DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Thread

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Durandal
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DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Thread

Post by Durandal »

Developed by FPS legends id Software (disclaimer: none of the original developers who worked on Doom 1, 2 or 3 are working on this game), the legendary granddaddy of first-person shooters is coming back bigger, more brutal, and more awesome than ever!
[CUE HEAVY INDUSTRIAL NOISE REMIX OF "AT DOOM'S GATE"]

Image

Do you love walking up to moving things and killing them with one button press while an animation plays which leaves you vulnerable to enemy attacks? Do you hate all those dazzling colors on a screen and being able to tell one enemy apart from the other at a quick glance, and would rather just that everything has the same color palette like a bad Build engine game? Do you love heavy metal mixed with grating industrial noise? Do you love Brutal Doom? Do you love oversized weapon viewmodels? Do you have trouble forming your own opinions and would rather follow the herd or what the journalists say? Do you want to be as pro and feel awesome as those Quake elitists, even though you are not nearly as skilled? Are those old games just too fast and unplayable with a controller? Did you like Wolfenstein: The New Order? Do you have sixty bucks to spare, and are too lazy to figure out how to load a WAD? Do you love shiny graphics and BRUTAL animations? Do you have trouble handling more than a dozen enemies in an area larger than a hallway? Do you want to know what it felt like to play an old-school FPS? Do you like taking a shit in the faces of those damn nerds with nostalgia?
Then you should get DOOM!

The singleplayer includes exciting new features to the DOOM formula such as double-jumping, (disclaimer: you cannot change direction mid-air with the second jump) piñata enemies which drop health/ammo because item placement is for schmucks, Glory Kills (press a button near an enemy and watch Doomguy tear him apart! So cool!) and...... uh.....
The multiplayer was outsourced to Certain Affinity, a respected developer who has worked on many FPS multiplayer modes such as Call of Duty: Ghosts and Halo 4, in order to make the multiplayer really feel like an old-school shooter such as Quake and Unreal Tournament! We haven't played those games aside from maybe an hour or two on Quake Live, but then who did?
It includes old-school elements such as RPG progression, loadouts, challenges, and health packs and armor, so old-school!
Also new are Hack Modules! Normally, a Quake pro needs to have absolute awareness of the map, item spawns and his enemy's whereabouts, sort of like a 'court vision'. But since you probably might've never played Quake, we have added these as a third wheel because we respect your intelligence. Hack Modules include such abilities like seeing the spawn timers on items, seeing the position of your killer when you die, and spawning with +8 armor. Just like the Quake pros! Normally, one should eventually stop using a third wheel, but we have decided to treat these Hack Modules as upgrades anyways.
Because moving around the map to find a better weapon when you spawn with just a measly machinegun is just too damn inconvenient, each player can now spawn with two weapons! You cannot change those weapons until you die, and you cannot pick up weapons from fallen players either. Who cares about predicting your enemy's routes in a 1v1 match? Now you can just spawn with a rocket launcher, camp around any spot which spawns rocket launcher ammo, and kill people! Or you can just walk into a choke point, kill as many as you can until you die, and try again! With loadouts, we are discouraging people from moving around the map, just like any good old-school arena shooter, because spawning with a machinegun is just too inconvenient anyways.
Despite running on the idTech engine, advanced techniques such as rocketjumping and strafejumping aren't available, instead everyone moves at the same speed. We thought having a skill ceiling which is too high would discourage newer players. Just focus on shooting instead of movement! Again, for the TF2 Scout mains, you can't change direction mid-air with the double-jump.

We are trying our ABSOLUTE BEST to appeal to both the veteran audiences and newer, more lucrative console gamer audiences despite Doom having an incredibly active modding community we have in no way tried cooperating with.
Are there people still complaining about how not good DOOM is on your forum? Don't worry, we here at Bethesda have an expert team of shills who have years of experience creating a division in communities, like we did with Star Trek, Fallout, Arkane, and Wolfenstein. After a month or two, all of you will believe that the only people who could hate a great game such as DOOM are just nasty Quake fanboys.

