This is going to become a blood bath.
Spoiler

Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
You have to understand the majority of posters here like sumez are just straight up terrible players who think they went full shmup because they spent 20 hrs getting a 1cc once and don't have a single decent score to their name, Guwange is as deep as it gets and increasingly so as you get better thus most don't get to witness or understand it's complexity.maximo310 wrote:Guwange has weak gameplay?
Exclusive Topic Forecast from Real Pro Gamer™Squire Grooktook wrote:All these controversial picks...
This is going to become a blood bath.
Spoiler
Good
I guess my understanding of "weak gameplay" is a bit different... Going by the OP, I didn't get the impression that he meant games with BAD gameplay, but rather where the gameplay itself does nothing to attract you to the game. Hence fucking MUSHA as an opening example.PowerofElsydeon wrote:Layer Section are you serious dude?R-Type III
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Game Tengoku isn't excelent gameplay-wise but it's not weak at all
Cee wrote:You have to understand the majority of posters here like sumez are just straight up terrible players who think they went full shmup because they spent 20 hrs getting a 1cc once and don't have a single decent score to their name, Guwange is as deep as it gets and increasingly so as you get better thus most don't get to witness or understand it's complexity.maximo310 wrote:Guwange has weak gameplay?
Dragon Blaze, the Gunbird series.AxelMill wrote:gameplay-wise they're all really basic. "Hold A to charge an attack that consumes your power meter" is the deepest thing you can find there.
Space Bomber especially. It's actually pretty surprising how fun and unique that game is.Lyv wrote:Dragon Blaze, the Gunbird series.AxelMill wrote:gameplay-wise they're all really basic. "Hold A to charge an attack that consumes your power meter" is the deepest thing you can find there.
I wish people didn't have this ideology, that scores don't matter unless you are a world record class score player. It's ruining the hobby imho.takes forever to get to a point where you start making scores that actually matter
Have to disagree a little here homey. Dragon Blaze and Zero Gunner 2 play pretty uniquely.AxelMill wrote:"The [Psikyo] game, for there is only one". Very pretty and detailed sprites, maybe some of the best I've personally seen, but gameplay-wise they're all really basic. "Hold A to charge an attack that consumes your power meter" is the deepest thing you can find there.
I know what you're getting at, but I'm not talking about world record score, I'm talking about a huge margin between before and after you build up a high enough combo in each individual game.chempop wrote: I wish people didn't have this ideology, that scores don't matter unless you are a world record class score player. It's ruining the hobby imho.
This is basically true..PuToTyra wrote:A game with strong aesthetics is never forgettable-a game with good gameplay but poor aesthetics tho is worthless
I expected it to be the very first reply, but then assumed people were sticking to Squire's request for the obscure. Personally though I think Final is only guilty of being a weak R-Type game, not a weak game.AxelMill wrote:I'm surprised at the lack of R-Type Final. So I was wrong when I though it was universally loathed, when I read (one of) its topic(s) here, some time ago.
I REGRET NOTHIII*gurgle*BIL wrote:REPENT BULLETMAGNET YOU LOUSY BUM (・`W´・)
Depends on what is "basic gameplay" to you, Psikyo games have traditional controls but they have exciting enough first loops and very demanding second loops, so I'd hardly call them "basic" just because of the control scheme. Isn't the point of shmups to do demanding things with simple controls after all? On the other hand there are games with more gimmicky features but poor overall design, like Sol Divide.AxelMill wrote:"The [Psikyo] game, for there is only one". Very pretty and detailed sprites, maybe some of the best I've personally seen, but gameplay-wise they're all really basic. "Hold A to charge an attack that consumes your power meter" is the deepest thing you can find there. Besides Sol Divide. But that's a different story.
I'm surprised at the lack of R-Type Final. So I was wrong when I though it was universally loathed, when I read (one of) its topic(s) here, some time ago.
Nah. Depends on what you're into, at least.IseeThings wrote:This is basically true..PuToTyra wrote:A game with strong aesthetics is never forgettable-a game with good gameplay but poor aesthetics tho is worthless
Like what? We've talked about every STG and arcade style game to death here, not all of which are particularly attractive. You're bound to be able to find some fans of pretty much anything but the most baron of kusoge here.IseeThings wrote:
then you have games that looked rough around the edges but played beautifully and nobody even talks about them anymore.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aesthetic is not just looks! It's also the music, the charm, the characters, the plot, the style! Everything except actual gameplay and it's mechanicsIseeThings wrote:This is basically true..PuToTyra wrote:A game with strong aesthetics is never forgettable-a game with good gameplay but poor aesthetics tho is worthless
so many games are considered classics just because they looked pretty, but many of them had terrible gameplay or game breaking bugs that people just seem to overlooked. while not a shmup, I'd say Dragon's Lair was the epitome of this; 0 gameplay value, horrible to play in every sense, but 'beautiful' cartoon graphics = classic that still gets revised and released today.
then you have games that looked rough around the edges but played beautifully and nobody even talks about them anymore.
anyway, for the thread I'll nominate battle squadron, people seem to rave about it, I'm assuming based on looks, because it's a horrible game to play, and one of a handful of titles that put me off the genre for a good 10 - 15 years.
