
Update: The current iteration of Witchinour is, in short, being scrapped. However, the concept of low-rez bullet hell witch action is still the foundation for the game: you can read more here
Hey everyone, I've been working on a shmup for a while now and finally launched a Greenlight for it. It's called Witchinour and it's a straight-up, 6 stage manic shmup. Aesthetically I wanted to try my hand at something cute but the enemy attacks and general design is more akin to DDP. Instead of implementing a loop I've opted for a hard mode that is unlocked after 1ccing the game. As for scoring, at present there is medal chaining and a post-stage bonus based on the number of lives the player has. I've been toying around with having medals give bonus points for a period after they've spawned before "popping" and turning silver.
Anyway, here's the Greenlight page. Thanks in advance to anyone who takes a peek at it.