/passiveaggressiveness
Xyga wrote:
chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by BIL »

Durandal wrote:Do you love Brutal Doom?
Yes :oops: :cool:

(I also write DOOM fanfiction Image)
Spoiler
"HERES ONE FOR YOUR MOTHER" said General Norman "BULLER MAN" Blajowsky, shoving his muscly middle finger at Imp's (who could not run away because BULLER MAN had blown away both of his feet and was now pointing his gun at him) screaming face. "OH GOD NOOOOOOOOOOOOO" mumbled Imp but it was far too late for now, because everybody knew Imp had viscously killed BULLER MAN's best friend Major Louie "BIGTYME" Dolcepueblo in a cold blooded battle on Marsbase and nothing was going to stop this much-needed beatdown couretesy of BULLER MAN's suped-up plasma rifle. "BOOOOOOOM" went BULLER MAN's massive super shot gun like a big metal cannon. "BOOOOOM" went the hard walls but it was only an echo as guts sprayed massively. As BULLER MAN kicked Imp's head incredibly hard like a meaty baseball flying into the distant he wondered Is there a hell for zombies Louie?! and just prayed Imp was now in it!!! Suddenly BULLER MAN said "SON OF A BITCH" because HELL KILLER was about to attack... but first he was gonna RIP AND TEAR PINKIES GUTS!!! ~A True Story Adapted For HTML By BIL © 2012 steal it and ill sue
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Post by MOSQUITO FIGHTER »

It's like Quake 3 Arena lite. Diet Quake 3.
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by Cuilan »

The beta was a rather interesting mix between old-school arena FPS games and more modern ones. The most basic description I can think of would be as some sort of mix between UT99 and Halo 4/5. In spite of this, it manages to stand apart from both its predecessors and its contemporaries. It's really nothing like CoD, at least not the MP portion. The MP in the beta was kind of fun, but it wasn't fun enough to make me want to buy the game, at least not at full price. I think I'd gladly pay $20 just for the MP portion.
:lol:
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Post by Opus131 »

I'm not even going to touch this with a 10 foot pole. Everything about it is dreadful.
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Post by ZellSF »

I really really really want to be wrong about this game, but... it looks terrible.
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Post by cave hermit »

I don't think it's as terrible as people are making it out to be... But the problem is it doesn't seem to stand out that much. It's competent, but there's not really any particular reason to play this over any other FPS multiplayer.
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Post by broken harbour »

I love how most of the internet hasn't played it, and yet is dismissing it as garbage with no experience to back it up.

Everyone needs to chill out, not every single new game is the worst thing ever.
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by Durandal »

broken harbour wrote:I love how most of the internet hasn't played it, and yet is dismissing it as garbage with no experience to back it up
aside from an open beta which took place one month before the official release of the game
Everyone needs to chill out, not every single new game is the worst thing ever.
the average quality of videogames certainly isn't increasing
Xyga wrote:
chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.
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Post by Opus131 »

broken harbour wrote:Everyone needs to chill out, not every single new game is the worst thing ever.
Just about most of them.
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Post by broken harbour »

Eh, whatever, if people want the original Doom, go onto GOG.com and play the original Doom.

If people want another Quake 3, that game is still played, there's still people to frag out there.
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by ZellSF »

broken harbour wrote:I love how most of the internet hasn't played it, and yet is dismissing it as garbage with no experience to back it up.

Everyone needs to chill out, not every single new game is the worst thing ever.
It's not like there's gameplay footage out we can judge or anything :roll:

No let's just put down 60$ before thinking too carefully about.
broken harbour wrote:Eh, whatever, if people want the original Doom, go onto GOG.com and play the original Doom.

If people want another Quake 3, that game is still played, there's still people to frag out there.
It is being sold as a Doom game, it gets criticised as a Doom game.

You can't just wave away criticism about this not being Doom because it's hurting Bethesda's ability to sell it when their main selling point is that it's Doom.
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Post by broken harbour »

ZellSF wrote: You can't just wave away criticism about this not being Doom because it's hurting Bethesda's ability to sell it when their main selling point is that it's Doom.

That line of reasoning makes me laugh.

"All new games are the same!!! BOOO"

*5 seconds later...

"They messed with the game, its different than the last one from 20 years ago... BOOO!!!"


