BATTLE GAREGGA REV.2016 (M2)

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neontropics
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by neontropics »

Was this comparison between different bullet colours posted here: https://www.youtube.com/watch?v=w3WdhFz_CKk ?

My only experience with Garegga is starting it in MAME once or twice and just going 'wow fuck these bullets', I'm super stoked for this release though
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BulletMagnet
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by BulletMagnet »

Flashing purple bullets in Garegga...what a time to be alive. :shock: Just for that I'll have to pick this up when it comes Westward.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Shadolf »

I´m so happy about the colored bullets option, I can´t say it enought. This way I really have a chance to complete this wounderful game. And it´s also perfect for shmup beginners, which get to frustrated to fast with the original bullet style. What M2 does to Battle Garegga with this release is a dream. The only flaw is, there will be no physical release :cry: . I hope they will change that and release it physical with marquee and instruction strip included.

Looking forward to other releases with their new ShotTriggers Brand.

When will this be released in the west??? How can one purchase the japanese version at 12.12.2016? Is it possible without an extra PSN-account? Is there any guide for this?
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MaXXX
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by MaXXX »

I'm liking the bright bullets. If they don't release this on Steam then I'll have to come to the conclusion that two wasn't enough.
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Bananamatic
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

MaXXX wrote:I'm liking the bright bullets. If they don't release this on Steam then I'll have to come to the conclusion that two wasn't enough.
two frames of input lag?

not really liking the bright bullets personally, never had visibility issues outside of stage 6 tanks shooting near the bottom of the screen
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Squire Grooktook
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Squire Grooktook »

Yeah I've never understood peoples problems with visibility myself. I can only think of one or two very short situations where they really blend. Other then that when I die it's just sight reading fail.
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Eaglet
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

Yeah, the only problem i ever had with bullet visibility was getting shot by a bullet hidden in an explosion first couple of credits i ever played.
It's not a problem if you actually focus on the game, like any other game.
moozooh wrote:I think that approach won't get you far in Garegga.
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Zen
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Zen »

I'm one of those people with the Garegga visibility issue and I must say that I equally, never understood how people did not have an issue with some bullet visibility.
Perhaps veteran Geragga players memorization overrides the novice's visual problems with the game?
As for myself, I can say that although my sight is perfect, the smaller bullets in Garegga are like blind-spots on the screen to me. Its that severe.
Game design aside, when a player fails because phantom bullets and flying debris merge in a screen static migraine, shmup happiness does not ensue :lol:

I would love to be able to get into this game but I am definitely "Garegga challenged".
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CStarFlare
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by CStarFlare »

In the Mad Ball comparison at the end of the video they all seem to close up at different times. What's driving that?
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Shadolf
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Shadolf »

Whats about the 2 frames input lag someone mentioned earlier?
Were does that come from? Is it dependent in the controller used (wired/wireless)?
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Squire Grooktook
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Squire Grooktook »

Eaglet wrote:Yeah, the only problem i ever had with bullet visibility was getting shot by a bullet hidden in an explosion first couple of credits i ever played.
It's not a problem if you actually focus on the game, like any other game.
Zen wrote:I'm one of those people with the Garegga visibility issue and I must say that I equally, never understood how people did not have an issue with some bullet visibility.
Perhaps veteran Geragga players memorization overrides the novice's visual problems with the game?
As for myself, I can say that although my sight is perfect, the smaller bullets in Garegga are like blind-spots on the screen to me. Its that severe.
Game design aside, when a player fails because phantom bullets and flying debris merge in a screen static migraine, shmup happiness does not ensue :lol:

I would love to be able to get into this game but I am definitely "Garegga challenged".
I guess it's a difference of skillset, when it comes to the visibility. I'm not a veteran and I haven't memorized everything, but from day 1 there were only a few setpieces where I didn't find bullets highly visible.
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AxelMill
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by AxelMill »

I'm still stuck on the third boss. Hopefully flashing purple bullets will help.

The thing is, can you imagine Black Heart MkII firing those? Non-stop seizures, guaranteed.
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MaXXX
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by MaXXX »

CStarFlare wrote:In the Mad Ball comparison at the end of the video they all seem to close up at different times. What's driving that?
Isn't it just the rank?
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

AxelMill wrote:I'm still stuck on the third boss. Hopefully flashing purple bullets will help.
you need to kill the targets in specific order to not get ass blasted by him, flashing purple bullets won't help
Shadolf wrote:Whats about the 2 frames input lag someone mentioned earlier?
Were does that come from? Is it dependent in the controller used (wired/wireless)?
it's "native" to the game on PCB, probably gone in the port because it's M2
it's just a joke
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Zen
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Zen »

Squire Grooktook wrote:I guess it's a difference of skillset, when it comes to the visibility
You cheeky bollocks! Are you questioning my "skillset"? :lol:
I guess what I was trying to get across with my last post is that perhaps, for some people, something funky is going on visually, when it comes to Garegga. Garegga "colourblindness", if you will.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by CloudyMusic »

AxelMill wrote:I'm still stuck on the third boss. Hopefully flashing purple bullets will help.
The third boss is all about destroying its parts in the right order; it gets really out of hand if you don't do it right, which might be what's happening for you!

Nice to see the bullet visibility option there, just to remove another obstacle to people enjoying the game if nothing else. There are only one or two sections that would make me tempted to use it (second screen of stage 7, maybe certain parts of stage 6), so perhaps one of the very-slightly-enhanced modes might be worth trying.

