Most satisfying bomb

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davyK
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Re: Most satisfying bomb

Post by davyK »

One of the earliest (maybe THE earliest?)

The smart bomb in Defender - when you manage to take out pods AND swarmers and the screen turns to electric soup.
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Crayfish
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Re: Most satisfying bomb

Post by Crayfish »

Gun Frontier - full load bomb.
No contest..
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Re: Most satisfying bomb

Post by Ed Oscuro »

I like those little bombs in Gradius Gaiden that scoot along the terrain in search of Duckers.

It's also quite satisfying to KEEP bombs on your vehicle in Tiger Heli, since it's so easy to have them shot off.

But seriously, nobody mentioned Jellybean?
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Square_Air
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Re: Most satisfying bomb

Post by Square_Air »

Crayfish wrote:Gun Frontier - full load bomb.
No contest..
I also love flying baron's bomb from garegga, it's the only reason I use it over any of the other ships including the secret ships. It's just not quite the same in Batrider. *sigh* :cry:
Ed Oscuro wrote:It's also quite satisfying to KEEP bombs on your vehicle in Tiger Heli, since it's so easy to have them shot off.
Very true, but it just may be even more satisfying to take a hammer to Tiger Heli. The jury is still out on this one.
Squire Grooktook wrote:-Dangun also has some nice bomb effects. Too bad you're penalized for using them ever.
Is the penalty really that bad? As you can only carry 4 and get the 100k bonus for those 4 at the end of the game I would have assumed you're much better off throwing all of your extra bombs at difficult sections and using them to save the all mighty disco-chain that makes the difference between trash and a world record. Most runs I see the players throw out their extra bombs like candy on Halloween; is there some kind of bonus i'm missing? I think it might causes a few less disco-men to spawn, but I can't really find an incentive to no-bomb. I'm currently playing a lot of Dangun and am interested in some feedback on this.
Last edited by Square_Air on Fri Sep 09, 2016 1:02 am, edited 1 time in total.
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Shepardus
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Re: Most satisfying bomb

Post by Shepardus »

No mention of the blue bell super bomb in the Parodius games? It's not the most original bomb out there but it's big and flashy (it even turns the foreground black from the flash as it expands) the way it expands is very satisfying, especially in a Gradius-like game where it's uncommon to have "bombs" in this sense (and not the "missiles" that are also sometimes called "bombs").
Last edited by Shepardus on Fri Sep 09, 2016 1:02 am, edited 1 time in total.
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BIL
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Re: Most satisfying bomb

Post by BIL »

I do love those, haha. And really, any monster explosion that's similarly "Here's my pixels, bitches! Eat 'em! FUCK!" Embellished right it can have a formidable sense of magnitude, as with Paro's "flash blind" effect. Non-shump, and indeed non-bomb, but AS Valken's space colony engines demolition is another favourite:

Animated GIF "BIG METAL FIST/WHITE-HOT EXHAUST" :O
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Gun Frontier's max BOMBA is earthily brutal, yet with an almost surreal delivery. Even preceding the juddering bombardment, the *shing* and rippling visual distortion make it feel like you're about to categorically jackhammer-skullfuck not merely enemy vehicles but the fabric of reality itself. And then everything explodes in a proto-Gareggan bacchanal of burning metal confetti.
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Re: Most satisfying bomb

Post by Erppo »

Square_Air wrote:Is the penalty really that bad? As you can only carry 4 and get the 100k bonus for those 4 at the end of the game I would have assumed you're much better off throwing all of your extra bombs at difficult sections and using them to save the all mighty disco-chain that makes the difference between trash and a world record. Most runs I see the players throw out their extra bombs like candy on Halloween; is there some kind of bonus i'm missing? I think it might causes a few less disco-men to spawn, but I can't really find an incentive to no-bomb. I'm currently playing a lot of Dangun and am interested in some feedback on this.
The bomb penalty is very minor, use them as much as you want. You lose nothing but the dudes from the enemies you bomb and what little you would get from picking up excess items.
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Squire Grooktook
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Re: Most satisfying bomb

Post by Squire Grooktook »

Yeah my mistake, I was mis-remembering/thinking of other usual Cave bullshit. You aren't penalized much for it, though you aren't rewarded either. Which is a shame in its own right, but not as bad as typical Cave "thou shalt not bomb" philosophy.
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Square_Air
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Re: Most satisfying bomb

Post by Square_Air »

Squire Grooktook wrote:Yeah my mistake, I was mis-remembering/thinking of other usual Cave bullshit. You aren't penalized much for it, though you aren't rewarded either. Which is a shame in its own right, but not as bad as typical Cave "thou shalt not bomb" philosophy.
Mushi doesn't really reward you much for not bombing, and even though the DDP series is pretty anti-bomb at least you have a means of lowering rank without dying, and in SDOJ a lower rank can sometimes be beneficial for scoring (I think for bigger cancels? I don't really know SDOJ well).
Last edited by Square_Air on Sat Sep 10, 2016 6:52 am, edited 1 time in total.
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Squire Grooktook
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Re: Most satisfying bomb

Post by Squire Grooktook »

Mushi punishes you're scoring for using them by dropping gem count. At least in Futari.

Good for survival, definitely. But they're generally excluded from "high level play" which is something I dislike. There are exceptions throughout their library, of course.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Bananamatic
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Re: Most satisfying bomb

Post by Bananamatic »

you lose only about 800 counter in ultra when you bomb
unless the bomb makes you miss several cancels it doesn't have a huge impact on the score
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Re: Most satisfying bomb

Post by Zaarock »

Reminder to play Ibara for your bombing fix Image
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Squire Grooktook
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Re: Most satisfying bomb

Post by Squire Grooktook »

Bananamatic wrote:you lose only about 800 counter in ultra when you bomb
unless the bomb makes you miss several cancels it doesn't have a huge impact on the score
I imagine it would be moderately impactful on original though. Which is the only mode I really like. Not exactly a killer, but in theory still meant to dissuade you from using them.
Last edited by Squire Grooktook on Sat Sep 10, 2016 7:12 am, edited 1 time in total.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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Square_Air
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Re: Most satisfying bomb

Post by Square_Air »

Zaarock wrote:Reminder to play Ibara for your bombing fix Image
Yeah, Yagawa is like the Michael Bay of STG design. You could walk up to him for his professional opinion on your 10 second prototype game where all you do is fly a ship straight into a million pounds of TNT only to die in the explosion (which would reduce rank of course) to which he would shed a tear and give you the response "it's perfect. There's nothing I can teach you".
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Despatche
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Re: Most satisfying bomb

Post by Despatche »

So basically Every Extend?
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monouchi
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Re: Most satisfying bomb

Post by monouchi »

Crayfish wrote:Gun Frontier - full load bomb.
No contest..
That bomb is poetry.
From the first icing sound to the inferno of the final blast including the total wavy disruption quake of the whole playing field.
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gs68
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Re: Most satisfying bomb

Post by gs68 »

Thirding 19XX. A few seconds of patience rewardeed by the entire screen going "boom boom boom boom boom!!".
Squire Grooktook wrote:Mushi punishes you're scoring for using them by dropping gem count. At least in Futari.

Good for survival, definitely. But they're generally excluded from "high level play" which is something I dislike. There are exceptions throughout their library, of course.
Vanilla Futari isn't too bad with bomb penalty, but FBL on Maniac and God be like "your life stock or your score: pick one"
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