Probably not, especially for a game that's already as well covered as Cuphead. If this forum is the only place you've seen Cuphead, chances are you're not the target audience anyway.wizkid wrote:did promotion here ever help a game to sell?DoomsDave wrote:Inglorious_B wrote:I don't understand why you're getting worked up about it anyway unless you really want to promote Cuphead for some reason.
Why lock the Cuphead thread?
Re: Why lock the Cuphead thread?
Re: Why lock the Cuphead thread?
Cuphead is gonna sell well because of the graphics. No one is gonna care what people on this forum thinks. I believe 99% of people here are well aware of this, and also perfectly fine with things being this way. Is it fair that Cuphead is gonna be a much bigger success than Crimzon Clover? Probably not, but it's nothing new.
Re: Why lock the Cuphead thread?
Funnily enough, I have to move this thread to Off Topic because it's not even about the game (that's not even considered a shmup in this forum), it's a thread about a thread.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Re: Why lock the Cuphead thread?
inb4 "Why move the why lock the cuphead thread thread".
Re: Why lock the Cuphead thread?
there are lots of new games which are actual shmups......Inglorious_B wrote:Being an anal genre purist (especially when there are no new games that fit the supposedly 'pure' mould) just makes this forum seem irrelevant, and is not helping to make shooting games viable for developers.
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Re: Why lock the Cuphead thread?
Anal Genre Purist would be a cracking name for a STG covers band. 


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Re: Why lock the Cuphead thread?
Eh, Crimzon Clover's overrated.Sumez wrote:Cuphead is gonna sell well because of the graphics. No one is gonna care what people on this forum thinks. I believe 99% of people here are well aware of this, and also perfectly fine with things being this way. Is it fair that Cuphead is gonna be a much bigger success than Crimzon Clover? Probably not, but it's nothing new.
Rather, "Why lock the the why lock the cuphead thread?" This thread is pointless.DoomsDave wrote:inb4 "Why move the why lock the cuphead thread thread".
Re: Why lock the Cuphead thread?
But it's funo.pwuaioc wrote:This thread is pointless.
Re: Why lock the Cuphead thread?
Newbies who don't know what shmups are always make for enjoyable light entertainment.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Why lock the Cuphead thread?
Posting in an obvious troll topic!
Guitar Hero is the best Bemani game.
Neo Geo Double Dragon is the best beatemup.
Space Invaders starts over when you run out of lives, so it's the best roguelike.
The cat in my avatar is a Bombay.
Guitar Hero is the best Bemani game.
Neo Geo Double Dragon is the best beatemup.
Space Invaders starts over when you run out of lives, so it's the best roguelike.
The cat in my avatar is a Bombay.
Typos caused by cat on keyboard.
Re: Why lock the Cuphead thread?
Nah, i think he's pretty serious, which is even worse.Jeneki wrote:Posting in an obvious troll topic!
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Why lock the Cuphead thread?
It honestly doesn't matter that he thinks platform run'n'gun games qualify as shmups. It's obvious that the genres have a lot of things in common, and usually share a good cross section of fans. What's absurd is the way he demands it to be lumped in alongside pure shmup titles which are very clearly outlined by the forum's set of definitions for a sub-forum called "shmup chat" 

Last edited by Sumez on Thu Jul 13, 2017 6:14 am, edited 1 time in total.
Re: Why lock the Cuphead thread?
Given the time he was posting, for someone in London, I'm just going to assume he was drinking late last night and had the liquid stones to come here spouting ridiculous stuff.
Mind you, from his post history, this isn't the first time he's shown discontent with the mods here.
Mind you, from his post history, this isn't the first time he's shown discontent with the mods here.
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BareKnuckleRoo
- Posts: 6705
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Why lock the Cuphead thread?
