
Steam vs MAME
Steam vs MAME
Hello. I was wondering recently when I saw Raiden 4 on Steam and Raiden Legacy. Legacy had mixed opinions about it, so I thought I would ask. For you all it's better to buy a port on Steam or get a Mame original? I would go for Mame, but if Steam port is 99%-100% ideal than it suits me 

Re: Steam vs MAME
Raiden IV doesn't work in MAME, and probably won't for a while.
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Steam vs MAME
But I'm saying about games that work like all previous Raiden games (not 3 & 4). Let's say R-type or Gradius. Stuff like that
Re: Steam vs MAME
Raiden, Raiden II and Raiden DX work nicely for MAME right now.siemien wrote:But I'm saying about games that work like all previous Raiden games (not 3 & 4). Let's say R-type or Gradius. Stuff like that
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Steam vs MAME
I would go with MAME. As a general rule, publisher backed emulator releases are usually pretty mediocre. That's certainly true for the Raiden games.
As for Raiden IV, I would buy a DRM free version from GoG rather than a DRM locked one from Steam.
As for Raiden IV, I would buy a DRM free version from GoG rather than a DRM locked one from Steam.
Re: Steam vs MAME
I would go for mame, but if some games are not working than Steam for sure;)
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copy-paster
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Re: Steam vs MAME
1. Buy it.
2. Then play on whichever you find better.
3. Provide feedback/reviews.
Objectively the truer/better like arcade versions tend to be mame + you can more easily apply screen/scaling filters to suit your personal taste.
Which is best for you may depend; for myself convenience means steam is often best. But you have all kinds of options
gog / console ports / emulation etc. .. Just make sure you buy it somewhere.
You're not going to be wasting much time and this is the only way to support and encourage further shmup development/ports.
2. Then play on whichever you find better.
3. Provide feedback/reviews.
Objectively the truer/better like arcade versions tend to be mame + you can more easily apply screen/scaling filters to suit your personal taste.
Which is best for you may depend; for myself convenience means steam is often best. But you have all kinds of options

You're not going to be wasting much time and this is the only way to support and encourage further shmup development/ports.
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Bananamatic
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Re: Steam vs MAME
mushi steam is shitcopy-paster wrote:Someone should compare Mushihimesama Steam vs MAME.
mushi mame is unplayable
i'm more curious if mushi 360 is just as bad
with how fucking awful cave's ports are you are better off just waiting for good emulation and not giving them anythingYou're not going to be wasting much time and this is the only way to support and encourage further shmup development/ports.
i'm pretty sure we get good deathsmiles emulation before they fix the slowdown on steam too
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WelshMegalodon
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Re: Steam vs MAME
Agreed on both counts. Emulator releases generally seem to be aimed at people not in the know and I'm always hearing complaints about poor sound emulation in releases like Sonic's Ultimate Genesis Collection.ZellSF wrote:I would go with MAME. As a general rule, publisher backed emulator releases are usually pretty mediocre. That's certainly true for the Raiden games.
As for Raiden IV, I would buy a DRM free version from GoG rather than a DRM locked one from Steam.
Also, support GOG. Games like Dark Sun and Betrayal at Krondor at ridiculously low prices are hard to top (at least legally).
This is probably true, but I'm also curious as to how Mushihime-sama is unplayable in MAME. The fact that it can run on my underpowered laptop most likely betrays some deficiency in the emulation...Bananamatic wrote: mushi steam is shit
mushi mame is unplayable
i'm more curious if mushi 360 is just as bad
with how fucking awful cave's ports are you are better off just waiting for good emulation and not giving them anythingYou're not going to be wasting much time and this is the only way to support and encourage further shmup development/ports.
i'm pretty sure we get good deathsmiles emulation before they fix the slowdown on steam too
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Re: Steam vs MAME
I played mushi on mame. The original of course and it's not 100% constant frames. Some drops are huge... I have an old AMD x2 4200+, 4gb ram and 8600gt. Still not enough for mushi
Re: Steam vs MAME
The performance is garbage, the slowdown is entirely incorrect, and the input lag is atrocious. Not sure how that's very playable.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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WelshMegalodon
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Re: Steam vs MAME
Ah. I figured as much.trap15 wrote:...the slowdown is entirely incorrect, and the input lag is atrocious.
