mechanic.BIL wrote:
Suffice to say autofire in CAW and if I recall correctly, the similar UN Squadron does turn it into consistent rapid fire, while also making concentrating on dodging easier since you don't have to learn the timing.
Play for fun and win when you can.
Re: Any other shumps that has Darius Gaiden autofire syndrom
i think it's becouse devs knew real aircrafts shoot in bursts, if you go full retard you'll run out of bullets quickly, if you fire single shots you won't hit anything.I am also reminded of games like Carrier Air Wing that had a specific firing pattern. Mashing wasn't required, so much as timing your shot bursts right after the other. If you mashed, you'd often mistime it considerably since it has no effect half the time. I absolutely loved this mechanic.
Suffice to say autofire in CAW and if I recall correctly, the similar UN Squadron does turn it into consistent rapid fire, while also making concentrating on dodging easier since you don't have to learn the timing.
Re: Any other shumps that has Darius Gaiden autofire syndrom
Super Star Soldier on PC Engine, the basic red weapon can shoot quite fast with auto-fire.
Touhou 2 is rather crazy with joy2key + auto-fire.
Touhou 2 is rather crazy with joy2key + auto-fire.
Re: Any other shumps that has Darius Gaiden autofire syndrom
Sky Soldier arcade is an interesting example. In most parts of the game, you can max out the autofire and wreck stuff with a solid stream of death. However some select parts are specifically programmed to punish autofire.
For example, the first boss' health increases exponentially based on your rate of fire. It can be destroyed in a single pass with slow tapping, but try it with 30hz autofire and it turns into a grueling multi-minute long endurance match. Next try the same experiment on the second boss and you'll find it dies in a few seconds under intense autofire. Very weird how selective this game is about when you can or cannot use autofire.
For example, the first boss' health increases exponentially based on your rate of fire. It can be destroyed in a single pass with slow tapping, but try it with 30hz autofire and it turns into a grueling multi-minute long endurance match. Next try the same experiment on the second boss and you'll find it dies in a few seconds under intense autofire. Very weird how selective this game is about when you can or cannot use autofire.
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Re: Any other shumps that has Darius Gaiden autofire syndrom
^ a borderliner example, but that brings to mind Dragon Fighter (Famicom). It's a sidescrolling action/platformer that lets you switch to a quasi-STG dragon mode at will. 30hz autofire will tear stuff apart just fine until the last stage, when the game goes full shump; then autofire will cause stuff to live noticeably (and irritatingly) longer. Mild tapping gets the full damage rate and dispels the euroshump badness.
Even more tangentially it also reminds me of the original Rockman, where similarly XTREEM autofire on the vanilla buster will do seemingly nil damage. Blast stuff for hours on end, all you'll get is a nasty screeching noise as the hit SFX piles up.
Albeit for both of these examples, I get the impression it's more a programming quirk than an intentional penalty.
Even more tangentially it also reminds me of the original Rockman, where similarly XTREEM autofire on the vanilla buster will do seemingly nil damage. Blast stuff for hours on end, all you'll get is a nasty screeching noise as the hit SFX piles up.
Albeit for both of these examples, I get the impression it's more a programming quirk than an intentional penalty.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Any other shumps that has Darius Gaiden autofire syndrom
Im glad you cleared this up for me,I have been wondering what the hell triggered thisJeneki wrote:Sky Soldier arcade is an interesting example. In most parts of the game, you can max out the autofire and wreck stuff with a solid stream of death. However some select parts are specifically programmed to punish autofire.
For example, the first boss' health increases exponentially based on your rate of fire. It can be destroyed in a single pass with slow tapping, but try it with 30hz autofire and it turns into a grueling multi-minute long endurance match. Next try the same experiment on the second boss and you'll find it dies in a few seconds under intense autofire. Very weird how selective this game is about when you can or cannot use autofire.
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Mortificator
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Re: Any other shumps that has Darius Gaiden autofire syndrom
That's what I thought as well.MathU wrote:I assume by syndrome you mean "rapidfire cheats make the game a big joke". That honestly applies to quite a lot of games that don't already have some degree of autofire or burst shots
Like Cotton, where superhuman autofire makes your magic attacks irrelevant.
Or Blazing Star, where it turns Peplos into a death machine.
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