There are a few games where the shmup elements are a major enough part of the game play that they're often considered shmups or shmup hybrids. Examples include The Guardian Legend/Guardic Gaiden (made by a company known for shmups, a huge part of its gameplay are the shmup levels, it has a shmup only mode) and Sigma Star Saga (again, huge portion of its gameplay is spent shmupping).
Cuphead is not a shmup, nor does it appear to be even a hybrid shmup. It can only be called a shmup in the same sense that Gunstar Heroes is a shmup because it has one shmup level. As in, not really. It is a run 'n gun game closer to Contra or Metal Slug that happens to have an autoscrolling shmup level or two thrown in. Hence it is in Off-Topic (i.e. not a shmup).
Just because it's sorted into the Off Topic section isn't a bad thing; it just isn't a shmup. There are many other non-shmups threads that are very active in Off Topic, so it's not like some kind of conversational kiss of death or something.
If you're going to argue Metal Slug is a shmup you might as well argue Mega Man is a shmup. Or Castlevania is a shmup because you can throw daggers. (note: please don't do this)
Cuphead is not a shmup, nor does it appear to be even a hybrid shmup. It can only be called a shmup in the same sense that Gunstar Heroes is a shmup because it has one shmup level. As in, not really. It is a run 'n gun game closer to Contra or Metal Slug that happens to have an autoscrolling shmup level or two thrown in. Hence it is in Off-Topic (i.e. not a shmup).
Just because it's sorted into the Off Topic section isn't a bad thing; it just isn't a shmup. There are many other non-shmups threads that are very active in Off Topic, so it's not like some kind of conversational kiss of death or something.
Metal Slug is a run 'n gun platformer. Not a shmup. Traditional shmups generally allow for full range of movement over the field, normally have autoscrolling, and don't have things such as platforming or gravity with very rare exceptions (Firepower 2000 when using the Jeep, Super Spy Hunter for the NES and its ramp jumps over instadeath pits).Inglorious_B wrote:If Metal Slug got made today then I think it should be allowed a thread in the main forum.
If you're going to argue Metal Slug is a shmup you might as well argue Mega Man is a shmup. Or Castlevania is a shmup because you can throw daggers. (note: please don't do this)
Re: Why lock the Cuphead thread?
NG:DEV.TEAM's obviously Metal Slug-inspired "Kraut Buster" has a thread in the Off Topic subforum. (The thread did perfectly fine for itself, too.)Inglorious_B wrote:If Metal Slug got made today then I think it should be allowed a thread in the main forum.
Re: Why lock the Cuphead thread?
Members with less than 30 posts telling everyone how to run the forum 

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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Why lock the Cuphead thread?
I hear you brother, it did do well though because people like shiny plastic i guess.o.pwuaioc wrote: Eh, Crimzon Clover's overrated.
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BurlyHeart
- Posts: 656
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- Location: Korea
Re: Why lock the Cuphead thread?
Just 5 more posts and I can share all my wonderful ideas for this forumtrap15 wrote:Members with less than 30 posts telling everyone how to run the forum

Now known as old man|Burly
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Shmup Difficulty Lists:
Japan Arcade - To Far Away Times - Perikles
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Shmup Difficulty Lists:
Japan Arcade - To Far Away Times - Perikles
Re: Why lock the Cuphead thread?
Eh, it's fun to play, but I'm not gonna jump to its defense. It was just an example, so if you like another new'ish PC shmup better you can insert that into the sentence instead. I honestly can't think of a lot.Cee wrote: I hear you brother, it did do well though because people like shiny plastic i guess.
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: Why lock the Cuphead thread?
I think people liked Crimzon Clover a lot and hyped it a ton was because it's essentially an archetypal Cave style danmaku with polish, content, and presentation to match (and arguably exceed) a good chunk of Cave's own library (let alone most doujin productions).
That, and it was localized at a kind of turning point for western pc releases when a lot of previously unavailable stuff suddenly started showing up on steam/gog/etc.
For me, the problem with CC is the whole "Cave style" thing. Fuck Cave.
