BazookaBen wrote:Dvnrm1 wrote:RetroRGB's article indicated that 240p is something you have to manually enable, and that it's not even available for a lot of games.
RetroRGB is wrong, he basically has it backwards. 240p is default for 99% of 16-bit and 8-bit VC games. It's only after you enter the 480i code that they go to 480i. But that can be reversed again by doing the 240p code (and Nintendo actually doesn't call it 240p, they call it "double strike" or something, since the video lines are displayed on the same line as the previous frame, instead of interlaced).
And I'm guessing you don't have a lot of experience with 15khz CRT's, because the difference between 240p and 480i is obvious on them. On digital flat panel TV's, you're at the mercy of whatever video processor Samsung, Panasonic, LG, etc, decided to use. They can all look totally different, and they definitely don't look like the image given by a CRT.
Sorry to bring this up, but I'm not sure if RetroRGB is wrong. Not saying you are either, it might be something that depends on which Wii model you have or something.
I recently bought a CRT after several years of not owning one and when I hooked up my Wii (with Nintendo-brand component cables), VC games... were disappointing, to say the least. They looked nothing like all the pictures everyone posts on sites like this.
I did some research and learned that you have to manually enable 240p (or 480p) and after doing that, my VC games started look a lot better. I could see scanlines, whereas before everything was kind of blurry, and some of the weird flickering that used to plague (mostly NES) games had been completely eliminated.
I've been under the impression that this is 240p, so I guess the question is: have I been mistaken? What is 240p supposed to like and what is 480i supposed to like on a CRT through component inputs?