Megadrive Development Kit

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MintyTheCat
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Megadrive Development Kit

Post by MintyTheCat »

Hello all,

Edit 06/Feb/2017 : this now completes this order. We managed to sell 17 units to 11 customers - which is not too bad at all.
If there is sufficient interest in future then we can put together another order - PM me if any of you are interested.

I am going to put in an order for the UMDK (USB Megadrive Development Kit).
If any of you fancy doing some Megadrive/Genesis development then I can recommend this to you.
This is a no-profit action and you will only be expected to pay the per unit cost on the order break.

I have five orders already, I am looking to place between 10 and 20 orders for the following prices (all in US$):

10 @ $US 87 + shipping & handling

Please note that this is not a Flashcart, sure it can be used to run ROMs but it is much more than a mere Flashcart :)

Some more info on what UMDK is and how to use it can be found here:

https://hackaday.io/project/1507-usb-megadrive-devkit

Presently we have the following order count: 14/10 - let us see if we can reach 20/20.

Any questions PM me or ask here.

Cheers,
Minty.
Last edited by MintyTheCat on Mon Feb 06, 2017 6:55 pm, edited 6 times in total.
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MintyTheCat
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Re: Megadrive Development Kit

Post by MintyTheCat »

Hi,

I have orders now for 8 orders with one as a 'maybe'. Does anyone else wish to have their own UMDK for Megadrive development work?
Order will be put in over the next 10 to 14 days.

Cheers.
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neorichieb1971
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Re: Megadrive Development Kit

Post by neorichieb1971 »

If anyone can re-write the controls for Rick Dangerous using this thing, please let me know.
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Gered
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Re: Megadrive Development Kit

Post by Gered »

Hey, I'd be interested in getting in on this order you're putting together if there's still room left. Been toying with the idea of getting into Megadrive development for a while now and this looks like the ultimate development hardware for it! :)
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MintyTheCat
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Re: Megadrive Development Kit

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Gered wrote:Hey, I'd be interested in getting in on this order you're putting together if there's still room left. Been toying with the idea of getting into Megadrive development for a while now and this looks like the ultimate development hardware for it! :)
Added you to the list.

I can assure you all that UMDK is very stable and solid to use as a development tool. I have been using UMDK in one form or another for over three years now and in fact I own the second PCB ever built - might be worth something one day :lol:
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MintyTheCat
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Re: Megadrive Development Kit

Post by MintyTheCat »

We have now reached our order goal of 10 units. I can leave the order open for a couple of days for anyone who wishes to get a UMDK kit manufactured. We may put some more orders together in the future but I cannot guarantee this nor can I guarantee what the prices will be.

Thanks to everyone for their interest and support on this.
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Turrican
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Re: Megadrive Development Kit

Post by Turrican »

add me as well! :)
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MintyTheCat
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Re: Megadrive Development Kit

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Turrican wrote:add me as well! :)
Can you PM me an E-Mail address and a postal address please? I will add you to the E-Mail list that we use for messages.
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Re: Megadrive Development Kit

Post by Turrican »

done :)
Why not trying to reach 20 units? I can't imagine such a kit not being in demand... just more people need to KNOW about this!
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Re: Megadrive Development Kit

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Turrican wrote:done :)
Why not trying to reach 20 units? I can't imagine such a kit not being in demand... just more people need to KNOW about this!
:D If only you knew the aggro we have had in getting UMDK out to the devs who want one. I would need to check the table but we are at the 12/13 mark now.
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Re: Megadrive Development Kit

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neorichieb1971 wrote:If anyone can re-write the controls for Rick Dangerous using this thing, please let me know.
I'd be willing to accept the job if you fancy paying me for it.
Not played that sort of thing since my C64 days.
I actually quite liked Zamzara on the C64.
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Re: Megadrive Development Kit

Post by neorichieb1971 »

MintyTheCat wrote:
neorichieb1971 wrote:If anyone can re-write the controls for Rick Dangerous using this thing, please let me know.
I'd be willing to accept the job if you fancy paying me for it.
Not played that sort of thing since my C64 days.
I actually quite liked Zamzara on the C64.
And what is the fee?

You could recoup the cost by charging 1 euro per anyone who wanted the rom.
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MintyTheCat
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Re: Megadrive Development Kit

Post by MintyTheCat »

neorichieb1971 wrote:
MintyTheCat wrote:
neorichieb1971 wrote:If anyone can re-write the controls for Rick Dangerous using this thing, please let me know.
I'd be willing to accept the job if you fancy paying me for it.
Not played that sort of thing since my C64 days.
I actually quite liked Zamzara on the C64.
And what is the fee?

You could recoup the cost by charging 1 euro per anyone who wanted the rom.
It would have to be worth my time I'm afraid. It is not a title I have any real interest personally so I very much doubt I would work with it otherwise.

Fee is what you feel would be acceptable.

If you give me some idea as to what you would wish to have altered and added I can think about it.
Cheers.
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Re: Megadrive Development Kit

Post by neorichieb1971 »

I have no idea. But making one person pay for what potentially could be the benefit of 1000's is not really model of payment that is fair.

I've not played Rick Dangerous on the Megadrive, I just read that it uses the Atari ST controls since it was ported from that version.

At the moment Rick Dangerous on the Megadrive uses Up diagonal to jump because the Atari ST version used a joystick with one button. Since the megadrive has 3 buttons, it would be better mapped to another button.


