OSSC (DIY video digitizer & scandoubler)

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Galdelico
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Re: DIY video digitizer & scandoubler

Post by Galdelico »

A couple more shots!
First, a few zooms, just to show how good and authentic OSSC scanlines can look, even in LineX2 (100% intensity, aligned to bottom)

Image

And this other one - apologies for the craptastic quality - to show how to pixel-perfectly cut off the Mega Drive overscan, once the image is centered.

Image

Curious thing, though (I don't know if it's once again due to my not-so-up-to-date monitor, or the Mega Drive itself), some games seem to require specific centering anyway... It happened to me that I set the H/V backporch and the overlay mask with Sonic, but then I had to H-recenter the frame, with Bari-Arm on the Mega CD. Once again, it could be the monitor being stupid.

That said, my old Asus - or maybe the OSSC? - didn't seem to like my Japanese PS2 at all. Y_Y
I couldn't get any sync on AV1 RGsB, but only on RGBS, yet sync drops were constant, making the PlayStation2 (unmodded NTSC-J system, connected to the OSSC through a Sony branded RGB scart cable) a complete no go. I must say that I had no clue about what to look into, in order to fine-tune 480i - or whether or not PS2-specific settings for the OSSC even exist - so I decided to suspend the tests, and hook everything up again once I'll get my new display.

I've been told it could also be due to the RGB cable I've always been using with the PS2... I own one of those official Sony cables that were sold in EU when the console came out. On the box, it says Euro AV Cable.

Speaking of which, I'm pretty sure that my RGB cable for the MegaDrive II (and for the Saturn too, but I didn't test that system yet) is composite video for Sync, as it was advertised as 'euro AV RGB cable' by the manufacturer. Could the fact that I'm not using C-Sync cables be the reason why my Japanese MDII looks a bit odd in LineX3 mode, and the PS2 is giving me a bit of a hard time?
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Re: DIY video digitizer & scandoubler

Post by Xyga »

^ I have two genuine MD2 euro scart cables and with both I could only get the signal to behave after cutting the power lines of the built-in voltage converter (a tiny board wit a small chip inside the scart side casing) and bypassing 5V so I could still get it to work with some receivers that required it.
There's modding guides here and there...
Some people go further and remove one of the condensers supposedly to get rid of some remaining interference in the audio.
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Re: DIY video digitizer & scandoubler

Post by marqs »

Galdelico wrote:And this other one - apologies for the craptastic quality - to show how to pixel-perfectly cut off the Mega Drive overscan, once the image is centered.
As you seem to use PC monitor, you should be able to tweak H and V active to actually make the monitor scale picture to maximum size, i.e. to completely hide MD borders instead on masking them.
Galdelico wrote:Curious thing, though (I don't know if it's once again due to my not-so-up-to-date monitor, or the Mega Drive itself), some games seem to require specific centering anyway... It happened to me that I set the H/V backporch and the overlay mask with Sonic, but then I had to H-recenter the frame, with Bari-Arm on the Mega CD. Once again, it could be the monitor being stupid.
I'd guess it's due to the game itself.
Galdelico wrote:That said, my old Asus - or maybe the OSSC? - didn't seem to like my Japanese PS2 at all. Y_Y
I couldn't get any sync on AV1 RGsB, but only on RGBS, yet sync drops were constant, making the PlayStation2 (unmodded NTSC-J system, connected to the OSSC through a Sony branded RGB scart cable) a complete no go. I must say that I had no clue about what to look into, in order to fine-tune 480i - or whether or not PS2-specific settings for the OSSC even exist - so I decided to suspend the tests, and hook everything up again once I'll get my new display.
Unmodded PS2 outputs RGsB only with games that have progressive scan option (and when it's enabled). I recommend setting sync LPF to max if you have dropouts in RGBS mode.
Galdelico wrote:Speaking of which, I'm pretty sure that my RGB cable for the MegaDrive II (and for the Saturn too, but I didn't test that system yet) is composite video for Sync, as it was advertised as 'euro AV RGB cable' by the manufacturer. Could the fact that I'm not using C-Sync cables be the reason why my Japanese MDII looks a bit odd in LineX3 mode, and the PS2 is giving me a bit of a hard time?
What's exactly the issue with MD and line3x? Cable should be ok if everything works in line2x mode.
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Galdelico
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Re: DIY video digitizer & scandoubler

