DoDonPachi Resurrection - Steam Edition

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Zen
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Re: DoDonPachi Resurrection - Steam Edition

Post by Zen »

On a more positive note, the base game modes play beautifully. This release feels better to me than it did on the xbox360.
Take a look at the issue players are having with no slowdown during hypers in arrange A, get that bullet-time nonsense in BL arrange tweaked, polish up the ost quality, get a refund from those Japanese "superplayers" :wink: and were talkin.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Shepardus »

Speaking of the OST, it's just the DFK 1.5 soundtrack, right? Are there any plans to include the Black Label or Black Label Arrange (Ketsuipachi) soundtrack?
atheistgod1999 wrote:Should I play the PCB via supergun, or ROM via MAME, before playing this?
The arcade versions of DFK 1.5 and BL are only two of the eight modes included in this release (I hesitate to use the word "mode" here because many of the modes have different styles to choose from within the mode...). The rest are exclusive to the Xbox 360 and now Steam (in particular, Black Label Arrange, aka Ketsuipachi, required a Japanese 360 before this).

From what I've heard the arcade modes in this release are very accurate compared with the PCB, so there's not much point in forking up for a PCB unless you really like spending money. MAME emulation of this game and other late CAVE games isn't great - the Steam release is almost certainly more accurate and a better experience. The modes people are having issues with (Ketsuipachi, Arrange A) are arranged modes that originated in the 360 port, so you can't play them at all on PCB or in MAME - your choice for those is between the 360 port and the Steam port.
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Bananamatic
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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

Zen wrote:On a more positive note, the base game modes play beautifully. This release feels better to me than it did on the xbox360.
Feels the same to me at least, 1.5 and BL work fine
the input lag I felt on 360 is still there but at least it's not a downgrade from the 360 port
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Re: DoDonPachi Resurrection - Steam Edition

Post by clippa »

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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

Shepardus wrote:What do you suggest people talk about in the Blue Revolver thread, then? And what should they have talked about before the game was released?
The problem is that people never had trouble finding things to talk about with any other CAVE game, well before we had anything beyond a name and a possible location test date. Apparently we also needed a 10-page followup thread about a port people didn't even want, and we're probably going to get 10 more pages of people complaining about a port they won't refund. Blue Revolver had a lengthy test period and the demos have been out for a while now; we could have totally had both gameplay info and hype speculation, but we've barely gotten a page of people going "hey this might be cool" like it's some random game that appeared out of nowhere.

It's bullshit CAVE favoritism at the absolute worst time in the world, and it confuses me greatly that everyone seems to have forgotten how much they hate the situation too. Bullshit CAVE favoritism is apparently the only thing worth talking about in these forums anymore, because it's obvious noone cares about Blue Revolver or anything else that could possibly be interesting in this genre.
Shepardus wrote:Speaking of the OST, it's just the DFK 1.5 soundtrack, right? Are there any plans to include the Black Label or Black Label Arrange (Ketsuipachi) soundtrack?
Yeah, it's just a rip of the original DFK album with the karaoke track and the voice tracks. Sounds like someone just used a bad tool and screwed up the ripping.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

Despatche wrote:we could have totally had both gameplay info and hype speculation
you realize where we are, right
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

that's exactly what i'm talking aboutttt
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Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

By the way, the soundtrack is being fixed pretty much right now. We've already received the fixed tracks.
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Re: DoDonPachi Resurrection - Steam Edition

Post by clippa »

Despatche wrote:that's exactly what i'm talking aboutttt
There are a lot of very good, experienced, long in the tooth shmup players here and that's going to bring a knowledgable, if slightly jaded, cynical tone to the forum.
They're bound to have more to say about an old game from one of the genres big players that they all know inside out than they are about an indie shmup that just got released a few days ago.

I think we have a healthy mix of old dogs and eager young puppies here, there's a nice balance and a mutual respect.

Blue revolver is a fantastic game, I'm sure that thread will grow in time.
I take your point, the genre is alive and fantastic games are being made right now! We should be pushing forward and chattering excitedly about them. I know it seems like we're all a bunch of crusty dads discussing the merits of a remastered classic album while some young thrusting upstarts are blowing it out of the water, unheard.
I think everyone here is balls-deep in blue revolver, there's just less discussion because right now, there's less to say.

"Be the change you want to see in the world"
I think what Gandhi meant by this was "rather than moaning about the moaners, post positively in the blue revolver thread", but what did that cnut know, he couldn't even 1cc his dinner.

