Ibara Announced for PS2!!!

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Neon
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Post by Neon »

Eh, I'm just feeling spiteful. But damned right I'm holier than you. Heathen.
Sprites go to heaven, polys go to hell.
Or am I going to hell? I like a few games that use polygons.
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chtimi-CLA
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Post by chtimi-CLA »

yeah you're going to hell, where you will play pal 50hz 30fps no-tate upscaled-and-filtered ports of pre-rendered mid 90's shmups, through rf on a 15' monitor for eternity.
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Post by Randorama »

Damn, the eternal battle between the graphic bitches and the gameplay whores! Considering Ibara's theme, i pretend that this trivial use of lexicon is proper, though :lol:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by Xexyz »

twe wrote:
Michaelm wrote:Ibara up for preorder at yesasia.com.
For those who haven't preordered it yet.
Well, it's been up for a couple months actually, but under the name "ishoubi". They finally corrected it. For those who already preordered it when it was called "ishoubi" (like me), don't worry. You don't have to cancel it and re-preorder this. They've automatically changed the game's name for your order. :D
This little deal brings up a good point twe. WTF is up with YesAsia's game listings? To me, they have some of the best deals out of all the import sites. I like to buy from them the most, yet have an extremely difficult time doing so, and it's all because of their horrific spelling errors & Engrish. I can never find the shmups I'm looking for on their site because most of them are spelt wrong. ESPGaluda for the longest time was listed as ESPga<b>r</b>uda which made it hard to find. Also, the Psikyo collections don't have their full titles. And Sengoku Ace & Sengoku Blade is listed as Sengoku Ace & Sengoku <b>Braid</b>. Navigating through their site gives me a headache sometimes...
...
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Kiken
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Post by Kiken »

Xexyz wrote:This little deal brings up a good point twe. WTF is up with YesAsia's game listings? To me, they have some of the best deals out of all the import sites. I like to buy from them the most, yet have an extremely difficult time doing so, and it's all because of their horrific spelling errors & Engrish. I can never find the shmups I'm looking for on their site because most of them are spelt wrong. ESPGaluda for the longest time was listed as ESPga<b>r</b>uda which made it hard to find. Also, the Psikyo collections don't have their full titles. And Sengoku Ace & Sengoku Blade is listed as Sengoku Ace & Sengoku <b>Braid</b>. Navigating through their site gives me a headache sometimes...
Just be more general with your search criteria.
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Post by lazydazy »

All right Famitsu review is up
scores are
7/7/6/6

not bad for a Shump?
does anyone remeber what they gave Mushi?? :)
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EOJ
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Post by EOJ »

Mushi and galuda got 6s and 7s iirc. DOJ got 8s and 9s I think.
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doctorx0079
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Post by doctorx0079 »

So will we be able to play this on a US PS2 if we mod it? Is it better to use a swap disk? Is any of that legal??

Sorry for being such a noob. :?
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Texhnolyze
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Post by Texhnolyze »

doctorx0079 wrote:So will we be able to play this on a US PS2 if we mod it? Is it better to use a swap disk? Is any of that legal??

Sorry for being such a noob. :?
Yes, you can play it with a modded US PS2. That's what I'm doing right now with Mushi and other Cave shmups.

Is it legal? According to the RIAA and MPAA even fair use is illegal.
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EOJ
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Post by EOJ »

Taito has updated their Ibara PS2 site with lots of brand new pics.
Here is the main game:

http://www.taito.co.jp/d3/cp/ibara/gamemode1.html

Here's pics of Arrange mode:

http://www.taito.co.jp/d3/cp/ibara/gamemode2.html

They state EXPLICITLY that PS2 arrange is the same as Black Label. So there's no doubt now. See all the x300 multipliers on the screen for proof.

