Shmup Ticker: What are you playing RIGHT NOW?

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AxelMill
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by AxelMill »

copy-paster wrote:DFK, more accessible to play imo.
It was merely a rhetorical question, but yeah, it's my favorite of the three.
copy-paster wrote:Have you own the Black Label version?
No NTSC-J 360, no Black Label. The DLC version would cost as much as the game did (€10), and it would also lack Ketsuipachi. And I don't want to spend that much for its music (and Reddo Modo, and Zatsusa, who I'd never reach, anyway), no matter how amazing.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Bananamatic »

BL is worth it just for the soundtrack alone
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by AxelMill »

Bananamatic wrote:BL is worth it just for the soundtrack alone
I know that DFKBL's OST is the best thing ever alongside SDOJ's, while DFKWL's is painfully average and in my opinion the worst of the DoDonPachi series, but I can "change" the music by simply using Youtube.com. That's what I'm going to do, actually. Using headphones for best results.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by EmperorIng »

Detana Twinbee on the PCE. Got to the last stage on my first attempt. And again on my third! Grr... so close to clearing the game; if not for the bells constantly throwing me off my groove.

I also got the Twinbee Yahho pack on the Saturn. Yahho is a really neat game; beautiful sprites, and some nice enhancements from Detana.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by chempop »

but I can "change" the music by simply using Youtube.com.
That's a creative solution, but also a little absurd. I like 1.5 music more than BL, I know i'm in the minority there.

Congrats on the games though, Futari and Galuda2 should be next :D
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AxelMill
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by AxelMill »

chempop wrote:That's a creative solution, but also a little absurd. I like 1.5 music more than BL, I know i'm in the minority there.
Frankly, I'm not going to do that, yet, at least. First I'll savor the soundtrack by doing a few runs, and by runs I mean playing very badly and always losing at the end of stage 4 / beginning of stage 5 (just like I did on MA-ybe I need to practice more), or Novice runs, while the sound effects are turned off.
I do like how stage 2's theme kinda resembles Mushihimsama/Futari's first ones'. Also Longhena Cantata and "Leet Hibachi", but those are a given.
chempop wrote:Congrats on the games though, Futari and Galuda2 should be next :D
Thanks!
Well, considering they cost more than those three combined each, and as much as Saidaioujou... Saidaioujou. Then again, I want to know what Degica's next Cave game on Steam is.
inb4 DFK.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Kiken »

Been trying to get back to grips with DeathSmiles... but I'm making far too many stupid mistakes on the gorge.. which have been snowballing into the castle. That combined with the fact that I'm doing something fundamentally wrong during the midpoint in the volcano stage as I keep messing up the recharge there (which is pretty damned easy to do, all things considered). Granted, I have managed to nail down the recharge in the graveyard level (just before the ogre who drops the bonus item)... so I guess there's that. Still need to figure out a good recharge tactic for the beginning of the vertical decent in the gorge.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by EXEXEX »

chempop wrote:I like 1.5 music more
I'm with you, it's really anime-ish soundtrack.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by LordHypnos »

I've been doing an okay job of practicing Under Defeat. At least a few times a week. I think I'm at a point now where I can make it to the 1-4 boss, but it takes a few more bombs than is probably wise. But I'll see how many I need to take down the boss, maybe, and then see if I need to figure out how to not bomb in a few places.

Additionally, after practicing Under Defeat, I decided to give Mars Matrix another spin and I did surprisingly well on stages 1 through 4. Just 1 death on 4, then I pretty much totally forgot my route for stage 5 and then got totally destroyed by the boss as usual. Also couldn't really remember my stage 6 route. It was a little disappointing, really, after getting to 5 with 4 lives in stock. I had to continue once in stage 5 and like twice, I think, in 6. I might try to get back into shape on MM during my next practice session.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Stevens »

Keep at it LH, always good to see your progress.

Been playing mostly Futari lately. A lot of practice runs with both characters at a much higher rank than I usually have in game. Raiden IV has once again faded into the background.

Trying to improve my score a bit. Bombing less which helps a lot, not dying helps more though, need to improve the latter.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by cave hermit »

Battle Garegga.
Spoiler
*Insert joke about YGW using his Silver Sword's napalm spread on my butthole here*
In all seriousness, it's a game I really enjoy, and it's fascinating how all the different design elements, even those that act as cynical yen-eating ploys, come together and work to create a game with so much depth.