Post by Galdelico »

Xyga wrote:^ I have two genuine MD2 euro scart cables and with both I could only get the signal to behave after cutting the power lines of the built-in voltage converter (a tiny board wit a small chip inside the scart side casing) and bypassing 5V so I could still get it to work with some receivers that required it.
There's modding guides here and there...
Some people go further and remove one of the condensers supposedly to get rid of some remaining interference in the audio.
As easy as it may come for the average tech-savvy retrogamer, this kind of modifications is beyond anything I could attempt doing by myself. :mrgreen:

If having C-Sync RGB cables - or avoiding RGB cables with composite video for sync - is a must, with the OSSC, I guess it's easier to me to just replace all my cables.
Right now I own generic 'Euro AV' RGB cables (I guess they are composite video for sync - surely not C-sync - since I bought them to use with my Trinitron CRT TV) for my Japanese Mega Drive II and Saturn. Then official first party RGB cables for the PS2, GameCube and XBOX, but I have no clue about whay kind of sync do they come with.

I'm wondering if the odd uneven scanlines I've got in Line Triple with the Japanese Mega Drive 2 may depend on the cable I've been using, rather than the monitor being not perfectly able to display it.
marqs wrote:As you seem to use PC monitor, you should be able to tweak H and V active to actually make the monitor scale picture to maximum size, i.e. to completely hide MD borders instead on masking them.
Hi marqs, thanks for taking some time and reply to me, very much appreciated. ;)
I've seen those options, but I left them untouched because I wasn't sure of what effect they could produce, compared to - say - backporch. Also, the frame of a MD game is different from Saturn's, so I guess it's easier to center the picture and then resize the mask, maybe? I'll definitely try that out, though.
marqs wrote:I'd guess it's due to the game itself.
Most likely. Same happens on my CRT as well. Sometimes there are games that seem to behave in their own unique way.
marqs wrote:Unmodded PS2 outputs RGsB only with games that have progressive scan option (and when it's enabled). I recommend setting sync LPF to max if you have dropouts in RGBS mode.
Ha, thanks for clarifying. I'll check that out!
marqs wrote:What's exactly the issue with MD and line3x? Cable should be ok if everything works in line2x mode.
I didn't take any pictures (I will, if necessary), but it's pretty easy to explain. Basically, I can't get scanlines to displaly correctly. If you take a row of 3, the top and bottom ones look fine (thick and black as they should look like), whereas the one in the middle appears to be slimmer and faint. It creates a very noticeable pattern, on the whole screen.
Also, if this can help, in LineX3/generic 4:3 mode - once again, with the Mega Drive II - I couldn't crop the borders pixel-perfectly, but I still had a vertical line - almost half-pixel wide - on one side or another.
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Re: DIY video digitizer & scandoubler

Post by Guspaz »

Galdelico wrote:A couple more shots!
First, a few zooms, just to show how good and authentic OSSC scanlines can look, even in LineX2 (100% intensity, aligned to bottom)
How do you deal with the massive drop in brightness? The 2x scanlines look nice enough as scanlines, but the image loses so much brightness that the overall effect becomes very unpleasant.
Here's two comparison shots of the same screen with scanlines off and on. Shutter speed/ISO/WB/aperture/etc were all fixed for both shots. Uneven brightness over the frame is due to taking a picture from a high-gain projection screen off-axis and then fixing the perspective in post.

Click for full size:

ImageImage
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Galdelico
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Re: DIY video digitizer & scandoubler

Post by Galdelico »

^^^ I know what you mean, but for some reason I didn't experience such a dramatic loss in brightness/contrast. All the pictures I posted were taken with LineX2 scanlines set to 100%, and even in those conditions, the image was still bright and vivid, to my eyes (my Asus is old, but it still manages to do an excellent job with colors and gamma).

I must confess that I'm a huge fan of the PVM dimmer and less saturated picture, over the generally brighter Trinitron look. To me personally, your 'no scanlines' picture of Super Mario looks way too vibrant.
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Re: DIY video digitizer & scandoubler

Post by ZellSF »

My Turbo Duo + OSSC works on all the displays I've tried it on, but then again so does my 1CHIP Super Nintendo. Haven't actually bothered testing my non-1CHIP system on anything.

