leonk wrote:
So why would the OSSC and PVM not exhibit these jail bars, but XRGB will? The LPF, is it applied across all data lines, SYNC only, ... ?
Also, is there a way to turn on/off the LPF in the menu?
Well again it seems similar to the Sega Saturn, which also looks perfectly clean on a PVM (and the older Framemeister firmware). I don't really know how or what the LPF is applied to, and there's no option to turn it off, other than in the current firmware it being limited to standard, game1, and meister modes.
What I'm thinking about doing is breaking out SSX 3 again and doing a detail test with the older 1.07 firmware. If I see the same loss of detail in all modes, then that would prove the theory that LPF was enabled on all modes in that older firmware.
Coincidentally, the jail bars are absent when using composite video on the Saturn into the Framemeister, indicating there's something very specific to the RGB signal that it's not liking. It might even be the same thing it's not liking about the N64RGB signal.
Edit: Just hooked up the Saturn and made some interesting observations on the current Framemeister Firmware:
"Standard" mode shows the strongest amount of jail bars, while "Meister" mode shows the least. If you toggle the scanline button after setting it to Meister mode, you can force the scanlines off and yet still be in Meister mode. In this case, the jail bars are only barely visible, but they are indeed still there.
More testing to be done...
Edit 2: I spotted the "SYNC_LEVEL" function actually shifting the jail bars horizontally and making them fade in and out, so at least in the case of the Saturn, it's very definitely something in the sync line that the Framemeister doesn't like.
Still more testing to be done...