Someone should let the MAME devs know...
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Re: Steam vs MAME
They already know, a few of them visit here. It's not trivial to fix.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Bananamatic
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Re: Steam vs MAME
input lag, like every cave port except for futari I've playedBlinge wrote:Mushi works fine for me Banana. For the sake of newbs, can you specify why it's shit? Because it's not accurate to arcade slowdown?
play futari first, set the lag to 0, then set it to 2 and see if you can feel a difference
then play dfk and mushi on steam and see if it's more like 0 or 2
then play sdoj and throw up because it's even worse
2 (PCB) already affects the gameplay and is worse than pretty much every doujin shmup out there, if 5pb wasn't the one porting futari it would probably be the default and only option
sdoj is a special case as it's even worse somehow
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Re: Steam vs MAME
Raiden III and Raiden IV don't work in MAME but they've been playable on PC for several years via the Taito Type X loader being hacked.
The Cave SH3 games work in MAME but the hardware slowdown doesn't yet work properly enough for most to consider it to be playable.
The Cave SH3 games work in MAME but the hardware slowdown doesn't yet work properly enough for most to consider it to be playable.
Re: Steam vs MAME
Emulation is simply more accurate and featureful than PC ports almost a full 100% of the time. I like to support ports when publishers try though--Cyberfront used to do some quality arcade-to-PC porter for instance, it's a real shame they died.
One interesting thing about the Raiden Legacy collection is that DotEmu may have violated MAME's license in using some code from the project back when it used a strictly non-commercial license. It only contains the Raiden games that were emulated by MAME at the time--Raiden II and DX finally got their encryption cracked/had their chips fully dumped not long afterwards. Arcade anthology/compilation developers often take "inspiration" from MAME code in fact since the publishers tend to be extremely stingy with helping the developer (which is usually outsourced) port the games or often have lost the original source code entirely.
I am ever hopeful for the day when publishers knock some sense into themselves and begin selling literal ROM licenses to people. Then we can finally stop this silly charade of wasting effort and resources attempting in a port the almost insurmountable task of beating long-standing emulators at what they do best. In my eyes the potential of such an unrestrictive ROM license is worth more than any simple port in spite of the work put into it. If they would just give people the freedom to do what they want with a ROM I guarantee there's a sizable market of people who will pay good money for it. In the mean time, at the very least try not to support DRM-locked trash like CAVE's Steam releases.
One interesting thing about the Raiden Legacy collection is that DotEmu may have violated MAME's license in using some code from the project back when it used a strictly non-commercial license. It only contains the Raiden games that were emulated by MAME at the time--Raiden II and DX finally got their encryption cracked/had their chips fully dumped not long afterwards. Arcade anthology/compilation developers often take "inspiration" from MAME code in fact since the publishers tend to be extremely stingy with helping the developer (which is usually outsourced) port the games or often have lost the original source code entirely.
I am ever hopeful for the day when publishers knock some sense into themselves and begin selling literal ROM licenses to people. Then we can finally stop this silly charade of wasting effort and resources attempting in a port the almost insurmountable task of beating long-standing emulators at what they do best. In my eyes the potential of such an unrestrictive ROM license is worth more than any simple port in spite of the work put into it. If they would just give people the freedom to do what they want with a ROM I guarantee there's a sizable market of people who will pay good money for it. In the mean time, at the very least try not to support DRM-locked trash like CAVE's Steam releases.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
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WelshMegalodon
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Re: Steam vs MAME
I thought they could at least change the driver status from 'Good' to 'Imperfect' since most people aren't likely to have encountered the actual hardware.trap15 wrote:They already know, a few of them visit here. It's not trivial to fix.
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Re: Steam vs MAME
That would be the sensible thing to do, but the MAME devs aren't exactly known for making sensible choices.
While we're on the topic of MAME accuracy, someone let the dev team know that the default extend settings for Parodius Da! are incorrect (or at least they're different from all the PCB gameplay videos I've seen) and the music plays slightly too slow.
While we're on the topic of MAME accuracy, someone let the dev team know that the default extend settings for Parodius Da! are incorrect (or at least they're different from all the PCB gameplay videos I've seen) and the music plays slightly too slow.
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WelshMegalodon
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Re: Steam vs MAME
Wow, not even MAME can get Parodius Da! right.
