PS2 Ibara Impressions

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Ghegs
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Post by Ghegs »

LUNardei wrote:I would like to underline that we are talking about arcade conversions. If you want something different from the same exact arcade game on your console, you want a different game. But ok, to each his own ;)
You must dislike the facts that the Ibara port has a Practice mode, art galleries and options to change your button configuration, then. Those evil, evil port-makers.
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LUNardei
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Post by LUNardei »

Ghegs wrote: You must dislike the facts that the Ibara port has a Practice mode, art galleries and options to change your button configuration, then. Those evil, evil port-makers.
Yes, I hate that stuff :evil:
Ehm, no, I don't. Practice is a thing, arcade mode another.
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Metal Gear Okt
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Post by Metal Gear Okt »

Metal Gear Okt wrote:Odds are, the reason it doesn't support digital out is that Cave wants you to buy the soundtrack, not just turn off sound effects and rip it to your PC.

Those Bastards.

Sega did that a couple years ago with one of their Initial D games.
BOP'ed.

Also, I remember how you guys jumped down my throat when I talked about upping your ship count (which is a DIP option on the PCB), so I'm staying out of this argument.
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Post by BulletMagnet »

LUNardei wrote:I would like to underline that we are talking about arcade conversions. If you want something different from the same exact arcade game on your console, you want a different game. But ok, to each his own ;)
Yes, I hate that stuff...
Ehm, no, I don't. Practice is a thing, arcade mode another.
Hmm...if I read you correctly, you dislike including "non-original" options, even minor ones, which could be applied to "Arcade Mode" or its equivalent, but are okay with including the same features as defaults on a different "mode" altogether.

I guess both'll do the job, more or less, but I've just never been that obsessed with "purity" when it comes to video games...options are options after all, no one's forced to use 'em. I don't know much about programming, but offhand I'd think that it'd be more work to create a whole separate mode for relatively minor tweaks. Again, though, just my preference.

And as for what you said about "wanting a different game" if you want something changed (or even including the option to change it) from the arcade version, I might apply the "throwing out the baby with the bathwater" cliche to this...just because you aren't wild about certain features of a certain game and would like to see them addressed doesn't mean you hate the game altogether and would rather be playing something completely different. Methinks that sort of (rather narrow, imho) viewpoint is part of what's led to my reputation around here as a "Garegga hater," though that's not at all the case.
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captain ahar
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Post by captain ahar »

BulletMagnet wrote:my reputation ... as a Garegga hater...
i didn't know you hated garegga. noted. :wink:
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EOJ
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Post by EOJ »

Metal Gear Okt wrote:Odds are, the reason it doesn't support digital out is that Cave wants you to buy the soundtrack, not just turn off sound effects and rip it to your PC.

Those Bastards.

Sega did that a couple years ago with one of their Initial D games.
Huh? Ibara supports digital out. Mushi didn't, but Ibara does.
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BulletMagnet
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Post by BulletMagnet »

Ye'll walk the plank fer that, ye scurvy ball o' fluff. :P ;)
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captain ahar
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Post by captain ahar »

BulletMagnet wrote:Ye'll walk the plank fer that, ye scurvy ball o' fluff. :P ;)
i take issue with that, i will playfully prance the plank with my adorable wittle feetses.

and i'm 'a done. :mrgreen:
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LUNardei
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Post by LUNardei »

Uhm... I like arcade games. I like playing these games for score. I like to compare my score from the conversion to scores from the PCB, if I don't own it. To do this, it's necessary to have a perfect conversion (with default setting...), and not a version 1.1 with a boss bar, a rank bar, different patterns or something similar. This is all, is it so weird? :wink:
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Post by BulletMagnet »

LUNardei wrote:Uhm... I like arcade games. I like playing these games for score. I like to compare my score from the conversion to scores from the PCB, if I don't own it. To do this, it's necessary to have a perfect conversion (with default setting...), and not a version 1.1 with a boss bar, a rank bar, different patterns or something similar. This is all, is it so weird? :wink:
Well, that's the thing, we've been talking about optional stuff here; if you wanted to leave the thing just as it was in the arcade you could do that, while others who aren't as concerned with "purity" could tweak a few things to their liking. It just seems (unless I've misunderstood you) that even including such options, even if you're perfectly able to not use them at all, is somehow "a completely different game" to you. I just don't look at it the same way, is all.
cap'n ahar wrote:i take issue with that, i will playfully prance the plank with my adorable wittle feetses.
I'll drag ye up out o' yonder briny deep and make ye walk the plank AGAIN fer that one! :mrgreen:
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LUNardei
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Post by LUNardei »

