Speedrunning shmups???
-
ARF
- Posts: 57
- Joined: Fri Jan 25, 2013 4:04 pm
Speedrunning shmups???
Speedrunning has become incredulously popular these last few years while STG's are steadily reclining, and basically, we have all been fucking stupid by not jumping on this bandwagon earlier!
Now, you might be thinking that speedrunning something which is basically and autoscroller isn't exactly fun or exciting to watch, BUT!!! You can totally get creative with shotgunning speedkill strats and advanced bomb timings to make short work of otherwise super tedious bosses where you'd regularly abuse safespots or milk for score! Games where the shottypes require some amount of technique are particularly awesome to speedrun, think about the 2hu photo games!
I assembled some of the top 2hu speedruns for your viewing pleasure!
LET's Double Spoiler RTA in 31:32 Aya 100% and Hatate 100% along with similar runs of StB on his youtube channel. These are pretty much as good as it gets for 2hu speedrunning, I think.
SA lunatic in 17:59.12
MoF lunatic in 14:34 with 1.82b score
EoSD NMNB extra speedrun in ~7:29
ISC 100% in 37:53 Something not done in this run: you can do a glitch which allows for early hammer (after the 1-1 tutorial scene) but idk if that's allowed or even faster if some other items would require leveling anyways...
Now, you might be thinking that speedrunning something which is basically and autoscroller isn't exactly fun or exciting to watch, BUT!!! You can totally get creative with shotgunning speedkill strats and advanced bomb timings to make short work of otherwise super tedious bosses where you'd regularly abuse safespots or milk for score! Games where the shottypes require some amount of technique are particularly awesome to speedrun, think about the 2hu photo games!
I assembled some of the top 2hu speedruns for your viewing pleasure!
LET's Double Spoiler RTA in 31:32 Aya 100% and Hatate 100% along with similar runs of StB on his youtube channel. These are pretty much as good as it gets for 2hu speedrunning, I think.
SA lunatic in 17:59.12
MoF lunatic in 14:34 with 1.82b score
EoSD NMNB extra speedrun in ~7:29
ISC 100% in 37:53 Something not done in this run: you can do a glitch which allows for early hammer (after the 1-1 tutorial scene) but idk if that's allowed or even faster if some other items would require leveling anyways...

-
Shepardus
- Posts: 3505
- Joined: Sat Dec 13, 2014 10:01 pm
- Location: Ringing the bells of fortune
Re: Speedrunning shmups???
Shoot the Bullet and Double Spoiler stand out to me as prime candidates for speedrunning due to their scene-based structure (maybe ISC with sick mallet strats?). Mecha Ritz might also work for speedrunning, since pushing up rank supposedly causes the game to scroll faster (which is really interesting, and I haven't heard of any other game that does that) and gives you more shot power (thus allowing you to kill midbosses and bosses quicker).
-
Frenetic
- Posts: 954
- Joined: Wed Feb 10, 2010 5:19 am
-
copy-paster
- Posts: 1809
- Joined: Thu Apr 30, 2015 7:33 pm
- Location: Indonesia
Re: Speedrunning shmups???
All of your thoughts is on the one game, In The Hunt.
-
gs68
- Posts: 1537
- Joined: Fri Feb 04, 2005 5:29 am
- Location: Northern California
-
ELabit
- Posts: 158
- Joined: Thu Apr 07, 2011 9:30 pm
- Location: Tampa FL
-
gs68
- Posts: 1537
- Joined: Fri Feb 04, 2005 5:29 am
- Location: Northern California
Re: Speedrunning shmups???
Shippu Mahou Daisakusen. Fitting. considering that the 2nd loop condition is to finish the first loop in 1st place.
-
EmperorIng
- Posts: 5350
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Speedrunning shmups???
Considering that shootemups are mostly auto-scrolling, the only way you can really "speedrun" games is if you can control the speed of scrolling (e.g., you can, but only haphazardly, in Kingdom Grandprix).
The only shooters that really benefit from this approach are manual scrolling games like Twinkle Tale, Granada, Kiki KaiKai, Mamoru-kun.
I don't think the genre on the whole is conducive to "speed runs", but high-skill play, honestly.
The only shooters that really benefit from this approach are manual scrolling games like Twinkle Tale, Granada, Kiki KaiKai, Mamoru-kun.
I don't think the genre on the whole is conducive to "speed runs", but high-skill play, honestly.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
-
pegboy
- Posts: 961
- Joined: Mon Nov 04, 2013 12:57 am
- Location: Washington
Re: Speedrunning shmups???
I don't like the idea of "speed runs" of shmups unless it was something built into the game already, i.e. a special mode or part of the scoring system.
Ex: Gradius IV, which has a boss rush time attack on the PS2 version, Recca '92 has a time attack mode too. I'm sure there are others.
Ex: Gradius IV, which has a boss rush time attack on the PS2 version, Recca '92 has a time attack mode too. I'm sure there are others.
-
Chaos Phoenixma
- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: Speedrunning shmups???
scoring in Judgement Silversword also has some speedrunning elements. The area bonuses are based on how quickly you can clear the areas.
-
Jeneki
- Posts: 2678
- Joined: Wed Aug 12, 2009 4:56 pm
- Location: Minnesota, USA
-
1up
- Posts: 1106
- Joined: Thu May 25, 2006 7:50 am
- Location: Denmark
Re: Speedrunning shmups???
An interesting speedrun shmup could be a boss rush mode where you take down bosses crazy fast
-
Obiwanshinobi
- Posts: 7557
- Joined: Sun Jul 26, 2009 1:14 am
Re: Speedrunning shmups???
Speedrunning Warning Forever?
The rear gate is closed down
The way out is cut off