Next week! I'm ready.
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Squire Grooktook
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Squire Grooktook »

Zen wrote:
Squire Grooktook wrote:I guess it's a difference of skillset, when it comes to the visibility
You cheeky bollocks! Are you questioning my "skillset"? :lol:
I guess what I was trying to get across with my last post is that perhaps, for some people, something funky is going on visually, when it comes to Garegga. Garegga "colourblindness", if you will.
Heh, not quite. More I've always believed that "skill" doesn't exist quite as linearly as some people believe, and that many people have unique strengths and weaknesses when it comes to mastering a game (as opposed to the "everything is just memorization and everyone will learn at the same rate if they just use the same methods" philosophy).
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Bananamatic
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

being blind isn't a "different skillset" but a huge issue
Squire Grooktook wrote:everything is just memorization
it is
your brain has to memorize:
1) what the bullets actually look like compared to the visual effects/background
2) how the bullets move after being shot so you can easily tell objects apart by their behavior

then you'll never be caught off guard by something unexpected because you'll expect everything
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

Written like a true wizard.
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Squire Grooktook »

Bananamatic wrote: 1) what the bullets actually look like compared to the visual effects/background
Which you can do from the first appearance of the first bullet of that type. Most of the infamous tiny needle bullets debut on stage 1 anyway.

If people are struggling to identify bullets after the same amount of play time, then that just indicates a difference in visual processing.
Bananamatic wrote: 2) how the bullets move after being shot so you can easily tell objects apart by their behavior
Aka straight. I'm struggling to think of any curving or directional shifting of any bullets in Garegga. Batrider has a few.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

Squire Grooktook wrote: Which you can do from the first appearance of the first bullet of that type. Most of the infamous tiny needle bullets debut on stage 1 anyway.

If people are struggling to identify bullets after the same amount of play time, then that just indicates a difference in visual processing.
Indeed.
I don't believe it's as deterministic as being a "a difference in processing" that you can't improve though. Probably a skill like most other things unless you've got some sort of neurological issue.
Squire Grooktook wrote: Aka straight. I'm struggling to think of any curving or directional shifting of any bullets in Garegga. Batrider has a few.
This is true.
The only pattern that could be perceived as "curving" is the infamous Madball pattern. Even though the bullets in themselves are straight.
moozooh wrote:I think that approach won't get you far in Garegga.
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AxelMill
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by AxelMill »

Oh, didn't know that, thanks, Bananamatic and Keres.
Though, I have to admit that I usually die waay before I get to even think about that: I have a terrible reaction time ("why even bother with this genre?"), so fighting a boss that doesn't start shooting only when it's at the very top of the screen is pretty tough.
So yeah, maaaybe flashing purple bullets will help.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

AxelMill wrote: Though, I have to admit that I usually die waay before I get to even think about that
it's because garegga has a super weird difficulty curve (if it even is a curve)
most of the game can be survived blind without a route just randomly dodging (even stage 6), then it throws a few things that are insanely difficult or an instant death if you don't know what the hell you're doing

it's super easy to die on the 1st boss if you don't know how the boss behaves and the final attack can be pretty dangerous for a stage 1 boss
the tank in the middle of st2 is also really difficult and dangerous to do at the bottom of the screen just by random dodging
madball 2nd phase can screw you up with a bad pattern if you're unlucky
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Squire Grooktook
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Squire Grooktook »

Eaglet wrote: I don't believe it's as deterministic as being a "a difference in processing" that you can't improve though. Probably a skill like most other things unless you've got some sort of neurological issue.
Oh definitely. Some people might just need to put more time into certain things. But I definitely believe that different people have different strengths and weaknesses and improve at different rates, and personal experience with watching others play and improve has really confirmed this to me. You can also see similar phenonom in other genres like fighting games where some people need to work harder to deal with some stuff then others.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Plasmo »

Heads up: The premium edition is currently on sale for 68€ on ninnin. They have reasonable shipping costs and offer a good service. I can recommend them.

LINK

Placed my order.
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Squire Grooktook
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Squire Grooktook »

Yeah, I don't doubt that either, and I'm certainly not apologizing for the bullets causing that for some people. I do feel its something of a design flaw, but the variability in reaction to it is interesting.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Xyga »

Eaglet wrote:
Squire Grooktook wrote:Aka straight. I'm struggling to think of any curving or directional shifting of any bullets in Garegga. Batrider has a few.
This is true.
The only pattern that could be perceived as "curving" is the infamous Madball pattern. Even though the bullets in themselves are straight.
Eh ? what about Black Heart's bitch-move-your-hips-left-and-right douchebaggery ? it sure looks curvy to me, graphically straight bullets or not.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Vludi »

The only place where visibility is a problem for me is Stage 6, it could have been easily solved if all the bullets were golden and not just some of them.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by chempop »

I'm going straight for 'arrange mode' (I know it has a different name and probably won't be utterly different outside of dynamic rank), 2016 remixed music, and purple bullets. BRING IT!
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

kane wrote:
This is pretty interesting.
I have a slight color perceptive deficiency (red/green) that comes up on medical checks as well but nothing that has troubled me whatsoever irl or in any game.
Going from my own point of view i'd chalk it all up to some manner of focus. I don't think the color of the bullets is what matters.
After all, any sort of movement should be perceptable regardless of color vision.
Xyga wrote: Eh ? what about Black Heart's bitch-move-your-hips-left-and-right douchebaggery ? it sure looks curvy to me, graphically straight bullets or not.
That's the best name i've ever seen for it. :lol:
The bullets are fired straight, it's just that the vulcans swerve.


Also, something i thought about in regards to bullet color:
I've seen some people write here that the game is gonna be easier to get into and get better at etc. when that's in fact kind of missing the point.
The game is jokingly referred to as "maso-core" in Japan which means that it's a game for masochists that demand you git gud in order for it to give you your sought after spanking.
:lol:
moozooh wrote:I think that approach won't get you far in Garegga.
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