Hey up, I kinda went AWOL here after our local arcade got shut down, but I have been working on a mobile shmup and I know you guys absolutely love them. Fireworks rocket up from the bottom of the screen and explode into exciting bullet patterns. Spent fireworks fall down the screen and chaining them gives you time bonuses. Time means stars, stars means more levels, and each level has its own patterns and “bosses.”
There are no IAP’s or adverts. There will be some free promo codes underneath these screenshots. Also, there is a trailer: here.
Interesting, how you did away with the "shooting" aspect, which in most mobile games seems to always be active. The Super Hexagon-like level structure makes a lot of sense too, getting the player right into the action and condensing play time. Good job threading the needle between 9:16 and 3:4 aspect ratios.
I don't see any indication in your App Store description, but have you implemented MFi controls? Hopefully there is/will be a Touhou-like focus button, especially if you end up with a Steam release.
Thanks! Yeah, the goal with the level structure (both the level select and medalling accelerating the game for skilled players) was to make it playable in bite-size chunks. This feels more appropriate for portable platforms where it's harder to have a 30 minute session free from distractions.
Sadly, I have not implemented anything for MFi, although I am using Unity as a base and maybe it's hooked up in there (I doubt it, though). If I were to support keyboard/mouse controls, such as porting it to PC, I'd definitely add a focus button. I'll see how it goes here first, though!
I would've like this game to have more than a single music track during the gameplay, but eh, it's a good one, at least. The menu theme's better, though.
Rupert H wrote:I went onto the App Store and paid for it as soon as I saw spadgy's tweet. Then I saw the free codes here. FML.
Well, I appreciate your support :P
AxelMill wrote:I would've like this game to have more than a single music track during the gameplay, but eh, it's a good one, at least. The menu theme's better, though.
Yeah, sorry about that. It's hard finding good music that's available for free and fits. You can mute it in the options and play your own banging tunes if you get bored of it. Not the best solution, I'll admit.
There is also a hidden 5-star rating if you can survive until 300. Fairly easy on the first level because you can stream almost the whole thing and it's a nice alternative to grabbing the 3rd star on Ultra if you're having trouble unlocking Final.
I would love to keep developing it with extra levels. In theory they should just slot in, I could even make intermediary ones, and creating new patterns and playing around with the rules is fun a. I’ve also had requests to make the hitbox always visible rather than just when you tap (i'd make this an option), grant more control over SFX/BGM, implement Game Centre/Google Play, etc. The big question here is demand, though!