Fire Lancer - Hot-Blooded Wonder Shooting - DEMO: DEC.25
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emphatic
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Re: Fire Lancer (WIP)
I see. Well, it does look sexy.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Dave_K.
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Re: Fire Lancer (WIP)
Yes it's 240p native out of the pi.
(and when I say native, I mean no scaling required, but there is a conversion from digital RGB (HDMI) to analog RGB).
(and when I say native, I mean no scaling required, but there is a conversion from digital RGB (HDMI) to analog RGB).
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trap15
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Re: Fire Lancer (WIP)
Managed to find and fix the bug in the emu, so I guess there will be videos taken!trap15 wrote:the emulator version running on it is quite old and has some unsightly graphical bugs that look like my own bad programming
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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trap15
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Re: Fire Lancer (WIP)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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emphatic
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Re: Fire Lancer (WIP)
Looks great!
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Squire Grooktook
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Re: Fire Lancer (WIP)
Might I also add that the level design/enemy placement looks tight.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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trap15
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Re: Fire Lancer (WIP)
Was doing work on some menu stuff anyways, so I went ahead and split out my debug menu into a proper Practice menu and cleaned it up a bunch, so now people can use it without going wtf.


@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Darckonte
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Shepardus
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Re: Fire Lancer (WIP)
wtf is onigiri lvltrap15 wrote:so now people can use it without going wtf.
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trap15
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Re: Fire Lancer (WIP)
You'll figure it out when you play 
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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trap15
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Re: Fire Lancer (WIP)
https://youtu.be/vdwHjG8ygUA
Boss B! This is pretty close to how it'll look and act in the final game. Maybe it's a bit too hard though lol.
Boss B! This is pretty close to how it'll look and act in the final game. Maybe it's a bit too hard though lol.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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mice
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Re: Fire Lancer (WIP)
Just awesome! Love the end of stage tune, got some rush'n attack vibes.
And that 1up sample is just marvelous.
And that 1up sample is just marvelous.
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emphatic
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Fire Lancer (WIP)
That's one mean dude.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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trap15
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Re: Fire Lancer (WIP)
https://youtu.be/JkuYzfQTbmU
I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.
I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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pixeljunkie
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Re: Fire Lancer (WIP)
Super rad, love these update videos.trap15 wrote:https://youtu.be/JkuYzfQTbmU
I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.

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trap15
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Re: Fire Lancer (WIP)
Redid my Windows "port" (it's obscenely bare, not something to play on), so I slapped in my JVS code and presto, Fire Lancer on Taito Type X2!

(yes, yes, I know it's not rotated; deal with it)
Need to figure out what to do with all the extra screen space (this is the biggest zoom possible that's still an integer scale and doesn't cut off at all), and need to do something about music (I easily ported the sound effect engine over, but music is very different), but it's very playable. There's a few bugs from the port, due to different integer size, but those shouldn't be too bad to fix.
Tested it working on the Capcom JVS I/O and my CyberLead, should probably work on any JVS setup.

(yes, yes, I know it's not rotated; deal with it)
Need to figure out what to do with all the extra screen space (this is the biggest zoom possible that's still an integer scale and doesn't cut off at all), and need to do something about music (I easily ported the sound effect engine over, but music is very different), but it's very playable. There's a few bugs from the port, due to different integer size, but those shouldn't be too bad to fix.
Tested it working on the Capcom JVS I/O and my CyberLead, should probably work on any JVS setup.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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emphatic
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Re: Fire Lancer (WIP)
That's badass.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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ptoing
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Re: Fire Lancer (WIP)
Some mockups for the Trial Mode selection screen.


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Yohanov
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Re: Fire Lancer (WIP)
So did I understood right that your plan is to release the ROM for free once completed?
Pretty swell for such a professional looking game. Might be too hard to produce new cartridges anyways I guess.
Pretty swell for such a professional looking game. Might be too hard to produce new cartridges anyways I guess.
Last edited by Yohanov on Thu Feb 02, 2017 7:45 am, edited 1 time in total.
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trap15
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Re: Fire Lancer (WIP)
Demo will be a free ROM for WonderWitch and flash carts, final release will be packaged cart only.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Yohanov
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Re: Fire Lancer (WIP)
Nice, I knew that couldn't be right! I look forward to ordering the full cartridge.
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RGB
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Re: Fire Lancer (WIP)
I love the arts and mechanics you've shown so far, will definitely want a cart. Now, why didn't I buy a SwanCrystal when it was cheap 
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trap15
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Re: Fire Lancer (WIP)
https://youtu.be/F7Q6yr25Mos
Finally got around to implementing the Trial menu, so that feature is mostly complete now. Took a long video of going through some of it. Lots of difficulty tweaking ahead
Finally got around to implementing the Trial menu, so that feature is mostly complete now. Took a long video of going through some of it. Lots of difficulty tweaking ahead
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Cristian_CL
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Re: Fire Lancer (WIP)
Looks pretty cool, I wish you consider releasing this for PC too.
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tiaoferreira
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Re: Fire Lancer - Hot-Blooded Wonder Shooting
Trap15, I shared your project at this link: https://www.facebook.com/groups/flipera ... 345502330/
https://www.facebook.com/tasbpan/posts/1761785640729628
Hope you enjoy!
https://www.facebook.com/tasbpan/posts/1761785640729628
Hope you enjoy!
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pixeljunkie
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trap15
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Re: Fire Lancer - Hot-Blooded Wonder Shooting
Haven't been feeling it lately and ptoing has been busy, so not much in the past month or so. Not abandoned, just needs some cool-off since I've worked on it nearly every day for 2 years now 
Some time away can give me some useful new perspective too.
Some time away can give me some useful new perspective too.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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pixeljunkie
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Re: Fire Lancer - Hot-Blooded Wonder Shooting
Cool, was just curious. Thx for the update!trap15 wrote:Haven't been feeling it lately and ptoing has been busy, so not much in the past month or so. Not abandoned, just needs some cool-off since I've worked on it nearly every day for 2 years now
Some time away can give me some useful new perspective too.

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ptoing
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Re: Fire Lancer - Hot-Blooded Wonder Shooting
I will have more time again to work on this come July. I have to make new art for boss C among other things, which I am sure will reactivate trap into pattern creation mode and more 
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pixeljunkie
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Re: Fire Lancer - Hot-Blooded Wonder Shooting
yesssssssptoing wrote:I will have more time again to work on this come July. I have to make new art for boss C among other things, which I am sure will reactivate trap into pattern creation mode and more