(Except Dangun and Guwange, those are cool)
That, and it was localized at a kind of turning point for western pc releases when a lot of previously unavailable stuff suddenly started showing up on steam/gog/etc.
For me, the problem with CC is the whole "Cave style" thing. Fuck Cave.
(Except Dangun and Guwange, those are cool)
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: Why lock the Cuphead thread?
crimzon clover really isn't cave style at allSquire Grooktook wrote:For me, the problem with CC is the whole "Cave style" thing. Fuck Cave.
(Except Dangun and Guwange, those are cool)
the enemy/boss design/behavior doesn't resemble any cave game at all
enemy shots are aimed in a way more "general" way rather than at you, way more bonus enemies for speedkills, enemies shooting lasers or destructible missiles isn't even slightly cave (DFK is the only one that used them?)
bosses have destructible parts that don't have fixed value (cave games hate those), bombs working on the same resource as hypers, random spam patterns (TLB opener, stage 2 boss opener, cave avoids random spam like the plague), I could go on forever
Last edited by Bananamatic on Fri Jul 14, 2017 10:39 am, edited 2 times in total.
Re: Why lock the Cuphead thread?
CC is wonderful.
But why did you lock the Cuphead thread?
But why did you lock the Cuphead thread?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Why lock the Cuphead thread?
My only point is that, as unlikely as everyone knows it is, I would rather see Crimzon Clover representing a resurgence in the popularity of the shmup genre than something like Cuphead which, even if you pretend is the same genre, doesn't seem to understand what makes such a game good.
But Crimzon Clover is cool, we could discuss it in the Crimzon Clover thread
I'm sorry that you don't like it Squire. I'm also kinda sorry that you like Guwange. 
But Crimzon Clover is cool, we could discuss it in the Crimzon Clover thread


Re: Why lock the Cuphead thread?
Guwange is wonderful.
What's wrong with you fuckers, why u no like shmups?
What's wrong with you fuckers, why u no like shmups?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Why lock the Cuphead thread?
You gotta make sacrifices once in a while
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: Why lock the Cuphead thread?
We could argue this in depth, but to me those aren't really what defines Cave's style, in a general sense.Bananamatic wrote:crimzon clover really isn't cave style at allSquire Grooktook wrote:For me, the problem with CC is the whole "Cave style" thing. Fuck Cave.
(Except Dangun and Guwange, those are cool)
the enemy/boss design/behavior doesn't resemble any cave game at all
enemy shots are aimed in a way more "general" way rather than at you, way more bonus enemies for speedkills, enemies shooting lasers or destructible missiles isn't even slightly cave (DFK is the only one that used them?)
bosses have destructible parts that don't have fixed value (cave games hate those), bombs working on the same resource as hypers, random spam patterns (TLB opener, stage 2 boss opener, cave avoids random spam like the plague), I could go on forever
More about the general micro dodge focus, multiplier driven scoring (which are awarded for doing something weird, ie locking/chaining/whatever), lack of random patterns (2 patterns or more don't make a difference imo), similar style of zako waves and aimed shot patterns (the less exact aim is more of an early Cave thing IMO), and in general the way things "feel".
There are some flourishes (lasers, missiles, some more interesting boss movement, etc.) and tweaks (bomb/resource system) that Yotsubane worked in as part of his "ultimate shooting game", but at the end of the day the game is very much of the "archetypal danmaku" style that Cave exemplifies.
Don't get me wrong! I don't dislike the game. Just have a hard time returning to it these days.Sumez wrote: But Crimzon Clover is cool, we could discuss it in the Crimzon Clover threadI'm sorry that you don't like it Squire.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: Why lock the Cuphead thread?
according to that definition, basically any bullet hell with a sensible scoring system and bullets that aren't garegga colored is either a cave style or a touhou style game (does it have grazing or not?)