BulletMagnet wrote:Well, that's the thing, we've been talking about optional stuff here; if you wanted to leave the thing just as it was in the arcade you could do that, while others who aren't as concerned with "purity" could tweak a few things to their liking. It just seems (unless I've misunderstood you) that even including such options, even if you're perfectly able to not use them at all, is somehow "a completely different game" to you. I just don't look at it the same way, is all.
Ok, understood your point. Optional stuff in arcade mode imho is useless, and I don't understand people who wants it. That's all, last words.
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Post by Zweihander »

LUNardei wrote:
Zweihander wrote:Perhaps some UBER-SPECIAL ULTIMATE FINAL FINAL MIX EDITION will include it, who knows...
Yes, with ***optional*** autobomb and autopilot...
Autobomb wouldn't work for Ibara. You can still get killed while bombing. The traditional Cave games make it so either A) you are invincible while bombing, B) all bullets on-screen disappear when bombing, or some combination of A & B. Ibara's bombing is sheerly a bullet-cancel move. You can still die if, say, you back up into a bullet, or get sidewinded by one.

As for autopilot... I don't even know what to say. You pretty much demeaned yourself by mentioning autopilot in a shmup, so I dunno what else there is to add to that one. Thanks for doing my job for me. Have a cookie. :)
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LUNardei
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Post by LUNardei »

Zweihander wrote: Autobomb wouldn't work for Ibara. You can still get killed while bombing. The traditional Cave games make it so either A) you are invincible while bombing, B) all bullets on-screen disappear when bombing, or some combination of A & B
Uhm, interesting!
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BulletMagnet
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Post by BulletMagnet »

*steals cookie, takes bite, runs*

*waits for someone to deposit a taco for me to steal and munch*
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Post by CMoon »

RE: BulletMagnet vs. Garrega:
I think the only issue here is that every time there is a thread about rank or garrega, BM seems to stick his foot right in the middle of it. I joked about this in another thread, but I'm afraid BM's repuation has already been established and no amount of 'I actually like Garreaga' will change a thing!

(well not unless he starts posting about how much he loves rank)

ANYWAY...

My copy of Ibara showed up today and I have to say I love it. Definitely harder than Garrega, but the game feels so much like Garrega it is hard (at least for me) not to love it. The bullet patterns and general strategies are 100% raizing, which is exactly what I needed (where Mushi on the other hand virtually brought my love of Cave to an end (sorry for the Mushi lovers out there...))

And what is with the homages (very early on) to Gun Frontier?? I LOVE IT! Glad to know that in 2006 I can still play a game that feels very mid 90's.

Definitely way too much going on at some points (maybe most of the time actually). Crazy stuff!
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BulletMagnet
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Post by BulletMagnet »

CMoon wrote:I think the only issue here is that every time there is a thread about rank or garrega, BM seems to stick his foot right in the middle of it.

Only cuz no one else dares to, for fear of being yelled at...I'm used to that by now, heh heh. ;)
I joked about this in another thread, but I'm afraid BM's repuation has already been established and no amount of 'I actually like Garreaga' will change a thing!
In that case, I suppose I might as well revel in my newfound position as The Source of All Evil, as Rando once branded me. :mrgreen: ;)

Homage to Gun Frontier, eh? I don't think anyone else has mentioned that yet...I'll hafta keep my eye out for it.
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CIT
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Post by CIT »

Just play Gun Frontier, the connection will become obvious immediately. :wink:
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CMoon
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Post by CMoon »

BulletMagnet wrote: In that case, I suppose I might as well revel in my newfound position as The Source of All Evil, as Rando once branded me. :mrgreen: ;)
EXACTLY!!!
Homage to Gun Frontier, eh? I don't think anyone else has mentioned that yet...I'll hafta keep my eye out for it.
Yup, level 2 especially is all about Gun Frontier. Wish the actual gameplay of GunFrontier was better, since the visual design was always among the top shmups!
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Post by ptoing »

