NES Classic Palette - Sifting Through the Noise

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orange808
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Re: NES Classic Palette - Sifting Through the Noise

Post by orange808 »

It's time for HiDef NES to support importing a custom pallette.
We apologise for the inconvenience
Ikaruga11
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Re: NES Classic Palette - Sifting Through the Noise

Post by Ikaruga11 »

So it's bad?
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Tatsuya79
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Re: NES Classic Palette - Sifting Through the Noise

Post by Tatsuya79 »

Those blue bricks in Mario caves are so blue.
Already noticed that in some video streams but I thought it was perhaps just the capture.

Isn't this "active noise" just bad electronics or something?
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bobrocks95
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Re: NES Classic Palette - Sifting Through the Noise

Post by bobrocks95 »

Tatsuya79 wrote:Isn't this "active noise" just bad electronics or something?
Maybe if it were analog. Doubtful considering a fully digital signal path.
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Re: NES Classic Palette - Sifting Through the Noise

Post by Ikaruga11 »

bobrocks95 wrote:
Tatsuya79 wrote:Isn't this "active noise" just bad electronics or something?
Maybe if it were analog. Doubtful considering a fully digital signal path.
So there's noise even with the CRT filter off?
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FBX
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Re: NES Classic Palette - Sifting Through the Noise

Post by FBX »

I'll be doing a direct capture when the console arrives physically. I've done beta palettes myself based on online videos, but I'd rather do my own. I'm just going to use "perfect pixel" mode for my captures.
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Tatsuya79
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Re: NES Classic Palette - Sifting Through the Noise

Post by Tatsuya79 »

This Nes classic beta palette is not too far from Nescap but colder and a bit darker.
It feels like they captured the colours from a blueish screen.

Not too bad really.
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RGBSource
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Re: NES Classic Palette - Sifting Through the Noise

Post by RGBSource »

GeneraLight wrote:
bobrocks95 wrote:
Tatsuya79 wrote:Isn't this "active noise" just bad electronics or something?
Maybe if it were analog. Doubtful considering a fully digital signal path.
So there's noise even with the CRT filter off?
Correct - regardless of Display setting, subtle noise is applied to the whole screen.

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Ikaruga11
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Re: NES Classic Palette - Sifting Through the Noise

Post by Ikaruga11 »

RGBSource wrote:Correct - regardless of Display setting, subtle noise is applied to the whole screen.
Dumbass Nintendo.
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bobrocks95
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Re: NES Classic Palette - Sifting Through the Noise

Post by bobrocks95 »

GeneraLight wrote:
RGBSource wrote:Correct - regardless of Display setting, subtle noise is applied to the whole screen.
Dumbass Nintendo.
I couldn't notice it at all until I zoomed in really closely, and when I did finally see it, I feel like it adds a nice texture to the image..
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
BONKERS
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Re: NES Classic Palette - Sifting Through the Noise

Post by BONKERS »

Yeah, I like it too.

I mean, shit. If you are using an upscaler with RGB you are getting noise anyway from analog video and the image isn't 100% sharp.
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Re: NES Classic Palette - Sifting Through the Noise

Post by Ikaruga11 »

There's absolutely no reason to have noise in a lossless digital signal though.
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FBX
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Re: NES Classic Palette - Sifting Through the Noise

Post by FBX »

GeneraLight wrote:There's absolutely no reason to have noise in a lossless digital signal though.
I suspect it's some sort of protection against class-action law suits about solid color burn-in or something along those lines. Recall they also dimmed down the colors on the virtual console to protect against epilepsy law suits.

At any rate, I managed to get my order in at Gamestop, and they have already shipped it out to me, due to arrive Monday. I figure I will just do like I did with the NES direct captures by using Adobe Photoshop's color averaging feature. This will take the grain and smooth it into the closest averaged solid color for each palette entry.
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austin532
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Re: NES Classic Palette - Sifting Through the Noise

Post by austin532 »

Is epilepsy still a problem even with HDTV's? I've tried Iron Tank for the NES and the flashing is nothing compared to a CRT.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
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FBX
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Re: NES Classic Palette - Sifting Through the Noise

Post by FBX »

austin532 wrote:Is epilepsy still a problem even with HDTV's? I've tried Iron Tank for the NES and the flashing is nothing compared to a CRT.
Probably not, but there was no other reason for Nintendo to screw the colors up so badly as to make the games look like one was playing them in dirty fish tank water.
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austin532
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Re: NES Classic Palette - Sifting Through the Noise