I'm trying to do a 1CC, and so far I can make it to Mad Ball MK-2 on the Cloud stage on a single credit; I tried credit feeding through it for the second time yesterday and finished after 7 continues, which I suppose is an improvement over my first credit feed playthrough the day before with 10 continues.

On a side note, I realized yesterday that there was a ton of destructible scenery on stage 1 that went unnoticed since I typically save my special weapon for the flamingos :shock:
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Jonst
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Jonst »

I've given up with ibara for now. I've made significant progress, but I can't get to grips with its fussy conditions...

So, I'm in game limbo right now...
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by geosnow »

progear on cab, ketsui on ds.
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Perikles
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Perikles »

Testing the waters in Parodius Da! (arcade), I got curious and had the urge to find out what the fuss about its second loop is all about. I got through the first two stages with a bit of struggle, third stage is where the difficulty spirals into ridiculous heights. Like in R-Type II's second loop almost every enemy just shoots non-stop, unlike in R-Type II you don't have an indestructible shield at your disposal (you do have one of the biggest hitboxes in the history of shmupkind to deal with and suicide bullets on top of that, though, so I suppose that balances it out :mrgreen:). After savestating every other second I managed to get to the boss and... well, I put up a little compilation. Looks like the game expects you to pick up a red bell somewhere (don't ask me how you're supposed to do it) and toss the beams out at the perfect time and spot since you can't really time out the boss nor shoot him. This is the new Copenhagen interpretation: you don't have to observe the ship to know that it is destroyed and every suitable assumption about the quantum state of the ship will inevitably lead to the conclusion that it is destroyed.

What's really interesting is that the game's rank system is so vicious that you can constitute such a difficulty as soon as stage 4 starts. And you know how to cause it? By selecting a second speed-up. :lol: The game will annihilate you for playing with more than one, it's uproariously funny.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by pegboy »

Wow that is ridiculous. I've always wondered why Parodius was ranked up there with the hardest shmups of all time, now I can see why. That seems completely impossible. It actually reminds me of trying to take on the Stage 5 boss of Gradius III on the second loop without any powerups lol, although this actually looks even harder believe it or not. At least there is some awesome music though lol.

I wonder if there are any superplays out there of the second loop. Perhaps there is some silly trick you can exploit? I must confess to never playing any of the Konami cute em ups so I have no idea what is even going on in that game.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by BIL »

Jesus. :lol:

How does the 32-bit Deluxe Pack port behave with regards to the loop, out of curiosity? I'd always heard it'd been toned down but from a glance at the HS thread, its loop seems pretty impenetrable too.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Perikles »

pegboy wrote:I wonder if there are any superplays out there of the second loop. Perhaps there is some silly trick you can exploit? I must confess to never playing any of the Konami cute em ups so I have no idea what is even going on in that game.
There is one 2-ALL with Twinbee on nicovideo, at least. And it looks like my suspicion is right, the player picks up a red bell which allows you to shoot out three beams which'll grant invincibility if you stay inside them. The problem with that solution is:

- You can't have a special bell in stock and a shield active at the same time. It's one or the other.

- You NEED a shield for the stage.

- Bells always appear after you kill a specific number of enemies who grant power-ups.

So what you have to do is make sure to find an airtight route that'll allow you to hold onto your shield for the last possible moment and then kill one of the last enemies in order to get a bell, which you might have to juggle through walls and other obstacles so that you can get this specific power. Then you have to perfectly time the beams (it's much harder than it looks) so that you can actually survive the onslaught. It'll require dozens of hours to sublime this process, in the aforementioned replay the player purposefully lets two enemies fly by at the beginning of the second loop to get this particular constellation. I also get the feeling that Twinbee might be the "easiest" character to use for sheer survival since she has a force field that completely surrounds her as well as an extremely strong forward shot, that might be speculation on my part, though.