Disclaimer... I have not played it so I can't judge, it is quite possible it sucks, but I don't know. You can't just judge every game by a couple minutes of footage on youtube.
(Then again I really like Destiny, so what the hell do I know?)
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Post by MOSQUITO FIGHTER »

No rocket jumping. :cry:
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Post by BIL »

IDGAF about this game, but I do hope it causes further (and totally not manufactured) social justice chimpouts like the one reported here. Because you know, think of all the people being chainsawed in half. You don't even get to know them and their lived experiences as transdemonic Nabiskosexual wheatkins who didn't need no stimpacks. Chainsaw straight through the sternum, a tragedy we all thought we'd left behind in the pre-Islamic medieval horrors of the 1990s.

Anticipating similar fun from the new Game of Thrones season. Image
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Post by TransatlanticFoe »

The executions look like the sort of drawn out animations that can ruin your game as per the likes of Space Marine and takedowns in Deus Ex: HR.

Wolfenstein: The New Order showed a strong single player is still possible so maybe this can work out for Doom? I still love a good vanilla Doom nightmare run. Nothing since has balanced tension with action quite as well. You think you're safe then HISS and a cacodemon drops down in front of you!
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Post by Mischief Maker »

broken harbour wrote:That line of reasoning makes me laugh.

"All new games are the same!!! BOOO"

*5 seconds later...

"They messed with the game, its different than the last one from 20 years ago... BOOO!!!"
Your point is flawed. All new games are the same because they stick with the same crappy formula. An older game that was different and arguably better has been ported into the crappy new game formula.

Is it too much to ask for a game that plays like DOOM and looks good, too?
Two working class dudes, one black one white, just baked a tray of ten cookies together.

An oligarch walks in and grabs nine cookies for himself.

Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by Durandal »

broken harbour wrote:
ZellSF wrote: You can't just wave away criticism about this not being Doom because it's hurting Bethesda's ability to sell it when their main selling point is that it's Doom.

That line of reasoning makes me laugh.

"All new games are the same!!! BOOO"

*5 seconds later...

"They messed with the game, its different than the last one from 20 years ago... BOOO!!!"
There's nothing stopping Bethesda from improving the Doom formula, but as you can see in the OP, improvement is not Bethesda's main goal here. When you call a game DODONPACHI, you expect chaining, lots of bullets, and hidden medals. Not an Euroshmup. If Bethesda makes a game which plays like Halo with no health regen and a lot of gore, then they probably shouldn't call it Doom or Cooking Mama, since that's not what people expect from the names, and walk away disappointed when they find out when it doesn't play like Doom in the slightest. But hey, brand recognition sells! They could have called it Doom 4, but numbers confuse people, and this way everyone finds nuDoom instead of the original when they google 'doom'.

There's only so much you can change about a game before it loses the identity of the franchise it's a part of. It's not like a 3D remake of Doom I and II would have gotten a lot of hype. Just the same shit with a different coat of paint. I'm not sure why you assume everyone wants the new Doom to be exactly the same as the original. Sure, it'd improve things more than they are now, but there would be little reason to play it since you've already played it. Then again, you'd realize that if you didn't have such a shallow understanding of the current situation and just resort to recycled arguments.

Everybody knew during the announcement of Deus Ex: Human Revolution that it simply couldn't measure up to the quality of the original given the state of the industry at that time, but it surprised everyone by being better than Invisible War. HR looks completely different from the original despite sharing a cyberpunk setting (PISS-FILTER), but everyone acknowledges it as a Deus Ex game because it plays like one.
D44M, on the other hand, is corporate-designed gray sludge, designed to appeal to as many people as possible, but failing to really appeal to anyone but people who must have anything new and anything with the name Bethesda on it. In the process of having to appeal to both old-school and casual shooter audiences by throwing old-school and new-school elements in the cauldron with little regard for cohesion, it completely forgets to do anything original itself, and that's what is bethDoom's greatest undoing. It cannot do anything too new to discourage Quake and Doom fans, but it cannot do anything too Doom-ish and Quake-ish to alienate newer console players either. It doesn't play like Doom, but it doesn't completely play like your average console shooter either. From my experience with the multiplayer beta, there's no reason for anyone to really play this game, as it doesn't offer anything new that other shooters can't provide. Arena shooter fans will just stick to UT or Quake because of the low-ass skill ceiling in nuDoom, Doom fans will just stick to their WADs which are more plentiful in quantity and quality, as console players will either move on and forget about this game after 10-20 hours to other console shooters which are better designed with controllers in mind.