Yeh, i tried out Gunfrontier the other day on mame and it's awesome. Raizing copied quite a lot from it. Bombfragments general feel of gameplay. And the birds in level 2 :D

Was there parts of the Raizing crew at Taito before they founded Raizing?
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Post by BulletMagnet »

CMoon wrote:EXACTLY!!!
Hee hee...you do realize that from this point on, whenever anyone gets mad at me for my evilness, I'm going to innocently point and say "But CMoon told me to revel!" ;) :mrgreen:
Wish the actual gameplay of GunFrontier was better, since the visual design was always among the top shmups!
Ay, I wish the same thing for lots of shmups, especially by Taito, come to think of it...purely visually speaking, Metal Black in particular is one of my favorites...

EDIT, for the cap'n: You SIGGED it, you little fuzzy pillaging bugger! :P

:mrgreen:
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CMoon
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Post by CMoon »

The thing is, I really love Gun Frontier, but the Saturn version includes a auto-fire hack that nearly breaks the game, while the idea of not using auto-fire is quite horrifying! Also, the Saturn version does not include a 'hard' setting, which would be nice given how easy the game is while using the auto-fire hack.

And of course, revel away!
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BulletMagnet
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Post by BulletMagnet »

CMoon wrote:Also, the Saturn version does not include a 'hard' setting, which would be nice given how easy the game is while using the auto-fire hack.
Really, no adjustable difficulty? Taito's ports have generally been pretty bare-bones, but that does sound pretty stripped down...I only have the Taito Memories version of it, so I've never played with autofire.
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CIT
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Post by CIT »

The port of Gun Frontier was done by Xing as part of the Arcade Gears series (same one as X-Multiply/Image Fight and Wonder 3). So yeah, it's mainly just a no frills straight port. (excellent port though)
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EOJ
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Post by EOJ »

Finally got my (second) copy from Yesasia. And thankfully it came with the Arcadia booklet in a beautiful sealable slipcase, unlike the copy I bought from PA. Yesasia took longer than PA and didn't ship on the day they said (the invoice said Feb 21 but the actual ship date on the package was Feb 25), but it was cheaper than PA and they gave me the extras it was supposed to come with. :D
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NTSC-J
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Post by NTSC-J »

I just got munched with a score of 2,998,920. Ibara fights dirty.

The booklet was written by Clover-TAC and judging by the screens, he's always got a full stock of ships. Suiciding is for the weak, I guess.
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Post by cigsthecat »

NTSC-J wrote:I just got munched with a score of 2,998,920. Ibara fights dirty.

The booklet was written by Clover-TAC and judging by the screens, he's always got a full stock of ships. Suiciding is for the weak, I guess.
Yeah, had a similar experience at the stage 4 boss with 4,9XX,XXX.

But another time I lost my last life and the shrapnel of my explosion killed enough enemies to get the next extend. Crazy.
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CIT
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Post by CIT »

cigsthecat wrote:But another time I lost my last life and the shrapnel of my explosion killed enough enemies to get the next extend. Crazy.
Isn't that exactly what you're supposed to be doing? :D
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Post by iatneH »

I haven't been following this thread, but my copy from P-A came today. No booklet, but I've been picking up all sorts of other goodies for myself so I don't feel super ripped off.

Just had a first ever credit through this game, and holy ASS this game is SICK SICK SICK!!!! I NEVER had this much fun with Garegga, although I can see the tributes and I feel like I should give Garegga another chance... AFTER I have my fun with this game, heh heh heh...
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ahnslaught
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Post by ahnslaught »

Just wondering - has anyone who ordered Ibara from lik-sang received their copy? I preordered mine, and their site says it's in stock, but they haven't shipped mine out for a while now...
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Post by Jedah Doma »

Yea, just got my copy today and here's my little mini review:

"Ibara rapes me like a skanky whore"

end of review

Although it's a good raping. A multicolored, big explosions, fun gameplay, awesome artwork, great level/boss design kind of raping.....but still, as others have said, a raping.
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superhitachi4, KyleRXZero, Canadianzombie, Wanderer, and Strider77.
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