iconoclast wrote:Skykid wrote:Well now you're just moving the goalposts. You can't compare smartphones to handheld consoles - smartphones are damaging the ENTIRE console market.
Not really. Handhelds are in direct competition with smartphones - most of the people who bought a DS or PSP have no use for a 3DS or Vita. If they want to play games on the go, they can do that on their phone.
Yes I agree, but you still moved the goalposts because we were discussing the console market. The 3DS has sold 60 million units, the Vita 4 million. I'm aware that smartphones are eating an enormous part of that sector, so compared to previous generations I would concede it's a
relative disappointment. But at the moment it's the only handheld still in the race and turning healthy profit. Objectively I can't consider that a disappointment in business terms: it's a shrinking market, but not a dead market. To own 95% of what's left isn't a bad thing.
So far, the PS4 & Xbox One have sold more than the PS3 & 360 did over the same period of time (and PS2, in the PS4's case). The console market as a whole is down because nobody wants a Wii U. For Sony & Microsoft, it's business as usual.
Agreed, although the console market and software sales are still affected by the amount spent on smartphone gaming on a daily basis. Disposable income is finite no matter which way you slice it. We're all agreed that the Wii U is a colossal failure.
Nintendo banked on two gimmicks that nobody wanted this gen, and they're paying for it.
Again, I disagree with your appraisal of the 3DS. 60 million people and counting "wanted it," and that Amiibo shit that goes with it.
It certainly wasn't an anomaly in being successful.
Hardware/Software sales:
N64: 33m / 225m
GC: 22m / 209m
Wii: 101m / 914m
WiiU: 13m / 84m
One of these is not like the others. Nintendo's back on the decline.
I'm sure if I added GameBoy (in all its iterations), NES, SNES, GameBoy Advance and Nintendo DS (and 3DS!) to this list, it would be slightly more rounded, no?
And you're completely failing to assess the market of the time, which was much smaller when the N64 was released. To make a fair appraisal: the generation prior saw the Mega Drive hit 30 million units sold. That machine is considered a huge success, and Sega's only real success. Following the MD the N64 sold 33 million units to be the second best selling console among six. If you want a
real anomaly, it was the PlayStation. It changed and expanded the market enormously and created a new userbase that it completely owned. You might consider that anomaly to make the N64 a 'failure', but I don't really agree.
Comparing it to three platforms that were DOA & one that failed in every territory outside of Japan (where it outsold the N64) isn't helping your case. I guess the Wii U is sitting pretty against competitors like the Ouya.
That's just a silly comparison. The market today is comprised of a massive potential userbase that the Wii before it completely owned. By that rationale the Wii U can only be a huge failure.
third parties jumped ship to the Playstation & Saturn. This has become the norm with Nintendo consoles
Except with the Wii of course. It wasn't that long ago, you know?
my comment just has to be read in the context of the discussion.
There wasn't any context around it though, it was a standalone statement - but I accept that you were referring to their localisation practices if that's what you say.
Companies like Xseed, Atlus, NIS, Koei-Tecmo, etc have shown that you can still make plenty of money off of weeaboos and dedicated nerds if you play your cards right. Nintendo's still spending money to localize the games, and they're probably spending even more money to censor them. All that's doing is turning off potential customers, they're not gaining anything from it.
Doesn't change anything! The market for Japanese games in the west is considerably smaller than it ever was in the past. In-fact it's very much a niche. My assertion that the censorship of shitty idol game X is a business decision through and through stands: Nintendo has a very different company image to the likes of MS and Sony, they're not interested in bringing GG heat (which is what I believe to be the reason). As I mentioned, the Alison Rapp scandal had them under fire in the media because they sacked her - and they were good enough to her not to mention why and just take the heat. These kind of censorship practices are definitely a byproduct of that. When it no longer has any potential financial ramifications, they (and all the other companies censoring similarly) will just stop bothering - those kind of artistic changes cost time and money.