The biggest irony here is not that nuDoom is too different from the original, it's that nuDoom is functionally the same shit the AAA industry produces on a daily basis. nuDoom is total mediocrity in game form, and nuDoom wearing the name of something that IS special is what makes this game so damn aggravating. I swear I've seen 2edgy4u games like these parodied in other games.
Doom 3 was considered the black sheep of the franchise because it was a survival-horror shooter instead of the fast-paced shooters the original were. But despite all its faults, everyone remembered Doom 3 for being a horror game with cool lighting. Even other modern sequels/reboots like DmC, Syndicate and Wolfenstein:TNO did something remotely interesting and new. In 5 years, what is nuDoom supposed to make me remember? Nothing about it stands out, and unless the singleplayer is surprisingly good, nuDoom will be forever forgotten like that one B-movie thriller on a poster you recently saw in the cinema.
Disclaimer... I have not played it so I can't judge, it is quite possible it sucks, but I don't know. You can't just judge every game by a couple minutes of footage on youtube.
Durandal wrote:
broken harbour wrote:I love how most of the internet hasn't played it, and yet is dismissing it as garbage with no experience to back it up
aside from an open beta which took place one month before the official release of the game
(Then again I really like Destiny, so what the hell do I know?)
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Xyga wrote:
chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.
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Post by Udderdude »

Doom never needed QTEs. Fuck this steaming pile right in the ass. I'm not paying $80 canadabux for this shit.
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Post by Opus131 »

broken harbour wrote:
ZellSF wrote: You can't just wave away criticism about this not being Doom because it's hurting Bethesda's ability to sell it when their main selling point is that it's Doom.

That line of reasoning makes me laugh.

"All new games are the same!!! BOOO"

*5 seconds later...

"They messed with the game, its different than the last one from 20 years ago... BOOO!!!"


Disclaimer... I have not played it so I can't judge, it is quite possible it sucks, but I don't know. You can't just judge every game by a couple minutes of footage on youtube.
(Then again I really like Destiny, so what the hell do I know?)
Well, by way of analogy, imagine if Cave were to release a new DoDonPachi game that had almost nothing of the things that made DoDonPachi great.

If Bethesda wanted to make Halo 5 2.0, they should have just made Halo 5 2.0.
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Post by Squire Grooktook »

I like Doom.

No interest in the new one, from what I've seen.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by broken harbour »

Opus131 wrote:If Bethesda wanted to make Halo 5 2.0, they should have just made Halo 5 2.0.
I get that, but honestly it doesn't look nearly as bad as people are saying, it looks very little like Halo to me. The couple videos I've watched, the gameplay looks fairly fast by modern FPS standards.

If it's too old school, very few will buy it. The reality of the industry now is that a game has to appeal to millions of gamers or the studio goes under. Also remember that most of the people now working at id software were in diapers in 1993 when Doom first came out. I'm 34, Doom, Duke3D and Quake were huge when I was in my early teens, they were my first PC experiences, I get that people want that old school "fizz" when playing it, so do I, but honestly, you can't go back.

Maybe I'm weird but I actually liked the different tone and pace of Doom 3. I won't pass judgment until I play the final product, that's the thing with beta's, they will invariably improve the game based on feedback.
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Post by Squire Grooktook »

broken harbour wrote:If it's too old school, very few will buy it. The reality of the industry now is that a game has to appeal to millions of gamers or the studio goes under..
You don't need to appeal to millions, it depends on what your budget is. Guys making budget products for a niche audience can still stay afloat, though it depends on what the budget is and what the niche is.

Also you can totally make a game that's "oldschool" or at least has the things that made those games appealing, while keeping it viable for modern audiences. See: Dark Souls.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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Post by Durandal »

broken harbour wrote:
Opus131 wrote:If Bethesda wanted to make Halo 5 2.0, they should have just made Halo 5 2.0.
I get that, but honestly it doesn't look nearly as bad as people are saying, it looks very little like Halo to me. The couple videos I've watched, the gameplay looks fairly fast by modern FPS standards.

