Gradius collection for PSP

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Dylan1CC
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Post by Dylan1CC »

FinalStryke wrote:Whoops, shows just how lazy I am. But awesome, if a little bit strange, because that means it'll be even easier to understand.
Like I said, plenty of Japanese in the manual if ya want to practice. Welcome to Shmups, btw! :)
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iatneH
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Post by iatneH »

IT IS DONE.

Byebye homebrew... Firmware has been updated to 2.50 using the Gradius disc. Hello portable Gradius gaiden (and others)!!!!
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ReKleSS
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Post by ReKleSS »

I posted something to this effect in the hardware forum, but anyway...

Before anyone else goes and upgrades, it seems possible that Gradius could be booted on 2.0. It works with Street Fighter Zero 3, so hopefully it'll work for Gradius too. Basically, from 2.0, use pspsetx to set your version number to 2.5, then try to run the game.

Now, could someone report whether or not this actually works? Hopefully I'll be getting gradius soon...

-ReK
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Dylan1CC
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Post by Dylan1CC »

OK, my next 1CC goal is Gradius. For the first game, what is the default arcade difficulty? I assume it is "level 3 normal"? I played through the whole game using save states (to memorize some of the more vicious patterns), and now with an hour or so of practice I think I can 1 credit this classic. :)
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captain ahar
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Post by captain ahar »

Dylan1CC wrote:save states
save states are funny, i played through gradius on a trial edition of magic engine, but i had to save my way through cause of the 5 minute limit. -_-
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Sly Cherry Chunks
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Post by Sly Cherry Chunks »

Dylan1CC wrote:and now with an hour or so of practice I think I can 1 credit this classic. :)
ORLY? That game's been giving me grief since 1989.
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Dylan1CC
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Post by Dylan1CC »

^^^^

It won't be easy. But I think as long as I can get to the last base with full weapons (and not panic when the little mechs on the ceiling and spinning turrets go nuts on me), I may have a fighting chance.
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MSZ
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Post by MSZ »

Dylan1CC wrote:OK, my next 1CC goal is Gradius. For the first game, what is the default arcade difficulty? I assume it is "level 3 normal"? I played through the whole game using save states (to memorize some of the more vicious patterns), and now with an hour or so of practice I think I can 1 credit this classic. :)
Set it as "Original Default" then you are good to go.

And for other games: make sure to turn off wait level in GII, GIV and Gaiden. The slowdown in those games aren't very accurate.
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Dylan1CC
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Post by Dylan1CC »

Thanks, MSZ.
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Shapermc
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Post by Shapermc »

ReKleSS wrote:Before anyone else goes and upgrades, it seems possible that Gradius could be booted on 2.0. It works with Street Fighter Zero 3, so hopefully it'll work for Gradius too. Basically, from 2.0, use pspsetx to set your version number to 2.5, then try to run the game.
Can you use this program with a 1.5 firmware PSP?

Also, I still have not received an answer or even a comment on my previous question:
Shapermc wrote:So, how is the screen bluring? I have not really heard anything about this but if any knows what I am talking about please answer.

When I was emulating the Gradius games on my PSP the star field was really blurry due to the crappy refresh rate of the PSP screen. [...] I still have yet to see any PSP 2D game that does not have blurring
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drohne
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Post by drohne »

the game can't do anything about the screen's response time, so gradius portable is as blurry as anything else on psp. there aren't visible trails behind ships or bullets, but the outlines of moving objects look sort of smudged. i don't notice the ghosting as much as i do in sfa3, for whatever that's worth.

portable shmupping rocks, though. i'd love to see a psp version of r types, expanded to include leo, 3, and maybe delta.
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MSZ
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Post by MSZ »

drohne wrote:portable shmupping rocks, though. i'd love to see a psp version of r types, expanded to include leo, 3, and maybe delta.
Hell yeah, I would like to see R-Type Delta on PSP as well.
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MSZ
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Post by MSZ »

The official guide book will be out next week:

http://www.konami.jp/mm/cgi-bin/detail. ... 6155-111-0

Is anyone here going to buy one?
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Dylan1CC
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Post by Dylan1CC »

^^^^

Looks after learning Spanish I will have to up the super ante and take on Japanese. :P

Anyways, I popped this in again today at the office and am going back between 1 and Gaiden. As a first time Gaiden player I must say it completely destroys IV and just may be my fave in the series next to II and Galaxies. Will be interesting to see how I feel after I finally get around to playing V.

BTW, MSZ. Just to clarify, is wait level 1 normal for Gradius 1? I already know about the ones you mentioned where it actually needs to be turned all the way off to be proper.
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MSZ
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Post by MSZ »

Dylan1CC wrote:BTW, MSZ. Just to clarify, is wait level 1 normal for Gradius 1? I already know about the ones you mentioned where it actually needs to be turned all the way off to be proper.
No, level 1 is ok with Gradius I and III. Turn it off for GII, GIV and Gaiden.

The manual mentioned about "level 1 is arcade accurate", which is very misleading.
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Post by MSZ »

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Dylan1CC
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Post by Dylan1CC »

Cool. Thanks again for the info, MSZ.
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gs68
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Post by gs68 »

Sly Cherry Chunks wrote:
Dylan1CC wrote:and now with an hour or so of practice I think I can 1 credit this classic. :)
ORLY? That game's been giving me grief since 1989.
I've only been playing the original Gradius for a little under 2 1/2 years on and off, and I just 1CC'd it on Portable a few weeks ago, albeit with small hitbox and wide screen.

Take that.
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Ceph
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Post by Ceph »

ReKleSS wrote:I posted something to this effect in the hardware forum, but anyway...

Before anyone else goes and upgrades, it seems possible that Gradius could be booted on 2.0. It works with Street Fighter Zero 3, so hopefully it'll work for Gradius too. Basically, from 2.0, use pspsetx to set your version number to 2.5, then try to run the game.

