I wondered about that. I always hear people say that Salamander isn't that hard and I always thought they were full of shit because I've only played the NES version (Life Force).theevilfunkster wrote:NES life force, its like the arcade salamander/life force on loop 2. never finished it without cheating
Hardest. Shooters. Ever.
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Diabollokus
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Hmm
Hellfire and Border Down ain't that hard, just serious memorization required, Hellifire last stage is insane killing the standard mid bosses is incredibly hard with a standard ship.
Hardest shmup for me? I'd say mars matrix by far I just cannot get near 1 lifeing stage 6 god dam flower........ If i could do it I'd have those backgrounds unlocked inside a week.
Hellfire and Border Down ain't that hard, just serious memorization required, Hellifire last stage is insane killing the standard mid bosses is incredibly hard with a standard ship.
Hardest shmup for me? I'd say mars matrix by far I just cannot get near 1 lifeing stage 6 god dam flower........ If i could do it I'd have those backgrounds unlocked inside a week.
Vidi Vici Veni
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FatalError
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I'm suprised nobody mentioned Gradius V that much, having played it recently I think the difficulty of the game, regardless of Multiples and even the difficulty set at Very Easy, is virtually insane, especially the Boss Endurance parts of the stages.
Not to mention the 2nd Loops with their Option Thief and Exploding Suicide Bullets(Treasure was thinking of Ikaruga when they added that I think).
Not to mention the 2nd Loops with their Option Thief and Exploding Suicide Bullets(Treasure was thinking of Ikaruga when they added that I think).
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
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Devilsheep
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...Blade wrote:I'm suprised nobody mentioned Gradius V that much, having played it recently I think the difficulty of the game, regardless of Multiples and even the difficulty set at Very Easy, is virtually insane, especially the Boss Endurance parts of the stages.
Not to mention the 2nd Loops with their Option Thief and Exploding Suicide Bullets(Treasure was thinking of Ikaruga when they added that I think).
GV is one of the easier Gradius out there IMO. Option Hunter and suicide bullets can be found everywhere in GII, III, IV and Gaiden too.
Wow. Lifeforce for NES is one of the few shmups I can 1CC. I'd be able to finish it with 1 Life if it weren't for those stupid pipes at the end (I can never remember the sequence correctly >.<)
Super R-Type is stupidly hard since you have to start the entire level over if you die. My patience runs thin once I'm playing the orange labyrinth level multiple times...
Super R-Type is stupidly hard since you have to start the entire level over if you die. My patience runs thin once I'm playing the orange labyrinth level multiple times...
...I need a weapon.
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gameoverDude
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Rezon: This one will give you a thousand "Rezons" to curse, out R-Typing the game that clearly inspired it. The ship is mighty slow for certain.
Super Zaxxon (and the Atari 8-bit version of the original Zaxxon): The crazy scrolling speed in this one makes it so. Oddly, the Atari 8-bit version of the original Zaxxon also scrolls at this rate.
Dangun Feveron I actually find harder than Ketsui. DF may have fewer bullets but they are quite fast.
[quote=zinger]The MD versions of Kyuukyoku Tiger (with new, fancy, mean AI)[/quote]
You're not the only one who feels this way about MD Kyuukyoku Tiger. I had been fairly good at Twin Cobra when I bought this on MD, and started hitting brick walls with this version. Even the easiest setting here makes the arcade defaults look like a complete cakewalk.
Giga Wing isn't that tough once you figure out when to use/hold the RF. I won't deny that the real endgame boss is a prick- though I plan to grease that fucker sometime, but I do plan on resorting to Force Bombs especially when he first shows up (getting "Independence Dayed" by the laser-firing medallions is not fun).
Super Zaxxon (and the Atari 8-bit version of the original Zaxxon): The crazy scrolling speed in this one makes it so. Oddly, the Atari 8-bit version of the original Zaxxon also scrolls at this rate.
Dangun Feveron I actually find harder than Ketsui. DF may have fewer bullets but they are quite fast.
[quote=zinger]The MD versions of Kyuukyoku Tiger (with new, fancy, mean AI)[/quote]
You're not the only one who feels this way about MD Kyuukyoku Tiger. I had been fairly good at Twin Cobra when I bought this on MD, and started hitting brick walls with this version. Even the easiest setting here makes the arcade defaults look like a complete cakewalk.