Sadly the OSSC doesn't filter some noise that's present on the output of my Turbo Duo that's a bit distracting so I might just run it through the XRGB-mini anyway since I mostly got it to play Neo Nectaris. Which really isn't enough to justify buying a console. Well at least I have no unused SCART inputs on my SCART switch now? That's a good reason to buy things right?

marqs: have you gotten a NESRGB yet? Still planning too? Wondering if you will be getting the same issues I have.
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Galdelico
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Re: DIY video digitizer & scandoubler

Post by Galdelico »

Is there any risk of blowing/frying something up, by connecting a scart switch box (the Hama AV-100S, in my case) to the OSSC, just to avoid constant cable-swapping on the device's socket? Will I run into any noticeable loss, in terms of image quality?
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Re: DIY video digitizer & scandoubler

Post by Thomago »

There's no risk. Regarding image quality: As you probably know judging from where you got the picture from, according to https://www.videogameperfection.com/201 ... 0s-review/, the Hama AV-100S does a good job, but the verdict varies. I had one of these myself and found it to be garbage.
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Re: DIY video digitizer & scandoubler

Post by Galdelico »

Thomago wrote:There's no risk. Regarding image quality: As you probably know judging from where you got the picture from, according to https://www.videogameperfection.com/201 ... 0s-review/, the Hama AV-100S does a good job, but the verdict varies. I had one of these myself and found it to be garbage.
Yeah, that review is the reason why I bought it. I can confirm it's great, and works fantastic on my CRT TV.
In general, you have to be careful when you buy one, and be sure it's Hama. That's because for some reason the very same shell is used in several knockoffs by different brands, which are pretty horrible for the most part.

Also, Marqs, I feel like an idiot!
All those issues with scanlines in LineX3 mode I reported above, were only due to 'sharpness' setting on my monitor, which was cranked to the max from PS3/360 usage. It proper messed things up big time. Now that I brougt it back to 0, everything looks pristine (pics as soon as I have a bit of time).
So, no problems at all, both the Mega Drive and the Saturn look spectacular now.
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Re: DIY video digitizer & scandoubler

Post by Gnomenthusiast »

Galdelico wrote:A couple more shots!
First, a few zooms, just to show how good and authentic OSSC scanlines can look, even in LineX2 (100% intensity, aligned to bottom)

Image

And this other one - apologies for the craptastic quality - to show how to pixel-perfectly cut off the Mega Drive overscan, once the image is centered.

Image

Curious thing, though (I don't know if it's once again due to my not-so-up-to-date monitor, or the Mega Drive itself), some games seem to require specific centering anyway... It happened to me that I set the H/V backporch and the overlay mask with Sonic, but then I had to H-recenter the frame, with Bari-Arm on the Mega CD. Once again, it could be the monitor being stupid.

That said, my old Asus - or maybe the OSSC? - didn't seem to like my Japanese PS2 at all. Y_Y
I couldn't get any sync on AV1 RGsB, but only on RGBS, yet sync drops were constant, making the PlayStation2 (unmodded NTSC-J system, connected to the OSSC through a Sony branded RGB scart cable) a complete no go. I must say that I had no clue about what to look into, in order to fine-tune 480i - or whether or not PS2-specific settings for the OSSC even exist - so I decided to suspend the tests, and hook everything up again once I'll get my new display.

I've been told it could also be due to the RGB cable I've always been using with the PS2... I own one of those official Sony cables that were sold in EU when the console came out. On the box, it says Euro AV Cable.

Speaking of which, I'm pretty sure that my RGB cable for the MegaDrive II (and for the Saturn too, but I didn't test that system yet) is composite video for Sync, as it was advertised as 'euro AV RGB cable' by the manufacturer. Could the fact that I'm not using C-Sync cables be the reason why my Japanese MDII looks a bit odd in LineX3 mode, and the PS2 is giving me a bit of a hard time?
Man, these are looking good! I haven't tried the OSSC on a monitor yet, I'll give it a shot.
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Re: DIY video digitizer & scandoubler

Post by Thomago »

Galdelico wrote:In general, you have to be careful when you buy one, and be sure it's Hama. That's because for some reason the very same shell is used in several knockoffs by different brands, which are pretty horrible for the most part.
I bought my unit from a big electronics store stocked directly by Hama (Media Markt), so I'm reasonably sure it was genuine.
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Re: DIY video digitizer & scandoubler

Post by Guspaz »

Galdelico wrote:^^^ I know what you mean, but for some reason I didn't experience such a dramatic loss in brightness/contrast. All the pictures I posted were taken with LineX2 scanlines set to 100%, and even in those conditions, the image was still bright and vivid, to my eyes (my Asus is old, but it still manages to do an excellent job with colors and gamma).

