Super Mario Run on IPhone

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soprano1
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Super Mario Run on IPhone

Post by soprano1 »

ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
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Durandal
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Re: Super Mario Run on IPhone

Post by Durandal »

They have tasted the forbidden fruit of Pokemon Go which Iwata fought long and hard to prevent, and now there's nothing stopping Nintendo from flooding the app market with many nostalgia cash-ins guaranteed to sell like crazy, as this new massive source of income will cause the less profitable console game development divisions to decline...
Once a Japanese developer starts to develop mobile games, their fate is practically sealed.
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Squire Grooktook
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Re: Super Mario Run on IPhone

Post by Squire Grooktook »

I thought Iwata tirelessly worked on Pokemon Go

I doubt this will affect Nintendo. They'll stay in the race with things like Amiibo's, mobile, and whatever little gimmicks they're always thinking of. But they're "big time" projects will likely never disappear IMO.
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GaijinPunch
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Re: Super Mario Run on IPhone

Post by GaijinPunch »

I'll buy it. It probably costs $5 and looks way more fun than most bullshit on the phone.
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KAI
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Re: Super Mario Run on IPhone

Post by KAI »

RIP Nintendo. PokeGo was a mistake.
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Re: Super Mario Run on IPhone

Post by Specineff »

Sega jumped on the mobile market, Square jumped into the mobile market, it's only natural that Nintendo does it. Not happy about it, but not particularly mad either.
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Re: Super Mario Run on IPhone

Post by null1024 »

I'm deeply worried about Nintendo's current phone software push, but this looks pretty decent.
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Obiwanshinobi
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Re: Super Mario Run on IPhone

Post by Obiwanshinobi »

Reminds me of Vib-Ribbon. Konami could re-introduce Contra's bike stages (or Motocross Maniacs) in a similar way. I would also expect Balloon Fight/Joust to work with the format somehow. Not really Game & Watch, though.
Oh yes, one of the Pocket Bomberman modes (where he auto-jumps all the time), if severely compromised, wouldn't seem out of place there.
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Skykid
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Re: Super Mario Run on IPhone

Post by Skykid »

null1024 wrote:I'm deeply worried about Nintendo's current phone software push, but this looks pretty decent.
Looks good!

To be honest Nintendo is the one company most perfectly poised to do well in the mobile market - it's weird they took so long to get into it. They have the IPs, an enormous existing userbase and a specific age group that recognise those IPs very well, and their general game ethos of massive fun based around simplistic principles all lend themselves to doing very well on mobile platforms.

Do I care? Not really. I don't have an iPhone and don't want one, and I don't play anything on a phone. But I'm sure good for business is good for your business, and I have no doubt Nintendo will balance console and mobile fairly nicely.

BONUS PREDICTION ROUND!

I wonder if the forthcoming NX will feature some kind of APP store that supports crossover versions of their new mobile efforts. Pokemon Go is a given, and may even have informed its portable design, but I wouldn't be surprised if the rest of their mobile library was supported too. Would make sense.
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Ed Oscuro
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Re: Super Mario Run on IPhone

Post by Ed Oscuro »

Who hasn't played an endless runner? If they can manage to bring something new to even that genre, that'd be good. And I think this has a lot better monetization prospects for them than Pokemon Go actually has; it's a pretty traditional dev/sale cycle here.

If you want to get right down to it, the goofy two-screen DS design was a case of Nintendo using clever design and plain old chutzpah to make the best of a less-than-ideal setup, and the same has always been true of gaming on phones. I don't see them as particularly handicapped by that, nor do I see it harming their console efforts. Other top-tier console manufacturers have had different periods where sometimes their other divisions subsidize gaming, or where gaming is a bright spot across the corporation.
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Sumez
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Re: Super Mario Run on IPhone

Post by Sumez »

I hope they made lotsa spaghetti
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Obiwanshinobi
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Re: Super Mario Run on IPhone

Post by Obiwanshinobi »

Admittedly, if they released Pilotwings one-hand version, I would want it (accept those games' simplistic controls, which previously had been a waste of their native platforms' controllers).

Then perhaps Kirby Air Ride reboot - when Nintendo-funded* game gets scores this low from "game journalists", it may just be doing something well.

*) I don't know how closely HAL Laboratory, Inc. are tied to them nowadays.

Did anybody oppose when Mario, Luigi & Peach were playable characters in the NBA Street V3 GameCube version?
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Released by EA in all regions, mind, unlike the GameCube SoulCalibur II with its playable Link (or were Nintendo only PAL publisher of the latter?)
I guess A.D. 2005, GameCube getting any third-party title was enough reason to celebrate for brand loyalists.
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HydrogLox
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Re: Super Mario Run on IPhone

Post by HydrogLox »

Release 2016-12-15 YouTube/Nintendo Mobile: Introduction to Super Mario Run (Rail-Platformer?)

I guess this is Nintendo's Holiday 2016 product given the fact that they didn't manufacture enough Nintendo NES Classic Edition (though in the end Super Mario Run will probably make a much larger profit anyway).
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