Post by austin532 »

Wasn't it supposedly done to emulate the darker image you would get from scanlines?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
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bobrocks95
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Re: NES Classic Palette - Sifting Through the Noise

Post by bobrocks95 »

austin532 wrote:Wasn't it supposedly done to emulate the darker image you would get from scanlines?
That's the story I heard.
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Ikaruga11
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Re: NES Classic Palette - Sifting Through the Noise

Post by Ikaruga11 »

Nintendo has a fetish for darkening their games, even on handhelds where there are no scanlines.
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FBX
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Re: NES Classic Palette - Sifting Through the Noise

Post by FBX »

bobrocks95 wrote:
austin532 wrote:Wasn't it supposedly done to emulate the darker image you would get from scanlines?
That's the story I heard.
If that's the case, I think we can all agree it didn't work. :lol:
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Tatsuya79
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Re: NES Classic Palette - Sifting Through the Noise

Post by Tatsuya79 »

I asked in the other thread but no one answered: is this noise related to the "burn-in protection" there is in the options menu?
Anyone tried with it OFF?
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FBX
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Re: NES Classic Palette - Sifting Through the Noise

Post by FBX »

Tatsuya79 wrote:I asked in the other thread but no one answered: is this noise related to the "burn-in protection" there is in the options menu?
Anyone tried with it OFF?
From what I heard (and this is just what I heard), the burn-in protection is just a timed switch to screensaver mode.
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mikejmoffitt
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Re: NES Classic Palette - Sifting Through the Noise

Post by mikejmoffitt »

Maybe there's data encoded in the noise :P
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Ikaruga11
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Re: NES Classic Palette - Sifting Through the Noise

Post by Ikaruga11 »

So do any of the modes produce less noise?
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RGBSource
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Re: NES Classic Palette - Sifting Through the Noise

Post by RGBSource »

Tatsuya79 wrote:I asked in the other thread but no one answered: is this noise related to the "burn-in protection" there is in the options menu?
Anyone tried with it OFF?
I thought of that and tested it out. No, the texture noise has no relation to the burn-in protection setting. It's the same setting Nintendo has included on the Wii and Wii U - dims the output after 5 minutes of inactivity.

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Re: NES Classic Palette - Sifting Through the Noise

Post by FBX »

RGBSource wrote:NESCLASSIC NES palette is now ready!

http://rgbsource.blogspot.com/2016/11/n ... y-for.html
Nice work!

Mine will be ready Tuesday morning, possibly late Monday night. I expect it may look very similar to yours considering how close our capture palettes were last time around. When it is done, I'll start the process of getting a new NESRGB firmware release going.

Edit: Just got notified UPS decided to add another day on the delivery date, even though I paid for one day shipping. Now they are claiming Tuesday delivery. Apparently they decided to sit on the package that was given to them Friday, and then "officially" scan the package today (Sunday) so they could claim 1 business day delivery doesn't start until Monday. ><
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Re: NES Classic Palette - Sifting Through the Noise

Post by jdawg131 »

RGBSource wrote:NESCLASSIC NES palette is now ready!

http://rgbsource.blogspot.com/2016/11/n ... y-for.html
Awesome news. I'd love to see some comparisons with the stock Natural RGB palette.
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Tatsuya79
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Re: NES Classic Palette - Sifting Through the Noise

Post by Tatsuya79 »

RGBSource wrote:NESCLASSIC NES palette is now ready!

http://rgbsource.blogspot.com/2016/11/n ... y-for.html
Thanks!

My impression is the same, it's a bit too cold. I think NESCAP is better.
That's a bit annoying on the reds that go orange and some dark brown is getting lightened up in dark backgrounds.
Yeah everything has too much blue.
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RGBSource
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Re: NES Classic Palette - Sifting Through the Noise

Post by RGBSource »

Thanks for the feedback everyone!

It appears a few users are rather upset about my palettes! If you check my blog articles I detail the steps I took to obtain the results for the NESCAP, NESCLASSIC, and HYBRID palettes. It's certainly not something only one person can do, and does not require many iterations to get the right result as I've shown. It only requires accurate capture hardware and a little bit of software know-how, which I believe I've proved. My apologies if this is that upsetting for some users.
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