The way out is cut off

-
Shepardus
- Posts: 3505
- Joined: Sat Dec 13, 2014 10:01 pm
- Location: Ringing the bells of fortune
Re: Speedrunning shmups???
Well, Warning Forever doesn't have an ending, so... There are things like Project Repliser, though (which I've never played).
-
Perikles
- Posts: 1500
- Joined: Mon Nov 24, 2014 11:46 pm
- Location: Germany
Re: Speedrunning shmups???
And no one mentioned Atomic Robo-Kid yet, I wonder why that is. 
-
Observer
- Posts: 1516
- Joined: Sat Jul 12, 2008 11:23 pm
- Location: In a huge battleship
Re: Speedrunning shmups???
There is also Cloudphobia which is all about speed running since you can manually accelerate the stage scrolling which makes everything appear faster too. My avatar is the mech from that game.

NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
-
ProjectAKo
- Posts: 434
- Joined: Mon Nov 24, 2014 8:13 pm
Re: Speedrunning shmups???
Dude just score attack them. It's basically the same thing except you're trying to make an arbitrary number really high instead of really low. You have tons of really solid gamest scores to compete with, and no good speedrun times to compete with.
-
EmperorIng
- Posts: 5350
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Speedrunning shmups???
Winter Carnival '16: Thunder Force V - Even Less Fun Edition1up wrote:An interesting speedrun shmup could be a boss rush mode where you take down bosses crazy fast

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
-
trap15
- Posts: 7835
- Joined: Mon Aug 31, 2009 4:13 am
- Location: 東京都杉並区
- Contact:
Re: Speedrunning shmups???
Fuckin this. Just play the goddamn games peopleProjectAKo wrote:Dude just score attack them. It's basically the same thing except you're trying to make an arbitrary number really high instead of really low. You have tons of really solid gamest scores to compete with, and no good speedrun times to compete with.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
BIL
- Posts: 20399
- Joined: Thu May 10, 2007 12:39 pm
- Location: COLONY
Re: Speedrunning shmups???
Mo peeps should play Cloudphobia period.Observer wrote:There is also Cloudphobia which is all about speed running since you can manually accelerate the stage scrolling which makes everything appear faster too. My avatar is the mech from that game.
Good to see you've kept the flag flying!Also it would bring the genre mad hipster cred with its stages all being named after Joy Division songs

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
-
gs68
- Posts: 1537
- Joined: Fri Feb 04, 2005 5:29 am
- Location: Northern California
Re: Speedrunning shmups???
Sadly, Westerners care more about people beating games in short order than people making numbers go up; to them, scoring is a relic of the old days™ of arcade gaming.
-
Nameschonvergeben
- Posts: 74
- Joined: Thu Oct 15, 2015 3:29 pm
Re: Speedrunning shmups???
Well in this community it's mroe about people being scrubs than not caring about score
-
Shepardus
- Posts: 3505
- Joined: Sat Dec 13, 2014 10:01 pm
- Location: Ringing the bells of fortune
Re: Speedrunning shmups???
You could say this about most games people speed run - just play the games as they were intended to be played! I agree that most shmups don't work well for speedrunning for obvious reasons, but there are a couple that do work well (as I listed before), probably better than many games that end up in GDQ.trap15 wrote:Fuckin this. Just play the goddamn games peopleProjectAKo wrote:Dude just score attack them. It's basically the same thing except you're trying to make an arbitrary number really high instead of really low. You have tons of really solid gamest scores to compete with, and no good speedrun times to compete with.
-
Kiken
- Posts: 3991
- Joined: Tue Jan 25, 2005 11:08 pm
- Contact:
Re: Speedrunning shmups???
Sanvein works well for speedrunning as the game's structure is more like a timed arena shooter... playing quickly is playing for score.
-
gs68
- Posts: 1537
- Joined: Fri Feb 04, 2005 5:29 am
- Location: Northern California
Re: Speedrunning shmups???
Eschatos's Time Attack mode is kinda time attack, but with the remaining time limit (which increases with extends and decreases (faster) with deaths) being deducted from total time it still feels like a score attack.