By the way, Nick, you're doing a thankless task here, so thanks :D Blackbird had big shoes to fill and ..... you've got big feet?
It's been wonderful to see you slowly succumbing to the lures of the genre and feeding a few credits during your down time :D
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Re: DoDonPachi Resurrection - Steam Edition

Post by Squire Grooktook »

Blue Revolver had me at the demo last year (dat stage 3 boss), and I will buy it when I have money to do so. Definitely before DFK or anything else on Steam.

I am incapable of saying anything else about it atm due to not owning it.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

clippa wrote:There are a lot of very good, experienced, long in the tooth shmup players here and that's going to bring a knowledgable, if slightly jaded, cynical tone to the forum.
They're bound to have more to say about an old game from one of the genres big players that they all know inside out than they are about an indie shmup that just got released a few days ago.
None of those people care much for prerelease hype. When they posted, they were the ones bringing the info in as it was being released. The prerelease hype for the likes of DFK, Akai Katana, and SDOJ was mostly from noobs who think CAVE is the only name in shmups, bolstered by people who actually play other games and should know better. This is made worse by DFK being a game people apparently dislike compared to other CAVE games, and this PC port not really being wanted due to the easily accessible and cheap 360 port.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Firehawke »

Despatche wrote:
clippa wrote:There are a lot of very good, experienced, long in the tooth shmup players here and that's going to bring a knowledgable, if slightly jaded, cynical tone to the forum.
They're bound to have more to say about an old game from one of the genres big players that they all know inside out than they are about an indie shmup that just got released a few days ago.
None of those people care much for prerelease hype. When they posted, they were the ones bringing the info in as it was being released. The prerelease hype for the likes of DFK, Akai Katana, and SDOJ was mostly from noobs who think CAVE is the only name in shmups, bolstered by people who actually play other games and should know better. This is made worse by DFK being a game people apparently dislike compared to other CAVE games, and this PC port not really being wanted due to the easily accessible and cheap 360 port.
I really wasn't going to comment on this, but this kinda pushed me to point out:

There are still some one us who didn't go and get the J360 back in the day (and have a dying second-gen fat US 360) who are more than happy to have a PC port that MOSTLY doesn't suck (and hopefully will eventually get worked out). Next I'm probably going to hear things like "Well, if you didn't get a 360, you only have yourself to blame for not being a True Fan(tm)"

Come on. So you think the game's overhyped and you don't think much of Cave. Maybe you were really hoping for a different game. That's perfectly fine. To each their own-- me? I hate Battle Garegga with a passion, but I'm not going to go rain on the fans' parade.

People here are letting their bitterness and cynicism turn into blind spite and lashing out.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

Firehawke wrote: Come on. So you think the game's overhyped and you don't think much of Cave. Maybe you were really hoping for a different game. That's perfectly fine..
I was expecting a semi-playable version of ketsuipachi with some tolerable input lag I could look past and maybe slightly different slowdown and got an unplayable mess that runs at half speed
that is not fine
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Re: DoDonPachi Resurrection - Steam Edition

Post by The Coop »

I was looking forward to this release, as I don't own any 360. So Cave shmups on Steam is a good thing in my book, and I hope this release gets most (if not all) of the bugs worked out of it.

As for Blue Revolver, I'd love to get it. It looks like a fun bullet hell. But frankly, I don't have another $13 right now.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

Firehawke wrote:People here are letting their bitterness and cynicism turn into blind spite and lashing out.
I promise you that I'm mostly complaining about the exact thing you're complaining about.

I was one of the people who never had a way to get all these 360 ports either, and I was also totally thrilled to have Daifukkatsu on PC, especially considering getting a complete copy of the 360 version (original + BL) back then would run you almost $100 (it's even more now). In fact, the only gripe I have about the price is that it's $10 more than the other CAVE games; they're making out all the arrange modes to be worth the extra cost, I guess. I dunno, Deathsmiles has two arrange modes itself, and it was still only $19.99.

I am a long-time member of the community (not quite as long as you, but I've been around since 2006) who's sick of seeing everyone else obsess over CAVE at the expense of every other game in the world (especially now when CAVE is dead and doesn't really make games anymore), and sick of seeing everyone else complain about things that they normally wouldn't begin to care about.
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Re: DoDonPachi Resurrection - Steam Edition

Post by NTSC-J »

Despatche wrote:I am a long-time member of the community (not quite as long as you, but I've been around since 2006) who's sick of seeing everyone else obsess over CAVE at the expense of every other game in the world
I'm getting pretty tired of being told what I should talk about and how I should say it. Is there a single member here who only cares about Cave games? And so what if there is? Is it OK if I only care about Afega games? There aren't even that many people in this thread discussing the game, it's mostly just Bananamatic sending Nick to an early grave.
(especially now when CAVE is dead and doesn't really make games anymore)
Well, recently they did port a game in their popular Dodonpachi series to PCs, so some people might want to talk about that. And so what? Almost every STG developer is long dead.