Also, could I be dreaming, or is this game in LOW-RES (a la Galuda/DOJ)?
The pics look more low-res than Mushi PS2 pics ever did.
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Post by lazydazy »

Here are the links to the promotion video for the upcoming PS2 version,

http://www.taito.co.jp/d3/cp/ibara/wm/ibara_pv_a.wmv
http://www.taito.co.jp/d3/cp/ibara/wm/ibara_pv_b.wmv

As seen in the later part of the 2nd video,the arrange mode certainly feels more "cave"! bullet patterns and multipliers showing on screen
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doctorx0079
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Post by doctorx0079 »

lazydazy wrote:Here are the links to the promotion video for the upcoming PS2 version,

http://www.taito.co.jp/d3/cp/ibara/wm/ibara_pv_a.wmv
http://www.taito.co.jp/d3/cp/ibara/wm/ibara_pv_b.wmv

As seen in the later part of the 2nd video,the arrange mode certainly feels more "cave"! bullet patterns and multipliers showing on screen
I think the lady describing the game has a very sexy voice. :D

But why is she speaking gibberish??!?!? :(

:lol:
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ptoing
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Post by ptoing »

I already preordered mine last week. Here is hoping that Taito actually looked at the ports Arika did and perhaps made stuff a bit more like they.

Arrange being Black Label is fucking awesome :D
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BulletMagnet
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Post by BulletMagnet »

I finally submitted and pre-ordered this the other day...first thing (not "game." "Thing") I've ever pre-ordered. The above videos, as far as I could tell, looked good overall: here's hoping it's as good as it's been hyped to be!
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Post by agony »

I tell you, I am horny! I can`t wait to hold this beast in my hands. (I preordered in November)
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Post by SuperPang »

twe wrote:
They state EXPLICITLY that PS2 arrange is the same as Black Label. So there's no doubt now. See all the x300 multipliers on the screen for proof.
Strangely though the Arrange mode vid doesn't show the IBL bomb type select screen and the ranking/weapon select bars are slightly different.
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chtimi-CLA
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Post by chtimi-CLA »

twe wrote: Also, could I be dreaming, or is this game in LOW-RES (a la Galuda/DOJ)?
The pics look more low-res than Mushi PS2 pics ever did.
i think you're dreaming. the small tate screens are too small to be sure and the yoko ones certainly aren't redrawn.
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Post by stratos »

Waaaaaahhhh!!! the flamingoes! the flamingoes!!! I've not played Ibara yet nor seen any videos of farther stages, and I didn't know they were in the game! Garegga will never die!!
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Post by Zweihander »

twe wrote:
zakk wrote:The initial work on DDP:DOJ was _hard_. However, since Galuda ran on the same hardware, that was much less work, so they'd prefer to port games on the DDP:DOJ hardware.

Mushi is new hardware. So they'd have the same hard work to go through for that port. Of course that might have made future ports (ibara/galuda2) easier.

Mihara had mentioned being 'sick' around that time. Something about work-related stress. I think he even went into the hospital for a bit. If his job was already that stressful, the Mushi port was probably out of the question.

So when they turned it down, off to Taito went Cave.
Actually, Cave ported Mushi (and, the upcoming Ibara) to the PS2 themselves. Taito was just the publisher. For proof of this just look at Cave's consumer game page:

http://www.cave.co.jp/gameonline/consumer.html

It says clearly in Japanese that Cave is the developer of the Mushi home port, while Taito is the publisher. If you compare DOJ and Galuda on that page, it states Arika was both the Developer and Publisher of the home ports.

Arika would be the best choice for a Ketsui port, as it's on the DOJ/Galuda hardware, right? I'd think it would be a snap for them, considering they have the dev tools all in place and two games on that hardware behind them. But I doubt it will happen at this point.
Wow... who'd have though Cave would suck that goddamn much at porting one of their own games...

Then again, it's a known fact the PS2 is the hardest current system to develop for, period. Developers have said this.

I still stand by my firm belief that Cave should have either gone with Dreamcast, Xbox, or Gamecube for their ports after Arika stopped porting their games.
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Post by benj »

Zweihander wrote: Wow... who'd have though Cave would suck that goddamn much at porting one of their own games...

Then again, it's a known fact the PS2 is the hardest current system to develop for, period. Developers have said this.