I will say, however, that Detana!! TwinBee is even more ridiculous. You have to juggle the bells to even get the right power-ups, it's maddening!
BIL wrote:How does the 32-bit Deluxe Pack port behave with regards to the loop, out of curiosity? I'd always heard it'd been toned down but from a glance at the HS thread, its loop seems pretty impenetrable too.
Every version with the exception of the Famicom port gets insanely hard by 2-3, including the 32-bit one, of course. Enemies do have the courtesy to leave (small) gaps in their stream of fire, however, and the game doesn't react as idiosyncratic to a second speed-up. But there's no doubt that a 2-ALL of every version would be a tremendously impressive achievement (the PCE port is the easiest since they cut both the Moai ship stage and that darn underwater cavern, the SFC version is a bit easier than the PS1 version, but I'd imagine the new stage being highly problematic on the second loop, too).
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by BIL »

Interesting, thanks! That reinvigorates my interest in the Saturn version for sure. :smile:
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by copy-paster »

Perikles wrote:Every version with the exception of the Famicom port gets insanely hard by 2-3
The question is, how did you reach the 2-3 considering the second loop is full of BS?
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by LordHypnos »

Well, in addition to doing a little practicing of UD, and figuring out some areas that I should target a bit more with routing, I did a little revising on how to actually get through stages 5 and 6 in Mars Matrix. Took me a while to get back to normal on stage 5 pre-boss, and I also decided to see if I could figure out an okay route for the bullshit factory that is the stage 5 boss. I'm a little better now. Stage 6 was surprisingly hard to remember, and I'm just gonna not bother with the boss quite yet. Some progress overall.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Jonst »

Despite feeling like giving up with ibara, I'm unable to stop playing it! I absolutely love it. I still can't beat the stage 5 boss but I've been consistent in getting in to stage 5. Also been playing a lot of sengoku Basara x, which is pretty cool and have also been enjoying quite a bit.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by cave hermit »

Still chipping away at Battle Garegga.

I tried playing this morning for a change (usually play late at night after studying) and I did much better than usual, getting past black heart without a scratch and making it all the way to the first laser cannon on the base stage.

To be fair I was also save state practicing cloud stage the day before so...

Hopefully the 1CC is in sight!
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Xyga »

Play TFIII on 'mania' difficulty, it adds a bit of salt. Also the JP region version is supposed to be slightly harder.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Shepardus »

cave hermit wrote:Still chipping away at Battle Garegga.

I tried playing this morning for a change (usually play late at night after studying) and I did much better than usual, getting past black heart without a scratch and making it all the way to the first laser cannon on the base stage.

To be fair I was also save state practicing cloud stage the day before so...

Hopefully the 1CC is in sight!
Just wait until you get to Black Heart II, now that's something you'll really need to practice! :P But keep at it, I'm sure you can do it! What ship are you using - I assume Golden Bat?
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by cave hermit »

Yeah, Golden Bat.

For some reason even when I first started playing Garegga, while I was still lurking the forums I gravitated towards Wild Snail :p
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by BIL »

Yo, Star Force (FC) is great. :O Picked up a nice cheap copy on a whim, can't believe I was without it for so long. It's like Star Soldier minus the cool but incredibly distracting terrain hiding. Simple, hyper-aggressive wave rusher with a sharp scifi aesthetic. Annihilating diving formations lest the stragglers careen into your flank feels decidedly post-Xevious/proto-Recca. Redolent of when STG was about a fist in the face and a foot up the ass, not the other way around. ( you BIG ANIMU PERVS ;3 ;3 ;3 )

One of my favourite earlier years FC shooters along with Gradius (which was '86 - I consider 83/84/85 the bracket tbh).
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Shepardus »

Last weekend I spent some time trying a bunch of shmups I haven't played before, such as some of Toaplan's older games and a bunch of arcade horis. The Parodius games were surprisingly fun and accessible to someone like me who really sucks at horis thanks to their wackiness and the "auto" mode, which helps me familiarize myself with the stages before worrying about what upgrades to get. I spent the most time with Sexy Parodius because it's sexy, but I like the others too and feel more interested in spending time with them than I have for any of the Gradius games I've tried.

Out of everything I tried X-Multiply stuck out to me with its stellar atmosphere. I love its overall theme, and I can't get the music for stage 1 or stage 4 out of my head. The gameplay itself has me cycling between enjoying myself and crying tears of salt when I accidentally run into a wall and get sent back to a checkpoint with no powerups (I still loath checkpoints). Case in point: I was streaming the game earlier and credit-fed to the stage 4 boss, and spent nearly 40 minutes trying to credit-feed my way through that one boss and dying in really silly ways over and over again (don't watch the VOD please, it's terrible and you don't want to see it). I didn't even realize for the first 25 minutes that the boss exposes its weak point permanently after a while and you don't have to wait for the flying drone to come out... :oops: Then later I got to the boss in a single credit and no-missed it. Same for the next time I got to it too.

