Hardest. Shooters. Ever.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
FatalError
Posts: 98
Joined: Fri Jan 28, 2005 3:37 pm
Location: Denver, Colorado

Hardest. Shooters. Ever.

Post by FatalError »

Once upon a time I had a website (that very few people went to, but that's beside the point), and I put up an article on what I thought the ten HARDEST shooters ever made.

Now that I am working on another couple of websites, I want to rewrite the article. In my original article, I grouped series of shooters together so that one series would not end up dominating the list.

My original list was:
10: Layer Section (series)
9: Thunderforce (series)
8. Darius (series)
7. Pulstar
6. Ikaruga
5. Radiant Silvergun
4. Last Resort
3. Viewpoint
2. R-Type (series)
1. Gaiares

Now I realize that difficulty is purely subjective. What someone may find easy, someone else may find very difficult.

So my question to all of you is what do you feel is the hardest shooter(s) you've ever played, and what makes them so hard?
User avatar
BulletMagnet
Posts: 14190
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

As you say, it depends on what you define as "hard"...is it "hard" in the sense that the game is fair but demanding, or "hard" in the sense that the thing just loves to cheat you? I know I've seen people here mention a few older shmups (was it one of the Rayxanber games? I forget) which they called (verbatim) "stupid hard." The question, to me, is where does the challenge come from: is it hard-to-see bullets, a wonky ranking system, inadequate weapons, or something else? In addition, the challenge found in "memorizer" shmups and "manic" ones is completely different...

Personally, I tend to only use the term "challenging" on shmups which I feel are tough but fair: of course, there are those who raise cries of "n00b" and "wuss" at the fact that I don't view every shmup as a perfectly-balanced challenge, but oh well. Off the cuff, I'd say that DoDonPachi Dai-ou-jou was pretty hard: the previous two games in the series were tricky too, but this one's a definite step up in the challenge level. I'd also agree on Silvergun, and Ikaruga to a lesser extent...I'd need to think a bit to come up with more.
User avatar
Andi
Posts: 1425
Joined: Wed Jan 26, 2005 7:35 am
Location: Chi-town, IL

Post by Andi »

Hard to the point of being unfair:

Starship Hector (nes) - I can't even beat the second level using autofire.
Abadox (nes) - Horrible Gradius-esque "die and get fucked" game play.
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Re: Hardest. Shooters. Ever.

Post by Thunder Force »

What really pissed me off about Gaiares (great game) is the penultimate boss seems to be almost unbeatable without heaps of luck since he attacks randomly and can kill you instantly. Getting stuck there after working so hard to reach him is just anguish.
User avatar
Ord
Posts: 954
Joined: Wed Jan 26, 2005 1:10 am
Location: Edinburgh Scotland
Contact:

Post by Ord »

Im find "Image Fight", "Dragon Blaze" & "Dodonpachi Dai-Ou-Jou" to be very tough.
Ikaruga review now up in PLASMA BLOSSOM
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Post by system11 »

Hard games?

Where to start....

Battle Garegga. Swarms of brown bullets against grey/brown/red backgrounds leading to many 'wtf' moments, along with a ranking system so fascist that it encourages suiciding as a gameplay tactic. That goes wholly against shmup traditions - killing yourself on purpose.. Great game, sadly spoiled.

Rezon. R-Type clone. Weapons are not up to the job of killing, neither are the controls. Pointlessly difficulty even compared to.....

R-Type II. Get to level 4. Die. Repeat. Seriously hard even when you have the levels memorized.

Do Don Pachi Dai Ou Jou. I was going to list DDP, it's the first true swarmer that really beat people up. However, DOJ takes it to extremes we will possibly never see again. Crazy bulletspam in normal mode, and it's -fast- spam too, plus rank increases for using the Hyper items that you're forced to use when trying to bomb, if you picked one up. Insanely hard.

Gradius III. Hm. I've died, and now I have a slow ship and no weapons. Has the most difficult death recovery in the series.

Ikaruga. If you find it hard to switch concentration between white and black, you're going to get absolutely nowhere in this one.

Darius Gaiden. Bosses that fire lots of nasty things at you, and also take 20 minutes to kill. Not amused.

Radiant Silvergun. Dishonourable mention here. Great game, not unfairly hard, even in Saturn mode with all stages. Then you reach the final boss. All of a sudden your 1cc single life run ends, at the hands of one of the most deeply unfair bosses ever.

There are others.
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

I certainly agree with Viewpoint being very difficult (mostly a result of the game's isometric.. wait for it.... wait for it..... viewpoint!).

However, one game you hear that is synonamous with anal-raping difficulty is Rayxanber II for the PC-E SCD.
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Rayzanber II. I have played this not much more than 3 times in the last 5 1/2 years or so. Decent shooter but the game is pattern based frustration to rediculous heights. It would soften most R-TYPE critics I think too.