So i'd make it

D-pad - Climb ladder, walk left and right.
A button - shoot
B button - Bomb
C button - Jump

I wanted a repro cartridge of it with new controls, but it never happened to my knowledge.

Apparently a 32x version is happening with enhancements but I don't have a 32x.
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Re: Megadrive Development Kit

Post by trap15 »

neorichieb1971 wrote:But making one person pay for what potentially could be the benefit of 1000's is not really model of payment that is fair.
And yet it's quite common. See Metal Slug 2 Turbo, which system11 paid for and many people have benefited from. You want the work done badly enough, you pay for it. Simple business.
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Re: Megadrive Development Kit

Post by neorichieb1971 »

trap15 wrote:
neorichieb1971 wrote:But making one person pay for what potentially could be the benefit of 1000's is not really model of payment that is fair.
And yet it's quite common. See Metal Slug 2 Turbo, which system11 paid for and many people have benefited from. You want the work done badly enough, you pay for it. Simple business.
I know nothing of the homebrew scene. I don't own anything homebrew and I haven't mingled with people who do homebrew projects.

I don't mind paying for work, but considering I want a cartridge, with a label, in a box with new controls. Err, I think thats gonna cost a lot. Plus before I pay anyone for work, I'd like to know what I'm paying for. If I paid £100 for 2 minutes work i'd not feel I got a good deal. So I guess I need to learn about what I'm asking for before I can value the work itself.
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MintyTheCat
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Re: Megadrive Development Kit

Post by MintyTheCat »

neorichieb1971 wrote:
trap15 wrote:
neorichieb1971 wrote:But making one person pay for what potentially could be the benefit of 1000's is not really model of payment that is fair.
And yet it's quite common. See Metal Slug 2 Turbo, which system11 paid for and many people have benefited from. You want the work done badly enough, you pay for it. Simple business.
I know nothing of the homebrew scene. I don't own anything homebrew and I haven't mingled with people who do homebrew projects.

I don't mind paying for work, but considering I want a cartridge, with a label, in a box with new controls. Err, I think thats gonna cost a lot. Plus before I pay anyone for work, I'd like to know what I'm paying for. If I paid £100 for 2 minutes work i'd not feel I got a good deal. So I guess I need to learn about what I'm asking for before I can value the work itself.
It would indeed be a service and the notion of 'fair' hardly matters. as I said, if it was something I felt I wanted to do for the fun of it or if I could learn something useful then I would be more inclined to offer it up for free to the world. But, as I said, I have no real personal interest in that title but you do.

If you want the full works, then that is a different topic: you asked for a modification to the game's original code. Packaging etc. is another topic entirely but it would be perverse for you to make all the packaging and not have the type of mods to the ROM so which is more crucial to have?

Purely speculative on your part: I did not give any indication (I have no idea right now) as to how much work it would be nor how much would be 'fair' to charge. You did, however, ask for someone to do the work and I said I could do it if there was interest and backing for it. We are not talking "2 mins work" here.

As Trap said : happens all the time, sometimes for fun, interest, education and sometimes simply for $. You alone have to decide how much it is worth to you.
I cannot draw pixels if my life depended on it, so what I do is ask someone else to do it for me, someone who is willing to accept payment in exchange for an asset that I myself cannot create.

Also, as a matter of respect here: just keep in mind that some people have spent quite a bit of time learning how to handle these types of situations and problems. You are paying for a service that you yourself either cannot provide or it would take too long for you to come up with a solution yourself. I gather you work in Software/IT so you should be familiar with people paying for software. This is the same.

For anyone who is interested: I have never released any of my ROM mods largely because they were only meant to serve a given purpose and would not be useful to most people.
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MintyTheCat
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Re: Megadrive Development Kit

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neorichieb1971 wrote: I've not played Rick Dangerous on the Megadrive, I just read that it uses the Atari ST controls since it was ported from that version.
First of all: be sure what you are asking for: that means that you find out how the game plays otherwise why are you asking?
neorichieb1971 wrote: At the moment Rick Dangerous on the Megadrive uses Up diagonal to jump because the Atari ST version used a joystick with one button. Since the megadrive has 3 buttons, it would be better mapped to another button.
Again, from the above you have 'heard' but I cannot take that as meaning that you 'know', so there is no real basis here.
neorichieb1971 wrote: So i'd make it

D-pad - Climb ladder, walk left and right.
A button - shoot
B button - Bomb
C button - Jump

I wanted a repro cartridge of it with new controls, but it never happened to my knowledge.

Apparently a 32x version is happening with enhancements but I don't have a 32x.
...but if what you are asking for the MD version's control should be possible.
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Re: Megadrive Development Kit

Post by neorichieb1971 »

Thanks Minty, you've been very insightful. And someone who is willing to help for any reason is better than someone who will not help at all.

At least If I need your services I can ask.
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Re: Megadrive Development Kit

Post by MintyTheCat »

Hello all,
I am receiving payment from all who wish to order their own UMDK kits at present. Once I have all the money collected I will then transfer the cash to the manufacturer.

If any of you still want your own UMDK for development please contact me at the very latest Monday the 23rd of January as this order will then be closed. There may be further orders in the future but I cannot say for sure so if you want one and have the cash to hand let me know.

Cheers.
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