The furthest I've gotten so far is the stage 5 boss, and I must say the game's pretty fun as long as I don't die. I might even try to clear it, though I'm embarrassingly bad at horis and anything involving environmental hazards. I haven't watched any videos of the game, choosing to discover myself what the game has to offer.

To those of you with experience with Irem, how would you say X-Multiply's difficulty compares to R-Type? I'm not sure if one would be a better choice for me to get some experience with horis.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

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Shepardus wrote:To those of you with experience with Irem, how would you say X-Multiply's difficulty compares to R-Type? I'm not sure if one would be a better choice for me to get some experience with horis.
X-Multiply is by far and most the easiest Irem arcade shooter I've played so far if you ask me. I had to spend some time developing strategies and suitable back-up plans for every other title in their portfolio (R-Type I & II, Image Fight, Gun Hohki; Mr. Heli is also not easy when the PCE port is any indication, and while it technically might be the easiest game I find Dragon Breed to be a bit awkward, but I'll have to investigate both of them in more depth later) I was able to clear both loops of X-Multiply in five hours without studying it much at all outside of one safespot in the second loop. I'd be surprised if there were another Irem game that has such a lenient checkpoint recovery, even the second loop is downright shockingly merciful. That's not something you'll see in the first R-Type - if you don't have both bits for the final boss you need an entirely different approach altogether which I was never able to pull off, a death after stage 4 would mean an immediate game over for me. R-Type also has a couple of stages that require a methodical approach (particularly stage 6) to be conquered while you can mostly improvise in X-Multiply and still be fine. I'd rank the difficulty of the Irem games I'm familiar with as follows:

R-Type II (Japanese version, 2 loops) = Image Fight (Japanese version, 2 loops) > Mahou Keibitai Gun Hohki (2 loops) > R-Type (2 loops) > Image Fight (World version, 2 loops) > X-Multiply (2 loops) > R-Type (1 loop) = R-Type II (Japanese version, 1 loop) > Image Fight (Japanese version, 1 loop) > Image Fight (World version, 1 loop) > Mahou Keibitai Gun Hohki (1 loop) > X-Multiply (1 loop)
Shepardus wrote:The Parodius games were surprisingly fun and accessible to someone like me who really sucks at horis thanks to their wackiness and the "auto" mode, which helps me familiarize myself with the stages before worrying about what upgrades to get.
You should play Parodius Da!, select a second speed-up and see what happens by stage 4. :lol:
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Shepardus »

Thanks for the insight, I was previously considering focusing on R-Type but I think I'll stick with X-Multiply then if it is indeed easier, since I also like its theme more. I'm not nearly as skilled as you at these games but I think a 1-ALL would be a pretty reasonable goal for me.
Perikles wrote:You should play Parodius Da!, select a second speed-up and see what happens by stage 4. :lol:
Haha, I'll have to see that for myself later. I've heard about how ridiculous the game gets in the second loop, but don't know much about how brutal the first loop is.
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Re: Shmup Ticker: What are you playing RIGHT NOW?

Post by Perikles »

Shepardus wrote:I'm not nearly as skilled as you at these games but I think a 1-ALL would be a pretty reasonable goal for me.
You'll get it in no time at all, I'm sure of it. :) You might also enjoy Gun Hohki as it's the most "modern" horizontal shooter of theirs (stronger emphasis on scoring, no checkpoints, more execution-heavy, slightly less memorization-heavy), it's decidedly more playful and buoyant both in terms of gameplay and art design.
Shepardus wrote:I've heard about how ridiculous the game gets in the second loop, but don't know much about how brutal the first loop is.
It depends. I'm currently trying to pull off a 1-ALL without any breaks in the bell chain and it's proving to be pretty darn difficult. I might have to drop a handful of them (especially in the eight stage) in order to survive and sacrifice all my excess lives on the final boss for massive bonus points. If you're "just" playing for survival, maybe even using the "!?" field and suiciding in order to keep the rank low I don't think the first loop is all that hard. You cannot under any circumstances select a second speed-up too early (I'd say before the eight stage), though, for some reason the game will go berserk if you do. The fourth boss drops little enemies from the ceiling which are harmless at normal rank, but if you got yourself a second speed-up at the beginning of the game they spew out suicide bullets and kill you in a snap. :lol:
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