New Kenta Cho game!
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the2bears
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New Kenta Cho game!
Mu-cade, just saw this... had been there today already and I didn't notice it so this might be brand-spanking new.
Some new visuals, different than anything previous of his.
Bill
Some new visuals, different than anything previous of his.
Bill
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it290
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Damn. Will this man ever stop coming up with crazy delicious game ideas? He should port them all to a console and release a compilation or something. Have to make a note to give this one a go tomorrow when I feel like booting up the Windows machine.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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MadSteelDarkness
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Shatterhand
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Ok, did anyone actually played this?
It's not a shmup, it's more a arena shooter. It's like, I dunno, Smash TV crossed with Nibbles.
From what I got, you shoot to push enemies out of the arena, while they try to do the same with you. Each enemy sent out of the arena gives you points, and makes your tail bigger.
The bigger your tail, the bigger your multiplier is. 2nd button "cuts" your tail (Everytime I was about to die, I used that and saved my life).
The game seems to be very simple and repetititve.
It's not a shmup, it's more a arena shooter. It's like, I dunno, Smash TV crossed with Nibbles.
From what I got, you shoot to push enemies out of the arena, while they try to do the same with you. Each enemy sent out of the arena gives you points, and makes your tail bigger.
The bigger your tail, the bigger your multiplier is. 2nd button "cuts" your tail (Everytime I was about to die, I used that and saved my life).
The game seems to be very simple and repetititve.

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the2bears
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Why yes... yes I did.Shatterhand wrote:Ok, did anyone actually played this?
Kenta Cho's games are generally written around 1 or 2 ideas. Seems he wants to explore game mechanics and does just that. Your "simple and repetitive" is for me a fun, quick diversion. Expect in the next month or two a few iterations while he tweaks things. Then he'll move on.
I quite like his games, but they're not for everyone. Different tastes etc.
Bill
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captain ahar
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magnum opus
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i dunno, maybe if he gives us independant firing in an update(like how the controls in gunroar went from rotate lock to dual control) it might feel like an arena shooter, at the moment it sorta has it's own vibeShatterhand wrote: It's not a shmup, it's more a arena shooter. It's like, I dunno, Smash TV crossed with Nibbles.
i'm not sure if i care for it, it's not bad but it's not clicking with me yet. feels too loose/random maybe.
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magnum opus
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okay well i feel sheepish.gs68 wrote:I/J/K/L or the second joystick.magnum opus wrote:independant firing
But yeah this is an interesting game so far. Kinda reminds me of Geometry Wars, which I first played yesterday.
although the rest of my post still stands. which the edit that because your body is solid and you can't turn on a dime it still doesn't feel like an arena shooter
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fl0w
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Zach Keene
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http://shinh.skr.jp/osxbin/japtor wrote:anyone got a link to the page with all the aba games mac ports? it was some japanese page.
My FAQs: http://arcanelore.net/
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Shatterhand
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Shatterhand
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Danny
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Well if Gunroar can be considered a shmup with it's twin stick firing system than I don't see why this should not be either. OK so the main objective is to push people off as supposed to blow them up and it;s not scrolling but at the end of the day you're still shooting stuff in a very traditonal (if slightly robotron style) maner.
Saying that it seems impossable to manover around the arnea once you're snake gets to big, seriously the amount of times I've managed tot tumble of the arena due to a evasive turn that went wrong... saying that I guess it's the charm of the game and it's also in very early stages to.
Good stuff!
Saying that it seems impossable to manover around the arnea once you're snake gets to big, seriously the amount of times I've managed tot tumble of the arena due to a evasive turn that went wrong... saying that I guess it's the charm of the game and it's also in very early stages to.
Good stuff!
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Shatterhand
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Erm, I dunno if you guys noticed that or not... but you do have a button that cuts your tail off.
I think thats the point of the game - grow as much as you can up until your snake is nearly uncontrollable, cut its tail and start it again.
Much like Gunroar point was "Push the rank as far as you can", here the point is "Get as big as you can".
I think thats the point of the game - grow as much as you can up until your snake is nearly uncontrollable, cut its tail and start it again.
Much like Gunroar point was "Push the rank as far as you can", here the point is "Get as big as you can".