Never played III.
Image
User avatar
postman
Posts: 665
Joined: Wed Jan 26, 2005 12:38 am
Location: New Jersey, USA

Post by postman »

The MSX Konami ports of Gradius and Salamander, with Salamander being the nastier.

Also Rezon, which has been mentioned, the first two R-Types.
kemical
Posts: 580
Joined: Wed Jan 26, 2005 1:14 am
Location: Tokyo

Post by kemical »

'eight forces' (??) by tecmo... :x
User avatar
Skyline
Posts: 859
Joined: Sun Jan 30, 2005 1:08 pm
Location: Reno, NV - USA
Contact:

Post by Skyline »

Thunder Force IV. Even with enemy placement memorized, you're still likely to get picked off from one screen above you. And the bosses are sadistic sonsabitches.

Battle Bakraid. You can actually see your bullets now. And if you can't, you can change the color of your bullets on the fly. Isn't that convenient? Ok! Now dodge a shitload of 'em on the 2nd stage! Think of it as Garegga without the doodoo-colored bullets. And call me a n00b but if there's a definite rank system in this game, I can't spot it. It's just punishment the whole way through.

Mars Matrix. Granted, for those who know this game like the back of their hand, it's not that difficult. But for everyone else...woohoo. And like most other modern shmups, playing for score kicks the difficulty up a notch.

Truxton II/Tatsujin Oh. Not so much bullet-spam per se....just a nice helping of extremely long stages with that ever-so-popular "die and yer fuxx0red" gameplay.

Night Raid. If the cheap fire patterns don't get ya, the glitchy control will. Plus, I'm under the impression that the final boss was designed to completely fuck over your score, since it shoots multiplier icons at you about 100 at a time for some reason. That usually translates to losing a nice handful of points...or gaining some unwanted points, if you're playing for negative score.
User avatar
Andi
Posts: 1425
Joined: Wed Jan 26, 2005 7:35 am
Location: Chi-town, IL

Post by Andi »

Ord wrote:Im find "Image Fight", "Dragon Blaze" & "Dodonpachi Dai-Ou-Jou" to be very tough.
Ugh! I forgot Image Fight. The 3rd level boss's attack is completely fucking undodgable.
poieo
Posts: 50
Joined: Sat Feb 05, 2005 3:05 pm

Post by poieo »

kemical wrote:'eight forces' (??) by tecmo... :x
I was about to say this myself. This game wins hands down because it's so absurdly broken. I dare anyone to prove they can get past the first stage.
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

bit of a cop-out but this:

Mausforce - Flash

unplayable shite. see for yourself!
I have no sig whatsoever.
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

Skyline wrote:Night Raid. If the cheap fire patterns don't get ya, the glitchy control will. Plus, I'm under the impression that the final boss was designed to completely fuck over your score, since it shoots multiplier icons at you about 100 at a time for some reason. That usually translates to losing a nice handful of points...or gaining some unwanted points, if you're playing for negative score.
I agree, the poor control in Night Raid is such a detriment to the game. If the play-control were as tight as Mars Matrix and Giga Wing 2, it would certainly make the game far more playable.
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

Rayxanber 1 on the FM Towns is quite difficult, too. On top of that it's insanely boring, so there's no real incentive to persevere.
BUHA
Posts: 388
Joined: Wed Jan 26, 2005 5:40 am

Post by BUHA »

okay, i don't know about you guys but i can't get ANYWHERE on xexex. no matter how much i want to like it i really don't see how you can get through the 2nd level without using 3 continues (or more). also, in that level speedups show up EVERYWHERE and then next thing i know my guy is moving at light speed and i tap up and i hit the damn wall.

DoDonPachi is pretty hard but it's really fair about it. You just have to be good. I've 1CC'd it to the final boss, and if i can do it, anyone can.

Xexex just seems to unfair to me. At least on some of the games mentioned I can 1cc it somewhere, but Xexex once I hit the 2nd level it's OVER.
User avatar
Vexorg
Posts: 3090
Joined: Wed Jan 26, 2005 1:33 am
Location: Greensboro NC

Post by Vexorg »

Not sure I really agree with Battle Bakraid being put in the "ridiculously hard" category. If anything, it's a lot easier than Batrider.
captain ahar wrote:bit of a cop-out but this:

Mausforce - Flash

unplayable shite. see for yourself!
Yup, pretty unplayable. the link's 404'd.
Last edited by Vexorg on Tue Feb 22, 2005 7:32 pm, edited 1 time in total.
We want you, save our planet!
Xbox Live: Vexorg | The Sledgehammer - Version 2.0
User avatar
tehkao
Posts: 354
Joined: Mon Feb 21, 2005 6:34 am
Location: Los Angeles, CA

Post by tehkao »

I dunno, I haven't been able to 1-credit any manic-style shooter made after 1995, so I'd say all of them are hard.