I still stand by my firm belief that Cave should have either gone with Dreamcast, Xbox, or Gamecube for their ports after Arika stopped porting their games.
The XBOX? For a game that gets only released in Japan? Why the hell should they do that? The PS2 has by far the widest userbase in Japan (and elsewhere, for that matter), so porting their games to it makes actually a lot of sense.
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Post by GaijinPunch »

You can't tell what res the game is in from screenshots these days. They're almost always filtered, regardless of resolution. I'm sure ESPGaluda and DOJ pics looked the same prelaunch.
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Post by neorichieb1971 »

Forgive me for asking.. but why is it consoles in this day and age do not support resolutions that are native to arcade hardware?
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by GaijinPunch »

B/c a low res game on an LCD or Plasma will look like absolute and complete shit. A low res game displayed in high res on an LCD or plasma will only look like shit. These are the people most game companies worry about today.
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Post by Metal Gear Okt »

Not to mention that the console market is now many, many times the size of the arcade market, and Sony/MS/Nintendo pay exactly zero attention to the tiny enthusiast corner of that which we inhabit.
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Post by elvis »

neorichieb1971 wrote:Forgive me for asking.. but why is it consoles in this day and age do not support resolutions that are native to arcade hardware?
They do.

Play any PS2 Cave shooter in proper tate mode through RGB out on a RGB monitor and they look great.

The only time they look awful is when you play yoko and use all that horrible filtering.
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Post by Thunder Force »

GaijinPunch wrote:B/c a low res game on an LCD or Plasma will look like absolute and complete shit. A low res game displayed in high res on an LCD or plasma will only look like shit. These are the people most game companies worry about today.
In fact on some LCD monitors (decent models included, not necessarily just crap ones) trying to upscale a low res game via an in-built scaler won't even display an image at all. You may just see an out of frequency/resolution range error message. Manufacturers don't seem to be required to test all their models for support of such old signal modes. The days of low res are numbered...
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Neon
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Post by Neon »

Wow... who'd have though Cave would suck that goddamn much at porting one of their own games...

Then again, it's a known fact the PS2 is the hardest current system to develop for, period. Developers have said this.

I still stand by my firm belief that Cave should have either gone with Dreamcast, Xbox, or Gamecube for their ports after Arika stopped porting their games.
The port doesn't suck, really. Just lacks low res and one of the patterns on the 4th boss is changed.

On Xbox or GC it'd have to be scaled anyways, the systems don't output low res. DOJ or Galuda are better than arcade perfect on ps2, on those systems they'd be worse thanks to being scaled. Could Deadcast have handled them? Most likely, but it's water under the bridge now. The latest ps2 releases are consistently outselling DC ones anyways - if such a comparison can be made considering they're different companies etc. - it'd have been a worse decision for them commercially.
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Post by Zweihander »

Guess quantity overrides quality... tsk tsk.

I wasn't talking specifically about the scaling problems, seeing as I play in TATE 90% of the time. I meant the slowdown and sound bugs, found in both Mushi and Homura. I'm worried Ibara will be another bad port (i.e. Mushi), seeing as it was blackflagged the moment Arika said "do it yourself"...
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Post by TalkingOctopus »

Zweihander wrote:Guess quantity overrides quality... tsk tsk.

I wasn't talking specifically about the scaling problems, seeing as I play in TATE 90% of the time. I meant the slowdown and sound bugs, found in both Mushi and Homura. I'm worried Ibara will be another bad port (i.e. Mushi), seeing as it was blackflagged the moment Arika said "do it yourself"...
What Mushi sound bugs are you referring to? Is it the occasional delayed laggy sound effect? Although I've never played the PCB, it could have similar laggy sound delays. I think that the sound is laggy when the ps2 CPU is 100% utilized, (when there are lots of sprites on the screen).
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Post by ptoing »

GaijinPunch wrote:B/c a low res game on an LCD or Plasma will look like absolute and complete shit. A low res game displayed in high res on an LCD or plasma will only look like shit. These are the people most game companies worry about today.
Depends. I have a 24" widescreen monitor that takes rgb and s-video as well. It upscales very nicely when i play dreamcast via vgabox (the native res is 1920x1200). Then again i love pixels :D
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