Faenrir wrote:I think you can't use full random generation. For instance, i plan on using it on one level (in the first part) since it is an asteroid field but the 4 other levels have traiditional level design.
It is very hard to make a level compelling with random generation. For your other points, input is very important. It takes what...maybe a day ? to put up a good customization of the controls. Maybe another one to add gamepads/sticks to it ? Just do it, man. Devs not putting this in their game are being lazy.
For the rest, take a look at my own game, it seems to have quite some ideas in common with what you want to do, it seems x)
The random generation I have in mind goes like this.. Main missions will be completely hand made and missions in between will be partially randomly generated (they will be made of multiple hand-made segments). I think thats a good way to do it, what do you think?
As for the input, i already have partial gamepad support (still have to do navigation in menus), but it feels really nice to play with it

Also I already did the rebinding of keys, so you can use any combination of mouse clicks or key presses to control (and yea this took around one day).
Your game does look really good, just voted for it! We do have some ideas in common, bit I do them quite differently
Anyway I got lots of work to do, before I can even show something, but I think its better to ask people who enjoy this kind of games now, so I dont mess things up and then have to do it all over again..