I must confess that I'm a huge fan of the PVM dimmer and less saturated picture, over the generally brighter Trinitron look. To me personally, your 'no scanlines' picture of Super Mario looks way too vibrant.
The brightness and vibrancy of those photos is entirely subjective, because it has more to do with the camera settings I used than how it looks in practice. That was my projector's "cinema" mode in a pitch black room, which is much dimmer but more accurate. I would normally play retro games in the projector's "dynamic" mode in a dimly to moderately lit room, because colour accuracy isn't super important for retro games. That said, the shots are from an NESRGB using the Unsaturated v6 palette.

I did try the scanlines in the Line3X mode on my Dell monitor (since my projector can't handle it, but my LCD monitor can). They didn't reduce the brightness nearly as much. A compromise for me might be to use light scanlines in Line2X mode (like 25%), but what would really be nice is a gamma boost setting on the OSSC that compensates somewhat for the loss in brightness.

My setup also has an automatic SCART switch (well, that and an automatic component switch, and a component to rgb converter), and I've not had any problems with it. It's a Bandridge, and those are apparently also hit-or-miss. I was lucky and got one with zero problems. Others have not been so lucky.
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Re: DIY video digitizer & scandoubler

Post by Galdelico »

Gnomenthusiast wrote:Man, these are looking good! I haven't tried the OSSC on a monitor yet, I'll give it a shot.
Dude, now that I had the chance to try out LineX3 at its fullest, I can tell you it looks way better than that. Plus, the ratio - in generic 4:3 - is 100% correct. 240p truly looks PHENOMENAL, through the OSSC.
Marqs, you put together the device I dreamed about for ages, man. :)

Also, I really like the way it handles odd stuff, such as hybrid-res games (i.e. Virtua Fighter 2 on the Saturn)... The OSSC saves up all your settings, so you don't have to constantly switch them around, or going from one video mode to another manually. On top of that, the transition from 240p LineX3 - in Virtua Fighter 2, the FMV opening, the menus and the character select screen are all rendered in 240p - to 576i LineX2 - used for in-game graphics - is pretty seamless, once you set scanlines on manual, which keeps their values the same for all the video modes that support them. So convenient!
Of course you can tell the difference between Line Triple and Line Double (especially since Line Double's 4:3 ratio remains a bit wider than it should be), but it's the same on my Trinitron CRT, after all.
Thomago wrote:I bought my unit from a big electronics store stocked directly by Hama (Media Markt), so I'm reasonably sure it was genuine.
I didn't doubt you. :wink:
It's odd, though, as I assumed this kind of devices works in a binary way... Perfectly/terribly. As far as I can tell, on my Trinitron CRT TV, it performs as good as it's been reported in that review. 100% flawless.
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Re: DIY video digitizer & scandoubler

Post by atheistgod1999 »

Why isn't line quadruple for 240p an option? After all, it is an option to display 480p at 960p.
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Re: DIY video digitizer & scandoubler

Post by Fudoh »

because with a letterboxed output (960 active lines padded to 1080p) you decouple the output timing from the input timing - hence you need a frame buffer.
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Re: DIY video digitizer & scandoubler

Post by atheistgod1999 »

Fudoh wrote:because with a letterboxed output (960 active lines padded to 1080p) you decouple the output timing from the input timing - hence you need a frame buffer.
I know that; I didn't mention padding.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
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Re: DIY video digitizer & scandoubler

Post by paulb_nl »

atheistgod1999 wrote:Why isn't line quadruple for 240p an option? After all, it is an option to display 480p at 960p.
http://junkerhq.net/xrgb/index.php/OSSC ... provements
Scheduled improvements
Profiles (target: 0.7X)
240p/288p lineX4 and lineX5
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Re: DIY video digitizer & scandoubler

Post by NormalFish »

So the OSSC is giving me these numbers for my NTSC PS2 inputs for (what I believe to be) 480i, 240p, and 480p respectively. They don't seem to be the numbers I expected, though. Anyone wanna point me to further reading or explain this to me? Why am I not seeing 480i/240p/480p?