I know you mean well, but try to relax and drop the melodrama about this forum. If you and STG4WD want to save us from ourselves, feel free to volunteer at your local YMCA, pass out pamphlets, and sing "We Shall Overcome".

By the way, word of Blue Revolver's quality is getting out. I first heard of it when Cave recommended it on their official twitter account.
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Re: DoDonPachi Resurrection - Steam Edition

Post by atheistgod1999 »

Wait, how many frames of lag does this thing have!?
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Re: DoDonPachi Resurrection - Steam Edition

Post by Kraq »

I find it pretty amazing that the quality of the arcade port is probably higher than that of the X360 version, while the Arranges are flawed. Deathsmiles port is somewhat similar - arcade version is fine, MBL is not. I wonder how is it even possible from a coding standpoint?

Now in terms of testing by superplayers, could it be that they only played the arcade mode and totally omitted Arranges, assuming it's going to be the same? That would actually explain a lot.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

atheistgod1999 wrote:Wait, how many frames of lag does this thing have!?
if you need to be told that it has lag in order to notice it, it probably doesn't matter for you
it's not super bad and the hitboxes are very small even for cave standards so it doesn't affect a whole lot

I'm just worried that if/when they get to sdoj, it will also be the same as the 360 version which is awful
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Re: DoDonPachi Resurrection - Steam Edition

Post by atheistgod1999 »

Bananamatic wrote:if you need to be told that it has lag in order to notice it, it probably doesn't matter for you
I haven't even played it yet.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Xyga »

Despatche wrote:I am a long-time member of the community (not quite as long as you, but I've been around since 2006) who's sick of seeing everyone else obsess over CAVE at the expense of every other game in the world (especially now when CAVE is dead and doesn't really make games anymore), and sick of seeing everyone else complain about things that they normally wouldn't begin to care about.
What all this time you were hoping this community to be your Camelot housing only pure perfect knights ? Well sorry us peasants are here too.

Protip: the "you really need to play xxxx" threads seem to grab attention more than the multitude of "xxxx now on Steam" ones.

If you want to help praise/promote a game then just do that instead of hikacking threads and telling people they're idiots.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

Oh please, Xyga. Read my damn posts, look at the situation for yourself. I had to hunt for "you need to play x" threads, and they're a few pages at best. Mushi PC by itself is a nearly-30 page juggernaut, while Deathsmiles PC is largely in the massive Degica thread (which itself was made for the CAVE ports). Me not promoting games or whatever isn't the problem, and me doing so isn't really going to do anything about a collective conciousness. Just stop being so damned butthurt that I called you out one day forever ago.
NTSC-J wrote:I know you mean well, but try to relax and drop the melodrama about this forum. If you and STG4WD want to save us from ourselves, feel free to volunteer at your local YMCA, pass out pamphlets, and sing "We Shall Overcome".
Sir, you are free to do exactly as you like. You're not the "frothing demand" masses here, you actually play the darned games. Even I'm not able to really play anything that much (which is a big problem that has been difficult to fix).

Why would you lump me in with that clown? He legitimately misunderstands the forum and thinks he can change it at the drop of a hat. I'm just bitter, the same as anyone else.

All the problems I listed still stand. Spoilers, a lot of people agree with me on a lot of the stuff I say (especially about the issue of CAVE dominating the forums, even when people don't like the game being talked about). I know this because they've either said it themselves (often I'll get an idea from a bunch of people having said it) or they will repeat it later (and I try to put up some solidarity whenever I'm able to see it). Thing is, people always want to come at me as tone police, because I'm a bit "rude" or whatever. Man, sometimes I wish I could be "rude" as some of these active members. I really do wish I was the terrible person people make me out to be, because it would make my life so much simpler.

It's nice that Blue Revolver is finally getting some attention, but it's ridiculous that a game noone even really wants can get 10 pages of memes while a game people supposedly want can't even get 1. It's also ridiculous that people need to throw all these strange justifications at me for it, all of which are completely proven wrong by the exact threads I'm complaining about. This whole situation is just wrong, no matter how you look at it. If everyone else can complain about lesser nonsense, why can't I complain about something like this?

I'm not anti-CAVE or anything, I actually like CAVE's stuff, and am not a meme-y Ikeda asskisser nor a meme-y Ikeda basher. I'm not even asking for much, I just want a bit more hype about things that aren't just the latest CAVE arcade release, or the latest CAVE port, or the latest CAVE smartphone game, year after year after year.