Now, could someone report whether or not this actually works? Hopefully I'll be getting gradius soon...

-ReK
Couldn't you use this to downgrade your PSP? Set the firmware number to 1.0 and then "upgrade" to 1.5 ?
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nem
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Post by nem »

Ceph wrote:
ReKleSS wrote:I posted something to this effect in the hardware forum, but anyway...

Before anyone else goes and upgrades, it seems possible that Gradius could be booted on 2.0. It works with Street Fighter Zero 3, so hopefully it'll work for Gradius too. Basically, from 2.0, use pspsetx to set your version number to 2.5, then try to run the game.

Now, could someone report whether or not this actually works? Hopefully I'll be getting gradius soon...

-ReK
Couldn't you use this to downgrade your PSP? Set the firmware number to 1.0 and then "upgrade" to 1.5 ?
No, it doesn't work that way. The only downgrade that can be done on a PSP is the one that turns a 2.0 to a 1.5 (MPH's downgrader).

However, I really see no point in that anymore when homebrew runs so well on Fanjita's loader. Well, unless you're a pirate.

Arrr.
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Post by Icarus »

Can anyone with the PSX and PSP versions of Gradius Gaiden confirm accuracy of the PSP port?
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Ceph
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Post by Ceph »

nem wrote:
Ceph wrote:
ReKleSS wrote:I posted something to this effect in the hardware forum, but anyway...

Before anyone else goes and upgrades, it seems possible that Gradius could be booted on 2.0. It works with Street Fighter Zero 3, so hopefully it'll work for Gradius too. Basically, from 2.0, use pspsetx to set your version number to 2.5, then try to run the game.

Now, could someone report whether or not this actually works? Hopefully I'll be getting gradius soon...

-ReK
Couldn't you use this to downgrade your PSP? Set the firmware number to 1.0 and then "upgrade" to 1.5 ?
No, it doesn't work that way. The only downgrade that can be done on a PSP is the one that turns a 2.0 to a 1.5 (MPH's downgrader).

However, I really see no point in that anymore when homebrew runs so well on Fanjita's loader. Well, unless you're a pirate.

Arrr.
Apparently they don't all run, do they? Be that as it may, as long as it possible to run ANY homebrew software at all, it is possible to change the firmware any way you like. All it takes is someone with a programming knack to write a speciffic homebrew application for 2.6 that will do just that. Anything that can be done, will be done. Just a matter of time.
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MSZ
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Post by MSZ »

Icarus wrote:Can anyone with the PSX and PSP versions of Gradius Gaiden confirm accuracy of the PSP port?
I have both versions and I haven't seen any differences yet, right now I'm on 2-7 in PSP Gaiden and zero slowdown so far.
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Dylan1CC
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Post by Dylan1CC »

gs68 wrote:
Sly Cherry Chunks wrote:
Dylan1CC wrote:and now with an hour or so of practice I think I can 1 credit this classic. :)
ORLY? That game's been giving me grief since 1989.
I've only been playing the original Gradius for a little under 2 1/2 years on and off, and I just 1CC'd it on Portable a few weeks ago, albeit with small hitbox and wide screen.

Take that.
I plan on trying to 1CC without using the shield. 8)
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Icarus
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Post by Icarus »

MSZ wrote:
Icarus wrote:Can anyone with the PSX and PSP versions of Gradius Gaiden confirm accuracy of the PSP port?
I have both versions and I haven't seen any differences yet, right now I'm on 2-7 in PSP Gaiden and zero slowdown so far.
Hmmmm... okay, thanks for the info. ^_^
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Post by SAM »

Base on the PS2 Version, I suspect that the acrade version of Gradius IV actually run on a 16:9 screen anyone could confirm this? :o

If then the PSP version is the only version got it display on a native 16:9 screen. :lol:
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Post by gs68 »

Dylan1CC wrote:
gs68 wrote:
Sly Cherry Chunks wrote:ORLY? That game's been giving me grief since 1989.
I've only been playing the original Gradius for a little under 2 1/2 years on and off, and I just 1CC'd it on Portable a few weeks ago, albeit with small hitbox and wide screen.

Take that.
I plan on trying to 1CC without using the shield. 8)
I rarely ever use shield. It's too big and it hax0rs the ranx0rs. :(
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MSZ
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Post by MSZ »

SAM wrote:Base on the PS2 Version, I suspect that the acrade version of Gradius IV actually run on a 16:9 screen anyone could confirm this? :o

If then the PSP version is the only version got it display on a native 16:9 screen. :lol:
From mameinfo.dat:
Gradius IV - Fukkatsu (c) 1999 Konami.

- TECHNICAL -

Konami Hornet Hardware

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 384 pixels
Aspect ratio : 4/3
Screen refresh : 60.00 Hz
Palette colors : 65536
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JBC
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Post by JBC »

Speaking of that ^^^

The newest Mame (ver. 104 i believe) reads that Gradius IV is now a working rom - but when i load it up i sit through all the crazy booting it has to do and then it tells me to flip the 'test switch'. But there are multiple dip switches for the game and i can't figure out which one it is. Anyone know how to get it running?
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Dylan1CC
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Post by Dylan1CC »

gs68 wrote:
Dylan1CC wrote:
gs68 wrote: I've only been playing the original Gradius for a little under 2 1/2 years on and off, and I just 1CC'd it on Portable a few weeks ago, albeit with small hitbox and wide screen.

Take that.
I plan on trying to 1CC without using the shield. 8)
I rarely ever use shield. It's too big and it hax0rs the ranx0rs. :(
Hmmm, so the shield raises the rank huh? Makes sense but that gives me even more incentive not to use it I suppose.
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