CCWI breaks cave conventions in almost every way imaginable except for being a bullet hell with multipliers, yet people still call it a cave clone
especially unlimited is nothing like the expert/ultra modes in cave games, I can't really think of any game that plays similar to it
CCWI breaks cave conventions in almost every way imaginable except for being a bullet hell with multipliers, yet people still call it a cave clone
especially unlimited is nothing like the expert/ultra modes in cave games, I can't really think of any game that plays similar to it
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: Why lock the Cuphead thread?
I mean, by your logic, Esp Ra.De isn't a Cave style game because it has a few random spam patterns, a dumb sub weapon, and chargeable bombs. And I'm also referring primarily to normal mode. Unlimited is a bit of a different beast with its cancel system, admittedly.Bananamatic wrote:according to that definition, basically any bullet hell with a sensible scoring system and bullets that aren't garegga colored is either a cave style or a touhou style game (does it have grazing or not?)
CCWI breaks cave conventions in almost every way imaginable except for being a bullet hell with multipliers, yet people still call it a cave clone
especially unlimited is nothing like the expert/ultra modes in cave games, I can't really think of any game that plays similar to it
Everything you mentioned is kinda minuscule (boss parts have different score values, whoa...) and arguable (patterns don't feel different at all imo) compared to say, a Psikyo game where you do nothing but macro dodging and score via medals and weakpoints. Or a Raizing game with all its funky patterns and rank systems. Or a Takumi game. Or Taito. or Moss. Or Psyvariar or whatever. Even Touhou feels waaaaaaaaaaaaaaaaay more different then CC stylistically, and that would be my other pick for "archetypal danmaku game".
I'm not saying CC is a clone, and I'm not saying it's a bad game. But I think it's really, really hard to argue that it takes 80-90% of its influence from Cave. With maybe 10-20% at most cribbed from a few other games Yotsubane liked.
I mean it was made by a Cave superplayer, what do you expect.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Why lock the Cuphead thread?
very entertaining
And if another thread is even made I'm sure it will be from another new confused member.
Most active forum: Off Topic
[ 639 Posts / 51.66% of your posts ]
I can't imagine multiple new cuphead threads will be created in the shmups chatInglorious_B wrote:And now you will have to lock every new thread on the game in Shmups Chat.

And if another thread is even made I'm sure it will be from another new confused member.
agreed 100%Sumez wrote:"Off-topic" isn't a garbage bin, rather it's probably my favourite part of this forum nowadays.
Most active forum: Off Topic
[ 639 Posts / 51.66% of your posts ]
hmm, probably not to the extent of CC but dangun has that section of destructible missiles and muchi muchi pork has lasers too. pink sweets too? unless I'm not thinking of the same kind of shots (it's been awhile since I've played CC).Bananamatic wrote:enemies shooting lasers or destructible missiles isn't even slightly cave (DFK is the only one that used them?)
Last edited by Some-Mist on Fri Jul 14, 2017 3:38 pm, edited 1 time in total.
a creature... half solid half gas
Re: Why lock the Cuphead thread?
I always figured CC (the original) was like a meh and horribly fugly CAVE clone, but with world Ignition I would say calling it a cave style isn't a stretch but it's not like it's a clone of anything else. it's definitel its own thing and the intent was clearly to make a kind of "best of" type of shmup, I guess Yotsubane took a lot of things that fits his preferences and then kinda mashed it all together. if it has to be compared to something, it's mostly going to be casve games. I also think world ignition improved greatly on the artstyle, though it is a bit subtle and it's obviously no cuphead, at least it doesn't give me eye cancer anymore, or at least not as much lol. art has never been a signifier of greatness to me, it's just something to appreciate on the side, and although the original CC went too far with its unattractiveness, CCWI is okay and its gameplay especially in boost mode makes up for everything, boost mode is legitimately awesome and puts most CAVE to shame and bosses don't really resemble cave bosses in any mode but i guess there's like a vague similarity idk.
all I can do is hope that you one day see the errors of your ways.I'm also kinda sorry that you like Guwange.