At what point does a game designer's intended game mechanics cease to be relevant?
At what stage did Battle Garegga become the meta-game it has become?
In my opinion, the answer to both questions is the same: "immediately."
If you watch Star Trek and all you get is "Gene Roddenberry is smart" then you are doing yourself and the series a disservice. The context or intention for any given work is merely supplementary to your ability to enjoy it. It's in observing and appreciating it that the work's value is ascertained, and that will measure differently for each individual. That includes the "artist."
This is truer than it has any right to be. The question is: did "YGW" even exist? And if he didn't, would it make any difference? In my research, I have come to the profound conclusion that Battle Garegga may perhaps be the inevitable end of the line in terms of game design. A transcendental object at the logical end of a once thriving culture. A 4th dimensional, interactive tombstone.cave hermit wrote:
Our lord and savior. He died for our scrub-ishness.
A Bible, perhaps.
or something