Giga Wing isn't that tough once you figure out when to use/hold the RF. I won't deny that the real endgame boss is a prick- though I plan to grease that fucker sometime, but I do plan on resorting to Force Bombs especially when he first shows up (getting "Independence Dayed" by the laser-firing medallions is not fun).
Kinect? KIN NOT.
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hikarutilmitt
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Then do what I do and don't die.marril159 wrote:Super R-Type is stupidly hard since you have to start the entire level over if you die. My patience runs thin once I'm playing the orange labyrinth level multiple times...

All narcissism aside, Gradius III arcade is a terror. I honestly feel that it's the hardest game ever, shmup or not. It's unforgiving like most Gradius games and has a high difficulty and enemy/bulelt count to boot. It's actually the only Gradius I've played with frequency that I can't beat or at least come close to finishing.
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Darkcomet72
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Konami seems to like butchering World Versions of anything.
Xexex Japan dosen't have a life meter: If you get hit, you die and is sent to the previous checkpoint(A la Gradius)... The bullets move much slower, and there are more weapons.
I remember someone on this board who says that the only game he 1CCed was Hellfire(Genesis), and that was a 1LC!
Xexex Japan dosen't have a life meter: If you get hit, you die and is sent to the previous checkpoint(A la Gradius)... The bullets move much slower, and there are more weapons.
I remember someone on this board who says that the only game he 1CCed was Hellfire(Genesis), and that was a 1LC!
Ed: He asked for mustard Eddy! Do you have corn in your ears mister?
Totally agree! Dunno if i remember rightly but i seem to recall my copy had a default setting of hard!You're not the only one who feels this way about MD Kyuukyoku Tiger. I had been fairly good at Twin Cobra when I bought this on MD, and started hitting brick walls with this version. Even the easiest setting here makes the arcade defaults look like a complete cakewalk.
"What the hell kind of a two-bit operation are they running out of this treehouse, Cooper? I have seen some slip-shod, backwater burgs, but this place takes the cake."
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SheSaidDutch
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Devilsheep
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SheSaidDutch
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You could pull your ship all the way back during the bouncing lasers.popawell wrote:Gradius 3 (arcade version) is just ridiculosly hard. If you see my review you can see why its so hard. In every level (except the fire one) there is a way to get around a bullet storm completley unscaved. But level 6 is just insane. Oh yeah there is a very easy way to beat the level 3 boss. Get the 2 front cores red, then dash out of his big lasers and use your options to finish off the center core. Thats how I did it.landshark wrote:Raiden 1 - I just cannot do good at this game. Gradius III (JP-ARC) - Level 2 hates me. Level 3's end boss hates me even more (never beat him).
Wow, it took almost two full pages before someone metioned this game. This is the still the game that I break out with DDPDOJ for friends that are not shmup players just to show them what a REALLY hard game looks like. The MD version will leave you bloody.Super Mega C wrote:Undead Line.
That game wil own your ass, and anything by Psyko with the levels cranked up.
FULL LOCK is BOMB
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Bydo Dragon
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FatalError
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After playing Gradius III on MAME, I can see why people find it so difficult (I've only ever played the SNES version).
Darius Gaiden and Super Nova are difficult to the point of unfair. I played Darius Gaiden again recently, and just the sheer amount of bullet spam and bosses that take a hojillion hits makes this game ever so hard. I can probably safely say that I doubt anyone has 1cc'd this game.
I don't know what it is about Super Nova, but damned if I can't make it past the third stage, and of course when you die, you lose everything, and get sent back deveral screens. Painful.
Darius Gaiden and Super Nova are difficult to the point of unfair. I played Darius Gaiden again recently, and just the sheer amount of bullet spam and bosses that take a hojillion hits makes this game ever so hard. I can probably safely say that I doubt anyone has 1cc'd this game.
I don't know what it is about Super Nova, but damned if I can't make it past the third stage, and of course when you die, you lose everything, and get sent back deveral screens. Painful.
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captain ahar
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Darius Gaiden was really the first horzi shooter i played, and i hated it. after really loving Gradius in a big way, and getting into R-type, and others, i still hate it. i like Curse, by the way. Darius is a bore, as far as i am concerned. cool theme though. and you gotta love those boss names.
I have no sig whatsoever.