525i 15.73kHz 59.94Hz

263p 15.73kHz 59.82Hz

525p 31.46kHz 59.94Hz
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Re: DIY video digitizer & scandoubler

Post by orange808 »

NormalFish wrote:So the OSSC is giving me these numbers for my NTSC PS2 inputs for (what I believe to be) 480i, 240p, and 480p respectively. They don't seem to be the numbers I expected, though. Anyone wanna point me to further reading or explain this to me? Why am I not seeing 480i/240p/480p?

525i 15.73kHz 59.94Hz

263p 15.73kHz 59.82Hz

525p 31.46kHz 59.94Hz
525 scanlines in the 480i standard. Extra lines carried captioning and sync.

https://en.wikipedia.org/wiki/480i
We apologise for the inconvenience
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Re: DIY video digitizer & scandoubler

Post by NormalFish »

orange808 wrote:525 scanlines in the 480i standard. Extra lines carried captioning and sync.

https://en.wikipedia.org/wiki/480i
oh... Y'know I think I knew this. Guess I'm just not used to seeing it put that way. Thanks for clearing that up. The bit of inconsistency there (480i in menus, 525i on input display) is unfortunate but I really should've figured that out myself lol.
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Re: DIY video digitizer & scandoubler

Post by headlesshobbs »

Hey guys.

Testing has been going well with everything but I haven't had much luck with my Dreamcast for some reason. My previous issues with other vga to hdmi converters has me bothered by white crush again, but also there's a good bit of display flicker that I'm having to deal with. Mind if I can get some suggestions?
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Re: DIY video digitizer & scandoubler

Post by Blair »

[note: this post is outdated, marqs and the other users in the thread helped me solve the issue]

okay, finally got some time to play with my OSSC, it a very lovely device. works with all my equipment pretty much. and I'll do a rundown post of all the displays Video and scaler combinations I've tried.

unfortunately I'm having a bit of a problem, it seems that 480p line double mode is broken. I'm not sure if this is just a problem on my unit, or a bug in the firmware, or something I'm doing wrong.

direct 480p digitization produces a nice clean image. however, in line doubled mode everything becomes jagged and pixelated, and some graphics have a bit of ringing and halo effect. regardless of the display or video processor. I took some screenshots. ( check out my gallery link).

[gallery link: https://imgur.com/a/kWexp]


(examples)

normal: 480p
Image

line double: 960p
Image



can anybody here give me some recommendations on how I can remedy this?

[note: this post is outdated, marqs and the other users in the thread helped me solve the issue]
Last edited by Blair on Sat Nov 26, 2016 6:47 am, edited 2 times in total.
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Re: DIY video digitizer & scandoubler

Post by RocketBelt »

headlesshobbs wrote:Hey guys.

Testing has been going well with everything but I haven't had much luck with my Dreamcast for some reason. My previous issues with other vga to hdmi converters has me bothered by white crush again, but also there's a good bit of display flicker that I'm having to deal with. Mind if I can get some suggestions?
Which vga box are you using? I saw the same thing on mine when I tested it briefly. Flicker toward the top of the picture.
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Re: DIY video digitizer & scandoubler

Post by headlesshobbs »

RocketBelt wrote:
headlesshobbs wrote:Hey guys.

Testing has been going well with everything but I haven't had much luck with my Dreamcast for some reason. My previous issues with other vga to hdmi converters has me bothered by white crush again, but also there's a good bit of display flicker that I'm having to deal with. Mind if I can get some suggestions?
Which vga box are you using? I saw the same thing on mine when I tested it briefly. Flicker toward the top of the picture.
Mine's by Madness Gameware.
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Re: DIY video digitizer & scandoubler

Post by atheistgod1999 »

Blair wrote:can anybody here give me some recommendations on how I can remedy this?
Try seeing if you can increase the sampling rate, I guess.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
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Re: DIY video digitizer & scandoubler

Post by Zappyraccoon »