I wonder if they ever fixed the speed issue in Street Fighter II': Hyper Fighting.
I wonder if they ever fixed the speed issue in Street Fighter II': Hyper Fighting.
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Re: Steam vs MAME
Haha damn, my poor gamer cred - I never noticed.Bananamatic wrote:input lag, like every cave port except for futari I've playedBlinge wrote:Mushi works fine for me Banana. For the sake of newbs, can you specify why it's shit? Because it's not accurate to arcade slowdown?
play futari first, set the lag to 0, then set it to 2 and see if you can feel a difference
then play dfk and mushi on steam and see if it's more like 0 or 2
I don't own futari so i can't do your test.
Re: Steam vs MAME
Even some early games like Galaga still have a warning that the emulation isn't 100% when booted up (not sure how the Namco Museum or other different versions fare compared to the AC game, though).
Re: Steam vs MAME
The Galaga issue is so minor as to have recently been brought up in a discussion on possibly re-categorizing imperfection levels. Basically, the starfield generator for Galaga runs at a much higher resolution than the game, and it's not quite being handled correctly. You'd have to really look closely at it to notice, though.BrianC wrote:Even some early games like Galaga still have a warning that the emulation isn't 100% when booted up (not sure how the Namco Museum or other different versions fare compared to the AC game, though).
SF2 Hyper Fighting is, IIRC, due to wait states not being implemented correctly and isn't easy to fix.
Cave stuff is HIGHLY unlikely to get fixed while Cave's putting out official PC ports (and it seems unlikely further Cave stuff will be dumped right now as well), and it's also an extremely difficult task to get the slowdown right as it's increasingly clear that not even Cave really understands the limitations of their hardware.
Re: Steam vs MAME
CAVE can't get the slowdown right either because it's not entirely GPU-based slowdown. If that was it, it'd be fairly easy to do. But it's a combination of GPU and CPU slowdown, the latter of which is very hard to simulate in a port. And MAME doesn't perform correct CPU stalls (and I believe the clock rate is also far too high), so the performance is going to be far higher than the real hardware.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: Steam vs MAME
What are the settings supposed to be on Parodius?
Re: Steam vs MAME
30k/100k extends as opposed to 20k/80k extends, going by this and this video. Don't know if anything else should be different but doubt it. It doesn't really make a difference since with either setting you'll easily reach both extends if you get anywhere with the game.Chaos Phoenixma wrote:What are the settings supposed to be on Parodius?
Thanks, didn't know about that.kane wrote:You (and everybody else) should submit a bug report to http://mametesters.org/ when you discover stuff like that. The devs address those minor issues very quickly once they know, the fix would probably roll out with the next MAME release.Shepardus wrote: While we're on the topic of MAME accuracy, someone let the dev team know that the default extend settings for Parodius Da! are incorrect (or at least they're different from all the PCB gameplay videos I've seen) and the music plays slightly too slow.
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OmegaFlareX
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Re: Steam vs MAME
Steam Raiden 4 is fine, you should definitely get that.siemien wrote:Hello. I was wondering recently when I saw Raiden 4 on Steam and Raiden Legacy. Legacy had mixed opinions about it, so I thought I would ask. For you all it's better to buy a port on Steam or get a Mame original? I would go for Mame, but if Steam port is 99%-100% ideal than it suits me
I bought DotEmu's Raiden Legacy when it first came out years ago (non-steam) and it was atrocious. Enough to make me swear them off forever. I can't comment on the Steam release, but I imagine it's the same. I can only hope someone someday buys the license out from DotEmu and ports over the Aces collection.
I don't have a problem with these, but the emulation has to be at least on par with the good popular emulators. Raiden Legacy (and from what I've heard, all their Neo Geo ports) is unfortunately not.MathU wrote:I am ever hopeful for the day when publishers knock some sense into themselves and begin selling literal ROM licenses to people.
Re: Steam vs MAME
I agree, but I bet most people don't care about DRM (or what a ROM is). They want something that "just works", integrates well with the distribution platform (Steam, GOG.com or whatever) and requires the minimal amount of configuration possible.MathU wrote:<stuff>
GOG.com DRM-free stance would seem to indicate that there is still hope, 'though most DOS games do not come with the original disks, but preinstalled I think.