Walpurgis Night (iOS / Android, 2016)

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Taylor
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Walpurgis Night (iOS / Android, 2016)

Post by Taylor »

Hey up, I kinda went AWOL here after our local arcade got shut down, but I have been working on a mobile shmup and I know you guys absolutely love them. Fireworks rocket up from the bottom of the screen and explode into exciting bullet patterns. Spent fireworks fall down the screen and chaining them gives you time bonuses. Time means stars, stars means more levels, and each level has its own patterns and “bosses.”

There are no IAP’s or adverts. There will be some free promo codes underneath these screenshots. Also, there is a trailer: here.

ImageImage
ImageImage

Promos (iOS)
AFWRHRLMYF6X
LARYHYRN7TTJ
WFHF9LNP6644
9WJ9YAMPWWT6

Promos (Android)
EP8U2R4HJ7QRYUC8SG3GV67
Y00AHUCMX1H3V72U6CBQE0B
T3A3PPS9ZGBP4PPHVJAJC8W
L5JXHFW04YSS2BZXFJLCKSG
K1728P6M207D8LABNF8MWHD

Otherwise, you can grab it form the stores here:
iOS: https://itunes.apple.com/gb/app/walpurg ... mpt=uo%3D4
Android: https://play.google.com/store/apps/deta ... s&hl=en_GB
tate
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Re: Walpurgis Night (iOS / Android, 2016)

Post by tate »

I grabbed AFWRHRLMYF6X for iOS. Thanks!

Interesting, how you did away with the "shooting" aspect, which in most mobile games seems to always be active. The Super Hexagon-like level structure makes a lot of sense too, getting the player right into the action and condensing play time. Good job threading the needle between 9:16 and 3:4 aspect ratios.

I don't see any indication in your App Store description, but have you implemented MFi controls? Hopefully there is/will be a Touhou-like focus button, especially if you end up with a Steam release.
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Taylor
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Taylor »

Thanks! Yeah, the goal with the level structure (both the level select and medalling accelerating the game for skilled players) was to make it playable in bite-size chunks. This feels more appropriate for portable platforms where it's harder to have a 30 minute session free from distractions.

Sadly, I have not implemented anything for MFi, although I am using Unity as a base and maybe it's hooked up in there (I doubt it, though). If I were to support keyboard/mouse controls, such as porting it to PC, I'd definitely add a focus button. I'll see how it goes here first, though!
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Rupert H
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Walpurgis Night (iOS / Android, 2016)

Post by Rupert H »

I went onto the App Store and paid for it as soon as I saw spadgy's tweet. Then I saw the free codes here. FML.
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AxelMill
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Re: Walpurgis Night (iOS / Android, 2016)

Post by AxelMill »

T3A3PPS9ZGBP4PPHVJAJC8W
Wow, I actually found a working promo code, for once. Hasn't happened since Smash Bros. 3DS. Thanks a lot! Can't wait to play it.
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Obiwanshinobi
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Obiwanshinobi »

FantaVision?
The rear gate is closed down
The way out is cut off

Image
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AxelMill
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Re: Walpurgis Night (iOS / Android, 2016)

Post by AxelMill »

Obiwanshinobi wrote:FantaVision?
More like Big Bang Mini (DS), minus the shooting.

I would've like this game to have more than a single music track during the gameplay, but eh, it's a good one, at least. The menu theme's better, though.
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Taylor
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Taylor »

Rupert H wrote:I went onto the App Store and paid for it as soon as I saw spadgy's tweet. Then I saw the free codes here. FML.
Well, I appreciate your support :P
AxelMill wrote:I would've like this game to have more than a single music track during the gameplay, but eh, it's a good one, at least. The menu theme's better, though.
Yeah, sorry about that. It's hard finding good music that's available for free and fits. You can mute it in the options and play your own banging tunes if you get bored of it. Not the best solution, I'll admit.
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Yoshi
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Yoshi »

Despite only one person being courteous enough to post, all of the iOS codes have been used.
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Taylor
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Taylor »

I can generate some more codes (I'll send you one directly, Yoshi). Probably the last batch, though!

Android
8UGYTEDCPWUDH6BRE68QKRB
T397WUJX7A0YSQN24ND979W
JE1A8FFSGETC8DKV724KYEP
NY284J3T3TPC3GU067N5JZS

iOS
RLAPJERAJWMF
HNYYRXN6RHYT
JPLJE7JX6TNF

It would be nice to hear more opinions if possible. Most people I've had play the game have enjoyed it, but not all of them are hardcore shmup fans.
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Aleksei
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Aleksei »

Was the naming of this game in any way inspired by a Belphagor album? :P

I used the first Anderoid code btw and will be back to comment.


Great, original and fun idea! I played the first 4 stages before having to go back to get more stars to unlock Ultra mode.

I would add more levels because I think this an addicting game that would benefit from stages that increase in difficulty incrementally.
Image Image
[Cabinet 007]
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Taylor
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Taylor »

There is also a hidden 5-star rating if you can survive until 300. Fairly easy on the first level because you can stream almost the whole thing and it's a nice alternative to grabbing the 3rd star on Ultra if you're having trouble unlocking Final.

I would love to keep developing it with extra levels. In theory they should just slot in, I could even make intermediary ones, and creating new patterns and playing around with the rules is fun a. I’ve also had requests to make the hitbox always visible rather than just when you tap (i'd make this an option), grant more control over SFX/BGM, implement Game Centre/Google Play, etc. The big question here is demand, though!
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Yoshi
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Re: Walpurgis Night (iOS / Android, 2016)

Post by Yoshi »

This is really good, better than I thought it would possibly be without shooting anything. Thank you again for the code.
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