16 bit (ish) vertical shmups with castle stages
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
16 bit (ish) vertical shmups with castle stages
Looking for inspiration on tilesets!
Note I say 16 bit-ish because nes is a bit too simple but Cave-style lushness is a little too complex. Looking for that smart "do a lot with a little" clever tileusage of console and arcade titles from around the time of sfc, mega drive, x68, pc-engine, etc.
Few of note:
Elemental Master
Cyber Core
Dragon Spirit
Dragon Saber
Psycho Chaser
Spriggan
Note I say 16 bit-ish because nes is a bit too simple but Cave-style lushness is a little too complex. Looking for that smart "do a lot with a little" clever tileusage of console and arcade titles from around the time of sfc, mega drive, x68, pc-engine, etc.
Few of note:
Elemental Master
Cyber Core
Dragon Spirit
Dragon Saber
Psycho Chaser
Spriggan
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: 16 bit (ish) vertical shmups with castle stages
Not all purely shmups but...
Phelios
Undead Line
Twinkle Tale
Arcus Odyssey
Lords of Thunder
Phelios
Undead Line
Twinkle Tale
Arcus Odyssey
Lords of Thunder
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: 16 bit (ish) vertical shmups with castle stages
Battlantis
Detana!! TwinBee
Dimension Force
Flying Hero
God Panic
Kiki Kaikai: Nazo no Kuro Manto
Mahou Daisakusen
Phelios
Plus Alpha
Pop'n TwinBee
Sapphire
Star Parodier
Sylphia
TwinBee Yahhoo
Twinkle Tale
Undeadline
Youjyuden
Detana!! TwinBee
Dimension Force
Flying Hero
God Panic
Kiki Kaikai: Nazo no Kuro Manto
Mahou Daisakusen
Phelios
Plus Alpha
Pop'n TwinBee
Sapphire
Star Parodier
Sylphia
TwinBee Yahhoo
Twinkle Tale
Undeadline
Youjyuden
Re: 16 bit (ish) vertical shmups with castle stages
Inside or outside of a castle? Gunbird has the latter as one of its random stages (and has different coloring for the second loop). Gunbird 2 also has a castle in one of its random stages (2-1 in the "default" stage order), though that may be too modern for what you're looking for.
Re: 16 bit (ish) vertical shmups with castle stages
Twinkle Star Sprites has a castle stage (that is when you fight against Mevious, the second-to-last boss).
Re: 16 bit (ish) vertical shmups with castle stages
Not a shmup, but has a similar vertically scrolling graphic style, I think Gaiapolis has some really pretty castle stages.
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OmegaFlareX
- Posts: 889
- Joined: Tue Jan 25, 2005 10:15 pm
- Location: Virginia, USA
Re: 16 bit (ish) vertical shmups with castle stages
Came to post Mahou, Perikles beat me to it.
First stage is a FLYING castle.
First stage is a FLYING castle.

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MintyTheCat
- Posts: 2086
- Joined: Sat Jun 19, 2010 3:46 am
- Location: Germany, Berlin
Re: 16 bit (ish) vertical shmups with castle stages
Can I ask what sort of tools you are using? I run my sets through my own tools to determine usage and patterns.Squire Grooktook wrote:Looking for inspiration on tilesets!
Note I say 16 bit-ish because nes is a bit too simple but Cave-style lushness is a little too complex. Looking for that smart "do a lot with a little" clever tileusage of console and arcade titles from around the time of sfc, mega drive, x68, pc-engine, etc.
Few of note:
Elemental Master
Cyber Core
Dragon Spirit
Dragon Saber
Psycho Chaser
Spriggan
Not sure what platform you are going for but you may wish to compress/encode if you are up against the limits.
More Bromances = safer people
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: 16 bit (ish) vertical shmups with castle stages
It's more of a "money" issue than a technical limitation issue ^_^ sprites art is relatively expensive even for dudes with lower rates. The bigger and more complex, the more it inflates. Using tiles smartly is a good way to avoid breaking the bank.MintyTheCat wrote: Can I ask what sort of tools you are using? I run my sets through my own tools to determine usage and patterns.
Not sure what platform you are going for but you may wish to compress/encode if you are up against the limits.
That being said, even beyond monetary pragmatism, I am a fan of that classic tiled look in general.
Anyway been watching through all the suggestions here and taking pages of notes. Thanks all!
(any other discussion or suggestions are still welcome though)
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Mortificator
- Posts: 2864
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- Location: A star occupied by the Bydo Empire
Re: 16 bit (ish) vertical shmups with castle stages
Most examples I can think of have already been named, but the original Cotton has a couple of stages in a Ghosts 'n Goblins-esque castle.
RegalSin wrote:You can't even drive across the country Naked anymore
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supergrafx77
- Posts: 464
- Joined: Sat Feb 06, 2010 4:06 pm
Re: 16 bit (ish) vertical shmups with castle stages
Espgaluda II: Pretty sure you are flying over a huge ass castle in stage 3.
Edit: Oh... just saw the 16bit only mention in OP's thread...
uhh.......
Edit: Oh... just saw the 16bit only mention in OP's thread...
uhh.......
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Obiwanshinobi
- Posts: 7470
- Joined: Sun Jul 26, 2009 1:14 am
Re: 16 bit (ish) vertical shmups with castle stages
The Schwarzwald stage of Sonic Wings Special? I suppose it's derived from another Sonic Wings game (its castle/stronghold is a boss, no less).
The rear gate is closed down
The way out is cut off

The way out is cut off

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MintyTheCat
- Posts: 2086
- Joined: Sat Jun 19, 2010 3:46 am
- Location: Germany, Berlin
Re: 16 bit (ish) vertical shmups with castle stages
I can relate to the money issueSquire Grooktook wrote:It's more of a "money" issue than a technical limitation issue ^_^ sprites art is relatively expensive even for dudes with lower rates. The bigger and more complex, the more it inflates. Using tiles smartly is a good way to avoid breaking the bank.MintyTheCat wrote: Can I ask what sort of tools you are using? I run my sets through my own tools to determine usage and patterns.
Not sure what platform you are going for but you may wish to compress/encode if you are up against the limits.
That being said, even beyond monetary pragmatism, I am a fan of that classic tiled look in general.

I would 'borrow' ( rip ) some graphics, make a tileset and a map and adjust the palette for now to give the feel. Certainly Spriggan has some good sources. What is your resolution?
Also, I keep books about all sorts for reference and I have a good one about Cathedrals. I bet that there are some good books about castles with lots of photos too if you have a look around for ideas.
More Bromances = safer people