People are mostly referring to the art direction and floaty console shooter gameplay reminiscent of 343i-era Halo. They could have avoided most comparisons to Halo by just leaving the arms of newDoomguy bare without any overdesigned armor pieces on it. The game may look faster, but the actual gameplay is still pretty shallow. (like Halo without vehicles and recharging shields)
If it's too old school, very few will buy it. The reality of the industry now is that a game has to appeal to millions of gamers or the studio goes under. Also remember that most of the people now working at id software were in diapers in 1993 when Doom first came out. I'm 34, Doom, Duke3D and Quake were huge when I was in my early teens, they were my first PC experiences, I get that people want that old school "fizz" when playing it, so do I, but honestly, you can't go back.
This is the result of bloated budgets and a development hell (heh) which overhauled the direction of the new Doom every six months or so. No final game design plan was laid out for the new Doom, so no appropriate limits could be placed on the budget. More money is spent on advertising and bribes than the actual development, so it has to break even through mass appeal and advertising. I don't want to relive the good ol' days, I just want something new, and the industry has trouble understanding new. Just give me a first-person SHMUP or something.
Maybe I'm weird but I actually liked the different tone and pace of Doom 3. I won't pass judgment until I play the final product, that's the thing with beta's, they will invariably improve the game based on feedback.
The odd thing is that they announced the open beta one month before the official release of the game. There is only so much you can change in one month, as changing core mechanics based on player feedback and testing them isn't going to happen in one month, so at most you can only expect bugfixes and more content. It makes me wonder why they decided to hold an open beta in the first place. To garner attention, or to gauge reactions? The Steam approval rating for the Doom Open Beta was like 30-40% with over 12000 reviews, which you can't all blame on mad Quake fanboys like Doomworld seems to claim.
Xyga wrote:
chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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Post by Squire Grooktook »

Durandal wrote: I don't want to relive the good ol' days, I just want something new, and the industry has trouble understanding new. Just give me a first-person SHMUP or something.
Yeah, this is what's really killing modern Hollywood, the anime industry, the game industry, everything: formula.

New ideas and experimentation are risky. These industries are too bloated to take risks. Instead, they just take the easy way out and rely on formula. Why bother paying someone to write/draw/design something creative and clever when the teenagers who gobble this shit up might not get it?

Of course, like a family of clones in science fiction, each repetition of the formula results in greater and greater degeneration with each duplicate.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by guut »

Brutal Doom is one of the most fleshed out mods that I ever played that isn’t a total conversion and is definitely worth your time
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Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by ZellSF »

broken harbour wrote:
ZellSF wrote: You can't just wave away criticism about this not being Doom because it's hurting Bethesda's ability to sell it when their main selling point is that it's Doom.

That line of reasoning makes me laugh.

"All new games are the same!!! BOOO"

*5 seconds later...

"They messed with the game, its different than the last one from 20 years ago... BOOO!!!"


Disclaimer... I have not played it so I can't judge, it is quite possible it sucks, but I don't know. You can't just judge every game by a couple minutes of footage on youtube.
(Then again I really like Destiny, so what the hell do I know?)
I want new unique games. Copying every other FPS and calling it Doom in a lazy cash-in is not that. I see as much of innovation as I see of Doom gameplay in this: nothing.

And yes, you can judge a lot about the gameplay by a few minutes on Youtube, I mean let's take an example:
https://www.youtube.com/watch?v=AM0s79zxJQk
Still going to claim you can't judge a game by a few minutes of Youtube footage? Still think you should buy it and play it just to have a fair opinion?
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Post by broken harbour »

Lol.. ok, that is a famous example, when something is that egregiously bad then yes, you can tell that from a video.
Squire Grooktook wrote: New ideas and experimentation are risky. These industries are too bloated to take risks.
Exactly, not saying modern devs get a free pass on creativity but c'mon did anyone expect anything different other than a modern take on Doom? And for that matter, is a modern take on Doom a bad thing? I don't necessarily think so. As long as the game is fun I don't really care.
ZellSF
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Joined: Mon Apr 09, 2012 11:12 pm

Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by ZellSF »

broken harbour wrote:Lol.. ok, that is a famous example, when something is that egregiously bad then yes, you can tell that from a video.
Which is exactly my point. What you see when you see that video is what I see when I see the Doom footage. Something that's quite obviously bad.

I would love to be wrong and for the new Doom to be the opposite of all the footage Bethesda has shown so far, but that's really not likely.
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Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: DOOM4/nuDoom/Brutal Halo/Call of Doomy/Brutal Quake 4 Th

Post by Squire Grooktook »

I really hate most of the modern formulas though, so I'll be passing.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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