As for old school shooters, I'd say Hellfire (Genesis/Megadrive) was the hardest.
User avatar
BulletMagnet
Posts: 14190
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

bloodflowers wrote:Battle Garegga...Great game, sadly spoiled.
Methinks you might want to have the cops drive by your house for awhile, since Rando is probably currently on his way to your house, bearing a large stick with nails in it. ;)
skyline wrote:Battle Bakraid...And call me a n00b but if there's a definite rank system in this game, I can't spot it.
It's a Raizing game, so of course it's got to have some paramount rank system or other at work in the background...Rando once listed what it was on the old forums, but I didn't save it, unfortunately. I do remember that it's not the same as Garegga's (i.e. the more bullets you shoot the harder things get), but it does depend on something, I forget what...
User avatar
DantesInferno
Posts: 119
Joined: Wed Jan 26, 2005 8:07 am

Post by DantesInferno »

DDP-DOJ

Metal Black

Dragon Blaze-The desert stage landing on about 1-4..and then on the second loop, yeah, fucking retarded hard.

Game Tengoku kicks my ass regularly too.
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Raiden 1 - I just cannot do good at this game. Point blank insta-shot tanks suck.

Gradius III (JP-ARC) - Level 2 hates me. Level 3's end boss hates me even more (never beat him).
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Post by gs68 »

Gradius III (arcade version).

The game is already impossible at stage 5. I'm surprised you haven't broght this up in your list yet.
User avatar
Anarchos
Posts: 102
Joined: Sun Feb 06, 2005 10:28 pm
Location: Sweden

Post by Anarchos »

Gradius 4. I got stuck on third stage and after 2 hours of playing I turned it off in order to never play it again.

Space Bomber. Diabolique Psikyo-madness.
User avatar
OmegaFlareX
Posts: 889
Joined: Tue Jan 25, 2005 10:15 pm
Location: Virginia, USA

Post by OmegaFlareX »

Game description for Leigon (PCE CD) from thewestexit.net:
Absolutely awful shooting from Riot... just try to last 30 seconds in this game
I've never played it but the general consensus is that your ship moves so fucking slow that you can't dodge ANYTHING.
User avatar
Specineff
Posts: 5770
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

American version of Thunder Cross. That game got raped in the translation, and takes it out by raping you. Shame on you, Konami.
Don't hold grudges. GET EVEN.
User avatar
druuna
Posts: 117
Joined: Wed Jan 26, 2005 3:15 pm
Location: The Rebel City
Contact:

Post by druuna »

"Border Down" is very very hard, it's a very good game but I think it's damned to hard to 1cc it, also Thunder Force IV is really a nightmare but I love it ;)
User avatar
tehkao
Posts: 354
Joined: Mon Feb 21, 2005 6:34 am
Location: Los Angeles, CA

TF 4 hard?

Post by tehkao »

I dunno why so many people say TF4 is hard. My guess is they haven't played that many shmups. TF4 is not easy but it's a cakewalk compared to most modern manic shmups, heck actually most old school shmups are cakewalks compared to the modern ones.

If you manage your shields properly in TF4, you can get thru it pretty easily. Even Mania mode is quite beatable.

Heck I think even TF2 is much harder than TF4....
User avatar
TWITCHDOCTOR
Posts: 1479
Joined: Tue Jan 25, 2005 11:42 pm
Location: South Texas USA
Contact:

Post by TWITCHDOCTOR »

I really cannot understand why some say that the ThunderForce series is "hard". Any shmup that provides a fair challenge with easy to memorize patterns, not to mention very generous about 1ups, really cannot be THAT hard.
Which is also why DoDonPachi is one of the easier modern manics.

The "hard" ones:
Pulstar..............its hard because you pretty much have to 1 life it.

R-Type..............same as above, lose powerups, forget about it.

Rayxamber II.....very strict patterns,weak weapons, see above

Gradius III (arcade)...see R-Type

Gaiares...............easy to develope patterns, but can be brutal.

Blazing Star.........no 1ups to look foreward to, mandatory death at stage 6

Strikers 1945 Plus (arcade defaults)... low number of initial planes,fast bullet sreads, slow moving planes, slight delay in bomb use.(not of the "ass saving" kind either)

I know there's more, but this should be enough to sink your teeth into for now.
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

I'll second Border Down, in that it has that "suicide is good" theory to it that goes against traditional shmups.

Ketsui anyone? Not QUITE as hard as DDP:DOJ, but at stage four it gets REALLY out of fucking hand. Definitely harder than the other Cave games... ESPRade is the only one I've not spent enough time on to comment.

Any Gradius that has no way to carry over your power ups. (R-Type comes to mind). Die once->Game Over.
Post Reply