"almost every STG developer is dead" is a weird topic that I'm not sure I wanna get into. The concerning part is that CAVE, who's supposed to be the face of commercial shmups as we know it, is dead. Where do you even go from that? How well are these ports even doing for CAVE, and shouldn't we be concerned that people are trusting the ports less and less?
atheistgod1999 wrote:Wait, how many frames of lag does this thing have!?
Apparently it has zero lag, the same as the 360 version.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Xyga »

Despatche wrote:Just stop being so damned butthurt that I called you out one day forever ago.
Still on that ? It happened only in your fantasy because that didn't do shit beyond convincing me you're not right in the head.

I'm taking back whatever remaining bits of positive opinion I had about you, because you're just an ass, and you won't change anything being so fucking nasty.
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Post by Cagar »

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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

would you rather have 15 pages of shitposting, speculating what the dev will fuck up this time, discussing what the dev actually fucked up after release and if the dev will fix it because so far they didn't fix anything?
spectacular trainwrecks always attract more attention than decent inoffensive games like blue revolver

also no way in hell it's lagless, especially compared to the futari port
better than sdoj but worse than ddp/ketsui/doj in mame, pretty much feels the same as the 360 port
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Re: DoDonPachi Resurrection - Steam Edition

Post by NTSC-J »

Despatche wrote:Why would you lump me in with that clown? He legitimately misunderstands the forum and thinks he can change it at the drop of a hat. I'm just bitter, the same as anyone else.
You're better than he is because you actually contribute to the forum in a constructive way, but I'm reacting more to the forum-blaming and rallying cries to revive the genre. Maybe that sounds pessimistic, but I don't think there needs to be a constant influx of new titles to keep the genre alive. My plate is full as it is and I don't feel like it's my job to convince others to see the light. I spend a good portion of my day trying to talk one of my kids into changing out of their shitty diapers, I don't need to do the gaming equivalent.
Thing is, people always want to come at me as tone police, because I'm a bit "rude" or whatever. Man, sometimes I wish I could be "rude" as some of these active members. I really do wish I was the terrible person people make me out to be, because it would make my life so much simpler.
My suggestion was just to take it down a notch. You really seem to get worked up over this stuff.
"almost every STG developer is dead" is a weird topic that I'm not sure I wanna get into. The concerning part is that CAVE, who's supposed to be the face of commercial shmups as we know it, is dead. Where do you even go from that? How well are these ports even doing for CAVE, and shouldn't we be concerned that people are trusting the ports less and less?
Yes, that is alarming.

Seriously, though, this is what I mean by reeling it in a bit. If they port (my favorite) Muchi Pork next and it's flawless, that's cool. If all the bosses are invisible and the game calls me names, that's cool, too.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Bananamatic »

NTSC-J wrote:If they port (my favorite) Muchi Pork next and it's flawless, that's cool. If all the bosses are invisible and the game calls me names, that's cool, too.
would it be still cool if the MMP pcb was over $2000 and the 360 port was garbage?
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Re: DoDonPachi Resurrection - Steam Edition

Post by NTSC-J »

By "cool" I mean I would live. Not that I would be pumping my fists like "fuck yea, this is more like it". Rest assured I would be on the internet within minutes registering my disgust throughout the world.

And even given your nightmare scenario, I personally would be OK because I mainly play it in the arcade and on MAME these days anyway.
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Re: DoDonPachi Resurrection - Steam Edition

Post by G3n3raL86 »

Game is great and stuff, but i do have a (stupid tbh) question: Which game mode posts your score to the online boards, the "play game" or the "score attack" mode?
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Re: DoDonPachi Resurrection - Steam Edition

Post by Despatche »

Score Attack, all CAVE ports with a Score Attack mode are like that. In Score Attack, you can't mess with arcade settings like difficulty, starting lives, extends, and so on. It's a nice gesture, or something.
NTSC-J wrote:If they port (my favorite) Muchi Pork next and it's flawless, that's cool. If all the bosses are invisible and the game calls me names, that's cool, too.
We could use a good game that makes a point to insult you, best we have is Blazing Star and DonPachi.

I'm not really all that concerned with the health of the genre, because there are way too many games. Sometimes I wish the genre would just die already, but we all know the community would not sit down and go through all these games, they would turn tail and run.

And so the community goes on and on about the health of the genre... yet they fetishize one specific developer that's now dead. What bothers me is that the community really has no idea what they want, and they express this through hundreds and hundreds of pages of drivel which drowns out every other thread. I just want a little more respect for things that aren't CAVE. CC had way more hype than BR, that stings too.
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