Project RXN [Gulti]
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Elixir
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Project RXN [Gulti]
http://rxn.jp
Official site is up with a countdown, more news in 33 days.
From what I've seen it appears to be a console vertical shmup.
Official site is up with a countdown, more news in 33 days.
From what I've seen it appears to be a console vertical shmup.
Last edited by Elixir on Fri Jul 07, 2017 4:17 am, edited 1 time in total.
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Shepardus
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Re: Project RXN [Gulti]
Link only seems to work with the "www" prefix or using http instead of https.
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Gespenst
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Re: Project RXN [Gulti]
Somehow the teaser's giving me a Raiden vibe.
Successor to Raiden Fighters perhaps?
Successor to Raiden Fighters perhaps?
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Squire Grooktook
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Re: Project RXN [Gulti]
^^^ Yah probably the lightning striking combined with the placement of the jp characters. Seems like a deliberate Raiden homage/reference.
A commercial developer releasing a game for consoles in this decade is some sort of strange miracle. Glad it still somehow happens.
A commercial developer releasing a game for consoles in this decade is some sort of strange miracle. Glad it still somehow happens.
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GSK
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Re: Project RXN [Gulti]
They announced they were making this about a year ago--the info they gave then was that it's a 2.5D game for Steam, made using Unreal Engine 4, and that they're aiming to make something really pretty. They also said they're self-publishing, IIRC.
Gulti was bought out by a large multi-venture company called Kayac and they mostly do VR stuff nowadays.
Gulti was bought out by a large multi-venture company called Kayac and they mostly do VR stuff nowadays.
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Sumez
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Re: Project RXN [Gulti]
That would be amazing!Gespenst wrote:Successor to Raiden Fighters perhaps?
Where are you seeing consoles mentioned?Squire Grooktook wrote: A commercial developer releasing a game for consoles in this decade is some sort of strange miracle. Glad it still somehow happens.
I'm definitely hoping for a physical PS4 release (of this game that I still know absolutely nothing about - but hey, you gotta take what you can get)
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Durandal
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Re: Project RXN [Gulti]
So what games did Gulti make in the past? Google isn't being particularly helpful.
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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zakk
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Re: Project RXN [Gulti]
Raiden Fighters Aces
Durandal wrote:So what games did Gulti make in the past? Google isn't being particularly helpful.
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GSK
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Re: Project RXN [Gulti]
They're ex-Seibu Kaihatsu/MOSS people, specifically the people who made the Raiden Fighters games; they did the X360 ports for those games, as well as Mamoru-kun Curse! and some other contracted ports and so on.Durandal wrote:So what games did Gulti make in the past? Google isn't being particularly helpful.
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jandrogo
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Re: Project RXN [Gulti]
Mamorukun curse?Durandal wrote:So what games did Gulti make in the past? Google isn't being particularly helpful.
Working in the japanese language achievement
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Durandal
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Re: Project RXN [Gulti]
Cool, I do hope it's something in the style of Raiden Fighters. RF2 ranks in my top 5 shmups of all time as well.
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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Furry Fox Jet Pilot
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Re: Project RXN [Gulti]
I hope this is more in the style of Raiden DX instead of the Raiden Fighters games, but any Raiden spin off has my attention. I'll be keeping an eye on this for sure.
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Mero
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Re: Project RXN [Gulti]
Here's their gameography up to now:
http://gulti.co.jp/en/projects
I didn't remember them having a hand in Strike Witches.
http://gulti.co.jp/en/projects
I didn't remember them having a hand in Strike Witches.
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GSK
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Re: Project RXN [Gulti]
They did the console ports; they weren't involved with the original doujin release.
They're heavily rumoured to be the mystery contractor behind Thunder Force VI, not that they'd ever admit to having anything to do with that game.
They're heavily rumoured to be the mystery contractor behind Thunder Force VI, not that they'd ever admit to having anything to do with that game.
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Mero
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Re: Project RXN [Gulti]
Yeah, the 360 release is what I meant.
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Special World
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Re: Project RXN [Gulti]
I mean, even the letters RXN seem like a total callback to Raiden. So if not an actual game in the series (I assume that's not likely?) then probably their own take on it, which IMO would be even better. I feel like Raiden can be a little stuck in its ways, not that I've played a ton of games in the series. I'd appreciate something with that feel that's not held back by player and developer expectations of what a Raiden game has to be.
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Gespenst
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Re: Project RXN [Gulti]
Official site has been updated.
Looks like a mecha-themed shmup. Winter 2017 release date.
Looks like a mecha-themed shmup. Winter 2017 release date.
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Doctor Butler
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Re: Project RXN [Gulti]
It seems to be a PC exclusive. Hopefully it'll make it's way to PSN.
Also - "funny corporate kayak"
Also - "funny corporate kayak"
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Furry Fox Jet Pilot
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Re: Project RXN [Gulti]
This has Raiden written all over it, but with mechs? Seems interesting I guess.
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Durandal
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Re: Project RXN [Gulti]
!!!!!Theme song
Yuzo Ancient
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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KAI
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tate
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Re: Project RXN [Gulti]
"A powerful tate STG that uses the whole 16x9 screen." Hopefully that really means 9x16.
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iconoclast
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Re: Project RXN [Gulti]
Mamorukun and Strike Witches (360) are good games, but this is starting to sound sketchy. 16:9 vertical scrolling, Steam only, and the site says something about challenging the ideas of "get hit 3 times and the game ends" and "always starting from stage 1". It almost sounds like this is being made for westerners who don't like shooting games.
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Durandal
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Re: Project RXN [Gulti]
Wouldn't a vertical scrolling 16:9 game just imply a vertizontal game?
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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ciox
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Re: Project RXN [Gulti]
The idea is 16:9 vertizontal is too much, unlike traditional 4:3 vertizontal which only increases the game area width by 33% compared to most traditional 3:4 shmups, since those have a square play area with some horizontal scrolling, with 16:9 you get a 77% increase which is rarely justified without a gimmick like multiple viewports or a focus on multiplayer first.
Chances that this has something to do with RF are looking pretty grim.
Chances that this has something to do with RF are looking pretty grim.
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Sumez
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Re: Project RXN [Gulti]
tate wrote:"A powerful tate STG that uses the whole 16x9 screen." Hopefully that really means 9x16.
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Gespenst
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EmperorIng
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Re: Project RXN [Gulti]
Maybe that will push more (new) shooters onto the system on top of the ports the Switch has received.
The trailer makes it look like a rough concept, so here's to hoping they tighten up enemy waves and bullets to make it menacing. The aspect ratio doesn't bother me, especially if their stated aim "to dodge attacks from all sides" is kept - think of it as inspired by Zero Gunner 2 philosophy.
The trailer makes it look like a rough concept, so here's to hoping they tighten up enemy waves and bullets to make it menacing. The aspect ratio doesn't bother me, especially if their stated aim "to dodge attacks from all sides" is kept - think of it as inspired by Zero Gunner 2 philosophy.

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Mero
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Re: Project RXN [Gulti]
Not looking great when there's a lot of items on screen.
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Shepardus
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Re: Project RXN [Gulti]
Judging by the trailer the most "Raiden-like" thing about this game is the logo.
There's a healthbar of some sort, wonder if it regenerates over time or something like that.
The framerate seemed to stutter at times in the trailer, I hope that's just bad recording.
There's a healthbar of some sort, wonder if it regenerates over time or something like that.
The framerate seemed to stutter at times in the trailer, I hope that's just bad recording.

