Super Mario Run on IPhone
Super Mario Run on IPhone
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Super Mario Run on IPhone
They have tasted the forbidden fruit of Pokemon Go which Iwata fought long and hard to prevent, and now there's nothing stopping Nintendo from flooding the app market with many nostalgia cash-ins guaranteed to sell like crazy, as this new massive source of income will cause the less profitable console game development divisions to decline...
Once a Japanese developer starts to develop mobile games, their fate is practically sealed.
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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Squire Grooktook
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Re: Super Mario Run on IPhone
I thought Iwata tirelessly worked on Pokemon Go
I doubt this will affect Nintendo. They'll stay in the race with things like Amiibo's, mobile, and whatever little gimmicks they're always thinking of. But they're "big time" projects will likely never disappear IMO.
I doubt this will affect Nintendo. They'll stay in the race with things like Amiibo's, mobile, and whatever little gimmicks they're always thinking of. But they're "big time" projects will likely never disappear IMO.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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GaijinPunch
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Re: Super Mario Run on IPhone
I'll buy it. It probably costs $5 and looks way more fun than most bullshit on the phone.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Super Mario Run on IPhone
Sega jumped on the mobile market, Square jumped into the mobile market, it's only natural that Nintendo does it. Not happy about it, but not particularly mad either.
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null1024
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Re: Super Mario Run on IPhone
I'm deeply worried about Nintendo's current phone software push, but this looks pretty decent.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Obiwanshinobi
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Re: Super Mario Run on IPhone
Reminds me of Vib-Ribbon. Konami could re-introduce Contra's bike stages (or Motocross Maniacs) in a similar way. I would also expect Balloon Fight/Joust to work with the format somehow. Not really Game & Watch, though.
Oh yes, one of the Pocket Bomberman modes (where he auto-jumps all the time), if severely compromised, wouldn't seem out of place there.
Oh yes, one of the Pocket Bomberman modes (where he auto-jumps all the time), if severely compromised, wouldn't seem out of place there.
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Re: Super Mario Run on IPhone
Looks good!null1024 wrote:I'm deeply worried about Nintendo's current phone software push, but this looks pretty decent.
To be honest Nintendo is the one company most perfectly poised to do well in the mobile market - it's weird they took so long to get into it. They have the IPs, an enormous existing userbase and a specific age group that recognise those IPs very well, and their general game ethos of massive fun based around simplistic principles all lend themselves to doing very well on mobile platforms.
Do I care? Not really. I don't have an iPhone and don't want one, and I don't play anything on a phone. But I'm sure good for business is good for your business, and I have no doubt Nintendo will balance console and mobile fairly nicely.
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I wonder if the forthcoming NX will feature some kind of APP store that supports crossover versions of their new mobile efforts. Pokemon Go is a given, and may even have informed its portable design, but I wouldn't be surprised if the rest of their mobile library was supported too. Would make sense.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Super Mario Run on IPhone
Who hasn't played an endless runner? If they can manage to bring something new to even that genre, that'd be good. And I think this has a lot better monetization prospects for them than Pokemon Go actually has; it's a pretty traditional dev/sale cycle here.
If you want to get right down to it, the goofy two-screen DS design was a case of Nintendo using clever design and plain old chutzpah to make the best of a less-than-ideal setup, and the same has always been true of gaming on phones. I don't see them as particularly handicapped by that, nor do I see it harming their console efforts. Other top-tier console manufacturers have had different periods where sometimes their other divisions subsidize gaming, or where gaming is a bright spot across the corporation.
If you want to get right down to it, the goofy two-screen DS design was a case of Nintendo using clever design and plain old chutzpah to make the best of a less-than-ideal setup, and the same has always been true of gaming on phones. I don't see them as particularly handicapped by that, nor do I see it harming their console efforts. Other top-tier console manufacturers have had different periods where sometimes their other divisions subsidize gaming, or where gaming is a bright spot across the corporation.
Re: Super Mario Run on IPhone
I hope they made lotsa spaghetti
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Obiwanshinobi
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Re: Super Mario Run on IPhone
Admittedly, if they released Pilotwings one-hand version, I would want it (accept those games' simplistic controls, which previously had been a waste of their native platforms' controllers).
Then perhaps Kirby Air Ride reboot - when Nintendo-funded* game gets scores this low from "game journalists", it may just be doing something well.
*) I don't know how closely HAL Laboratory, Inc. are tied to them nowadays.
Did anybody oppose when Mario, Luigi & Peach were playable characters in the NBA Street V3 GameCube version?




Released by EA in all regions, mind, unlike the GameCube SoulCalibur II with its playable Link (or were Nintendo only PAL publisher of the latter?)
I guess A.D. 2005, GameCube getting any third-party title was enough reason to celebrate for brand loyalists.
Then perhaps Kirby Air Ride reboot - when Nintendo-funded* game gets scores this low from "game journalists", it may just be doing something well.
*) I don't know how closely HAL Laboratory, Inc. are tied to them nowadays.
Did anybody oppose when Mario, Luigi & Peach were playable characters in the NBA Street V3 GameCube version?
Spoiler





I guess A.D. 2005, GameCube getting any third-party title was enough reason to celebrate for brand loyalists.
The rear gate is closed down
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The way out is cut off

Re: Super Mario Run on IPhone
Release 2016-12-15 YouTube/Nintendo Mobile: Introduction to Super Mario Run (Rail-Platformer?)
I guess this is Nintendo's Holiday 2016 product given the fact that they didn't manufacture enough Nintendo NES Classic Edition (though in the end Super Mario Run will probably make a much larger profit anyway).
I guess this is Nintendo's Holiday 2016 product given the fact that they didn't manufacture enough Nintendo NES Classic Edition (though in the end Super Mario Run will probably make a much larger profit anyway).