Blair wrote:unfortunately I'm having a bit of a problem, it seems that 480p line double mode is broken. I'm not sure if this is just a problem on my unit, or a bug in the firmware, or something I'm doing wrong.
That's what is supposed to happen. The reason it's more smooth in 480p is because the television is upscaling it to a higher resolution and its algorithms introduce blurring and softening. With 960p it has to upscale less so the image remains more true to what the console is outputting. Try the game on an emulator and you'll see what I mean. As for the ringing it looks like an original XBOX. Those have a flicker filter which could very well be the culprit. Try a custom dashboard that allows you to disable the flicker effect.
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Re: DIY video digitizer & scandoubler

Post by Xyga »

@blair: Zappy's right it's just your displays smoothing 480p a lot, and leaving 960p sharp.
In any case the goal of upscaling to greater multiples is to get rid of the typical heavy interpolation most displays apply by default, and finally see what it really looks like.
There's no rule though, saying it will always look better. Honestly clean progressive scan output from 128bit consoles can look hideous on flat panels.
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Re: DIY video digitizer & scandoubler

Post by Blair »

atheistgod1999 wrote:Try seeing if you can increase the sampling rate, I guess.
Unfortunately That doesn't seem to help. I'll keep messing around with it to see if I can get any better results, but I've tried altering just about every setting in the OSSC menu with no improvement.
Zappyraccoon wrote: That's what is supposed to happen. The reason it's more smooth in 480p is because the television is upscaling it to a higher resolution and its algorithms introduce blurring and softening. With 960p it has to upscale less so the image remains more true to what the console is outputting. Try the game on an emulator and you'll see what I mean. As for the ringing it looks like an original XBOX. Those have a flicker filter which could very well be the culprit. Try a custom dashboard that allows you to disable the flicker effect.
I'm sorry but you're wrong about that. upscaling algorithms aren't the problem (as I've used many of them), I tested the OSSC with two different pure-analog display's (a Sony e400 multiscan and a LaCie Electron blue IV) those don't have upscaling, they just display the image they receive. And the problem is still there.

The flicker filter on the original Xbox is disabled by default with 480p and 720p content. (At least, that's how all of mine function)

This problem is coming from the OSSC, either my unit is defective, there's a bug in the software, or the feature never actually worked in the first place and wasn't properly tested.

I'm leaning more towards the latter as the 240p modes appear to be working fine. It would be awesome if 480p line double worked properly as that would solve a number of issues different video processors have with 480p signals (two soft on some or two sharp and adding bad ringing to others).

(No offense to marqs, as I know he's been very busy trying to get the mainline features of the device sorted and 480p line doubling is just sort of an extra)

marqs, if you're around could you shed some light on this mystery? (Is my unit defective? Or is this just a problem with the current state of the OSSC? is there anything I can do to improve the image?)


If anybody else here has the time and the OSSC handy, perhaps they could do some 480p and 960p comparison shots so we can get to the bottom of this.
Xyga wrote:@blair: Zappy's right it's just your displays smoothing 480p a lot, and leaving 960p sharp.
In any case the goal of upscaling to greater multiples is to get rid of the typical heavy interpolation most displays apply by default, and finally see what it really looks like.
There's no rule though, saying it will always look better. Honestly clean progressive scan output from 128bit consoles can look hideous on flat panels.
sorry Xyga, but all of my testing indicates something is wrong with the way OSSC outputs in 480p line double mode, as it's consistent on both analog and digital displays.

(regardless of line doubling. that shouldn't matter to an analog display, the image at 960p should look relatively the same to the image at 480p, just with less noticeable scanlines)

I know what resolution mismatches look like on two-dimensional graphics and three-dimensional graphics, this is something else. (it could be that the OSSC is expecting some type of standardized 480p signal, but that it's line doubling spits out some type of broken overly pixelated image if it gets a signal that it's not expecting

depending on the system or the game, the feature might work on whatever test system/game marqs was using when he developed the feature, but was unable to thoroughly test it as he probably didn't have access to multiple games and multiple systems, purely conjecture on my part but something strange is definitely a foot.
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Thomago
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Re: DIY video digitizer & scandoubler

Post by Thomago »

@Blair: Ah yes, I know that problem. Try adjusting the sampling phase; with a bit of "wiggling" back and forth (this isn't about hitting a certain value, but about adjusting the sampling phase) you can convince the OSSC to let go of that pesky horizontal ringing.
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