Can anyone help me find some arcade (MAMEable) games that have some different approaches to player movement speed?
In particular I'm wondering if the "fast diagonals" (can come from a naive movement algorithm) fits better with a square gate joystick.
I don't recall seeing the "fast diagonals" much in the arcade but you see it a LOT in first time shmups.
Might be cool if a person could whip up a web program that reads controller and keys with changeable parameters. (I've not bothered to learn JavaScript).
You can see what I sort of mean below.
I've also included a slow axes diagram for shmups that think you should be penalized for flying backward by slowing you down.

So to recap:
1. Arcade games with non 8 way symmetry in movement.
2. Do you like this style of thing in *any* shmups?
3. Do you think joystick gate shape fits one style movement better than the other?