atheistgod1999 wrote:Try seeing if you can increase the sampling rate, I guess.
Unfortunately That doesn't seem to help. I'll keep messing around with it to see if I can get any better results, but I've tried altering just about every setting in the OSSC menu with no improvement.
Zappyraccoon wrote:
That's what is supposed to happen. The reason it's more smooth in 480p is because the television is upscaling it to a higher resolution and its algorithms introduce blurring and softening. With 960p it has to upscale less so the image remains more true to what the console is outputting. Try the game on an emulator and you'll see what I mean. As for the ringing it looks like an original XBOX. Those have a flicker filter which could very well be the culprit. Try a custom dashboard that allows you to disable the flicker effect.
I'm sorry but you're wrong about that. upscaling algorithms aren't the problem (as I've used many of them), I tested the OSSC with two different pure-analog display's (a Sony e400 multiscan and a LaCie Electron blue IV) those don't have upscaling, they just display the image they receive. And the problem is still there.
The flicker filter on the original Xbox is disabled by default with 480p and 720p content. (At least, that's how all of mine function)
This problem is coming from the OSSC, either my unit is defective, there's a bug in the software, or the feature never actually worked in the first place and wasn't properly tested.
I'm leaning more towards the latter as the 240p modes appear to be working fine. It would be awesome if 480p line double worked properly as that would solve a number of issues different video processors have with 480p signals (two soft on some or two sharp and adding bad ringing to others).
(No offense to marqs, as I know he's been very busy trying to get the mainline features of the device sorted and 480p line doubling is just sort of an extra)
marqs, if you're around could you shed some light on this mystery? (Is my unit defective? Or is this just a problem with the current state of the OSSC? is there anything I can do to improve the image?)
If anybody else here has the time and the OSSC handy, perhaps they could do some 480p and 960p comparison shots so we can get to the bottom of this.
Xyga wrote:@blair: Zappy's right it's just your displays smoothing 480p a lot, and leaving 960p sharp.
In any case the goal of upscaling to greater multiples is to get rid of the typical heavy interpolation most displays apply by default, and finally see what it really looks like.
There's no rule though, saying it will always look better. Honestly clean progressive scan output from 128bit consoles can look hideous on flat panels.
sorry Xyga, but all of my testing indicates something is wrong with the way OSSC outputs in 480p line double mode, as it's consistent on both analog and digital displays.
(regardless of line doubling. that shouldn't matter to an analog display, the image at 960p should look relatively the same to the image at 480p, just with less noticeable scanlines)
I know what resolution mismatches look like on two-dimensional graphics and three-dimensional graphics, this is something else. (it could be that the OSSC is expecting some type of standardized 480p signal, but that it's line doubling spits out some type of broken overly pixelated image if it gets a signal that it's not expecting
depending on the system or the game, the feature might work on whatever test system/game marqs was using when he developed the feature, but was unable to thoroughly test it as he probably didn't have access to multiple games and multiple systems, purely conjecture on my part but something strange is definitely a foot.