In a perfect world, which cave game would u like to be porte

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which cave game would u like to be ported: Ketsui or Espgaluda 2

Ketsui
40
78%
Espgaluda 2
11
22%
 
Total votes: 51

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Ghegs
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Post by Ghegs »

The thread needs more Dangun Feveron.
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AAA
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Post by AAA »

Dandy J wrote:Which would I rather play? That's a tough choice. But from a realistic standpoint, ESPG2 is going to get ported, and Ketsui might never be. So I'll choose Ketsui.
seconded
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tiktak
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Post by tiktak »

Ketsui because I havent played it and the system seems great. Also hope that esp2 will be ported anytime soon.
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Zweihander
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Post by Zweihander »

given $ony's delay rate for the PS3, i doubt they'll hold out for a PS3 release. who knows, maybe they really will port ketsui when they have nothing else to port... XD
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moonblood
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Post by moonblood »

ill6 wrote:But PGM hardware (Ketsui, Espgaluda, DDP DOJ) has not been cracked yet has it so even if he had a board it would take a while I guess.

I don't think that the typical Mame PC could cope with the above games.
looking at the PGM page over at System16, the hardware doesnt seem too complex (20 mhz cpu, etc) although I'm no tech dude. I guess the encryption might be problematic. some non-cave games are already emulated though, and recently demon front was added to mame though its not playable yet, which to me makes the mame teams "we wont do newer (shooting)games for a while"-statement a while back a bit hollow. I'll bet there's at least a couple of mame devs that would like to work on ketsui if it gets dumped. and even if it takes a couple of years before its up and running in mame properly, it would probably still happen faster than a port...
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elvis
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Post by elvis »

All PGM games currently in MAME:
http://www.mameworld.net/maws/driverinfo/pgm.c

According to the "TODO" section, Nebula correctly emulates the ARM processor decoding needed to break the game encryption for other titles. I don't use/follow Nebula, so I can't verify this.
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captain ahar
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Post by captain ahar »

first up ketsui, next up, dangun feveron. third, dodonpachi II (i do know it wasn't actually made by them. i'm just disgruntled it doesn't work properly in mame).

edit: side note. the only reason why ketsui wins over dangun is i haven't played it yet. that air of mystery is strong.
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iatneH
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Post by iatneH »

[quote="captain ahar"]dodonpachi IIquote]

Eek... I'll take Guwange before DDP II... not that it's any fair comparison..

So with people so sure of a ESP II port, I think I'd have to go with Ketsui also given the two choices, and I already have the PCB... Kind of wish my supergun wasn't so messy to set up...
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Super Laydock
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Post by Super Laydock »

Another nod for Progear!

If only for it's graphical style. Man that is one beautiful game! :D
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stratos
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Post by stratos »

Ghegs wrote:The thread needs more Dangun Feveron.

Feeeveeerrrr!!!!!


I'd like to have even only the soundtrack...


For the Ketsui/Galuda II poll, I couldn't choose... Ketsui is beautiful for it's great difficulty, in terms of scoring like of surviving, while Galuda II offers more challenging levels and patterns (of its prequel) to be milked with the wonderful Kakusei system, really different from Ketsui close-firing one... The games are too different to make a coherent choice, from my point of view...


Woul'd the right choice probably be BOTH??? :)
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elvis
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Post by elvis »

stratos wrote: Woul'd the right choice probably be BOTH??? :)
I'm with you there. Bring all of them out for home users once the arcade sales drop, I say.
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Post by stratos »

Yes!


But, honestly, all of us here know that they will surely port Galuda II and never Ketsui, since doesn't seem that they have intention to port older games... Esp ra. de., Guwange, Progear and other great gems affordable at home with about 56 US dollars is actually a beautiful dream...


Let's save money for PCBs...
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M0nk3y
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Post by M0nk3y »

In an ideal world, I'd like to see Ketsui ported to the Dreamcast. But it's not an ideal world. C'mon, someone had to say it....
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GaijinPunch
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Post by GaijinPunch »

the wonderful Kakusei system, really different from Ketsui close-firing one...
ESPGaluda II actually adopts this to an extent. To get the most gems, you must destroy enemies from extreme close range with the shot.

On the ESPRade / Guwange double pack argument, I do think Atlus is pretty stupid for not riding the retro wave, or the Cave wave. This would've sold really well, I'm sure.
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