I know that. And while a game that's poor in all those departments might be worthless to you, it's certainly not to me. If a game is particularly exciting to me, I have absolutely no problem using my imagination to compensate for aesthetic or story failings. So no, it's not worthless.PuToTyra wrote: Aesthetic is not just looks! It's also the music, the charm, the characters, the plot, the style! Everything except actual gameplay and it's mechanics
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
I think Exceed2nd has good soundtrack. Dunno about the cheesy part....Squire Grooktook wrote: I actually kinda of like eXceed's characters as well. I know, I'm a weeb. 2nd's cheesy yet memorable sass and eclectic soundtrack does more for me than any Touhou, though it's also one of my favorite stg's from a gameplay perspective
Dunno about that, as far as danmaku games are concerned!Squire Grooktook wrote: For example, if I were playing my favorite fighting game at evo grand finals, with all the aesthetics removed and replaced with stick figures...it would still be the hypest gaming moment of my life regardless. Too many emotions and too much excitement boiling over to notice visuals at that point. It's all about the drama between you and your real life opponent.
For me, it's absolutely the case. I play fighters and shmups for very similar reasons: Excitement. If the game is providing me unique and mentally engaging gameplay that simulates a particular fantasy well, then the aesthetic is at most a bonus. One that I can, as said, imagine and complete for myself if its found lacking.PuToTyra wrote: Dunno about that, as far as danmaku games are concerned!
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Steel Empire's alright. Easy, sure.Mortificator wrote:Watch, but don't play...
Söldner-X (archetypal flashy euroshmup)
Ai Cho Aniki (muscle men with an amazing soundtrack)
Steel Empire (Victorian view of space)
Rayxamber III (competes with R-Type on visuals, but on gameplay, hell no)
Sol Divide (Harryhausen shmup)
MileStone oughta be banned from this thread on principle.Oniros wrote:Radirgy.
Yes, that's the point. If the battles were actually what they needed to be, it'd be an awful lot of work on the part of someone who we aren't even sure is good at the genre. Calling it a "visual novel" because it has somewhat easy battles by the standards of this forum is exactly why this thread is just plain insulting.BareKnuckleRoo wrote:Does Undertale count? Great music, its story and graphics are ok I guess, but I've seen it praised for its 'bullet hell' mechanics, but frankly the gameplay's shmup/dodging mechanics (as well as its RPG battle mechanics) are really basic. Some bosses have certain gimmicks, but I think of it as more of a visual novel, rather than a game focused on gameplay.
All of these choices are stellar games for their actual gameplay, except maybe R-Type III due to some specific balance issues.Sumez wrote:R-Type III
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Guwange :3
Parodius series is pretty good gameplay wise (maybe even better than Gradius) but I gotta admit I always play them mostly for the A E S T H E T I C's
Well, that's straight-up false. It's a brutal game, but there's nothing fundamentally broken about it.CIT wrote:[NebulasRay] has a similarly sleek style as Viper Phase 1, but is basically an unplayable mess.
HellSinker is in the top 10 for best gameplay and best aesthetic in the entire genre, so I'm not sure where this is going.Aliquantic wrote:Nominating Hellsinker, if it can clear the "strong aesthetic" hurdle
Summa y'all gotta be trollin'.kane wrote:This many posts, and no Astebreed? What has the world come to...
When will we ever just delete the word "uninspired"? It means absolutely nothing.Vludi wrote:Gekirindan, pretty game with nice music but the gameplay feels uninspired with Compile-ish pace to me.
What makes gameplay good is whether or not it actually works on a basic level. Is the overall level design kinda worthless? Is the scoring broken? There are tons of great picks where one of these two things is true, such as Musha or Akashicverse.Shepardus wrote:Is complexity what makes a shmup's gameplay good though? I like Guwange but it's mostly because I find the bullet cancelling very satisfying.
Yes, it's a bit easy. It also comes together as a game really well and gets really interesting in loop 2. It completely redeems the poor showing that is Musha.Lyv wrote:Dragon Blaze, the Gunbird series.AxelMill wrote:gameplay-wise they're all really basic. "Hold A to charge an attack that consumes your power meter" is the deepest thing you can find there.
Mahou Daisakusen seems to fit the bill; really nice visually speaking, but the gameplay is somewhat basic.
This would be how the genre died. Thanks, 'preciate it.PuToTyra wrote:A game with strong aesthetics is never forgettable-a game with good gameplay but poor aesthetics tho is worthless
Why in God's name do we have this fake nostalgia for the "aesthetic" of the tEoSD trilogy above anything later? We're not even talking gameplay, because the tEoSD trilogy gameplay is exceptional stuff that the later games don't quite match. No, we're talking about aeshetic and about characters.PuToTyra wrote:I play games such as touhou pc-98 to death, while completely avoiding touhou games from th12 onward-even tho their gameplay is more polished, they don't have have the charm of the previous titles and don't even feel like touhou anymore!
Perhaps this is my fault for not titling the thread better and more carefully explaining my thoughts. "personal dislike" is exactly what I meant and what I was hoping for.Despatche wrote:"Weak gameplay" does not mean a few specific memes or dislike, personal or otherwise;
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.