Ibara Announced for PS2!!!

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CIT
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Post by CIT »

Minzoku wrote: It sounds like they just got whoever happened to be in the office to do the voices, though :lol:
Yip. :D
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Post by egret »

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Post by Zweihander »

chtimi wrote:
freddiebamboo wrote:I know its not exactly cast iron proof, but none of those screenshots had yoko side borders, which makes me assume this is tate-able.

And it looks like a very similar conversion to the mushi one, so I wouldn't be at all suprised at scaled graphics.
yes those are definitely tate screenshots. i don't think anybody expects true low res from taito at this point.
If Taito actually dips out on including TATE, they'd be unloading a shotgun shell into their own foot... I'm kinda hoping developers such as Cave and Skonec will catch wind of how horridly Taito is porting their games, and go back to letting Arika and Success, respectively, port them-- faithfully and, of equal importance, put some goddamn effort into the port.
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SECKS.
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On a related note, does anyone know why the save files for DDP:DOJ, Mushi, and apparently Ibara are reasonably sized, but the basic save file for Galuda (not counting the equally-sized stage replay save-files) was 200 kb? It still perplexes me to this day.
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Post by Valgar »

Arika was asked to port Mushi, but they declined.
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Post by Zweihander »

Valgar wrote:Arika was asked to port Mushi, but they declined.
why the hell would they decline? :(
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Post by Valgar »

Because it takes too much work and costs too much. New hardware and all...
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Post by zakk »

Zweihander wrote:
Valgar wrote:Arika was asked to port Mushi, but they declined.
why the hell would they decline? :(
There were multiple factors:

The initial work on DDP:DOJ was _hard_. However, since Galuda ran on the same hardware, that was much less work, so they'd prefer to port games on the DDP:DOJ hardware.

Mushi is new hardware. So they'd have the same hard work to go through for that port. Of course that might have made future ports (ibara/galuda2) easier.

Mihara had mentioned being 'sick' around that time. Something about work-related stress. I think he even went into the hospital for a bit. If his job was already that stressful, the Mushi port was probably out of the question.

So when they turned it down, off to Taito went Cave.

On an unrelated note, anyone know what resolution the mushi/ibara/galuda2 hardware runs at?
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Post by EOJ »

zakk wrote:The initial work on DDP:DOJ was _hard_. However, since Galuda ran on the same hardware, that was much less work, so they'd prefer to port games on the DDP:DOJ hardware.

Mushi is new hardware. So they'd have the same hard work to go through for that port. Of course that might have made future ports (ibara/galuda2) easier.

Mihara had mentioned being 'sick' around that time. Something about work-related stress. I think he even went into the hospital for a bit. If his job was already that stressful, the Mushi port was probably out of the question.

So when they turned it down, off to Taito went Cave.
Actually, Cave ported Mushi (and, the upcoming Ibara) to the PS2 themselves. Taito was just the publisher. For proof of this just look at Cave's consumer game page:

http://www.cave.co.jp/gameonline/consumer.html

It says clearly in Japanese that Cave is the developer of the Mushi home port, while Taito is the publisher. If you compare DOJ and Galuda on that page, it states Arika was both the Developer and Publisher of the home ports.

Arika would be the best choice for a Ketsui port, as it's on the DOJ/Galuda hardware, right? I'd think it would be a snap for them, considering they have the dev tools all in place and two games on that hardware behind them. But I doubt it will happen at this point.
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Post by zakk »

twe wrote:
zakk wrote:The initial work on DDP:DOJ was _hard_. However, since Galuda ran on the same hardware, that was much less work, so they'd prefer to port games on the DDP:DOJ hardware.

Mushi is new hardware. So they'd have the same hard work to go through for that port. Of course that might have made future ports (ibara/galuda2) easier.

Mihara had mentioned being 'sick' around that time. Something about work-related stress. I think he even went into the hospital for a bit. If his job was already that stressful, the Mushi port was probably out of the question.

So when they turned it down, off to Taito went Cave.
Actually, Cave ported Mushi (and, the upcoming Ibara) to the PS2 themselves. Taito was just the publisher.
Was there actually any concrete proof of that?
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Post by EOJ »

Zakk- see my above post. I edited it with the proof. :wink:
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Post by zakk »

twe wrote:Zakk- see my above post. I edited it with the proof. :wink:
Ah ha. This makes people's rage at Taito for 'shitty ports' even more hilarious. Thanks.
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Post by oxtsu »

http://www.cave.co.jp/event/aou2006/index.php

PS2 Arrange mode=Black Label, says Cave.
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Post by EOJ »

oxtsu wrote:http://www.cave.co.jp/event/aou2006/index.php

PS2 Arrange mode=Black Label, says Cave.
Yes, essentially Black label is a port of the PS2 arrange mode to the arcade, but they have "intensified the sense of destruction and the thrill of weaving through bullets" in the Black Label. From reading that blurb I got the impression the basic system is from Arrange mode, but with extra graphical upgrades (and perhaps more intense bullet patterns) exclusive to the Arcade Black Label. Anyway I hope I'm wrong and the PS2 arrange mode will be totally identical to black label. :D
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Post by Dave_K. »

twe wrote: Actually, Cave ported Mushi (and, the upcoming Ibara) to the PS2 themselves. Taito was just the publisher. For proof of this just look at Cave's consumer game page:

http://www.cave.co.jp/gameonline/consumer.html

It says clearly in Japanese that Cave is the developer of the Mushi home port, while Taito is the publisher. If you compare DOJ and Galuda on that page, it states Arika was both the Developer and Publisher of the home ports.
Damn, so Arika does better Cave ports the Cave themselves? Ouch.
oxtsu wrote:http://www.cave.co.jp/event/aou2006/index.php

PS2 Arrange mode=Black Label, says Cave.
This may explain why only 100 PCBs were made, and why the price is not astronomical.
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Post by Valgar »

twe wrote:Arika would be the best choice for a Ketsui port, as it's on the DOJ/Galuda hardware, right? I'd think it would be a snap for them, considering they have the dev tools all in place and two games on that hardware behind them. But I doubt it will happen at this point.
Mihara said something about not doing Ketsui on PS2 because it would be a straight bare-bones Arcade port, which no one would buy.
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Post by Dandy J »

Dave_K. wrote: Damn, so Arika does better Cave ports the Cave themselves? Ouch.
Well, they make arcade games, not PS2 games. I'm sure PS2 is a completely different beast from the games' original hardware. Plus they are trying to re-create the same game on different hardware, not building it from the ground up, so I'm sure it's a tedious process.

Here's to hoping Cave gets better and better at porting as they go, and Arrange being a carbon copy of Black Label.
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Post by EOJ »

oxtsu wrote:http://www.cave.co.jp/event/aou2006/index.php

PS2 Arrange mode=Black Label, says Cave.
After looking into this some more, it seems this is absolutely right.
We are getting black label + the original Ibara for $60! I love Cave. :D
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Post by Thunder Force »

twe wrote:We are getting black label + the original Ibara for $60!
It shows as shmup fans, we're really being spoiled these days. This is going to be an amazing release.
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Post by Triple Lei »

Jeez... I've been on the fence for a while, but I guess I really am going to have to get this now! :shock:

And thanks again twe for pointing out "ishoubi" at yesasia.
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Post by BulletMagnet »

Indeed, I am tempted...this is sounding less like Mushi and more like the Saturn port of Batsugun, which gave us both the "Normal" and "Special" versions...I doubt it'll be as "arcade-perfect" as that was, but as long as it has "the essentials" like Mushi did, it's still gonna be tough to resist...
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Post by icycalm »

If this port actually featured true low-res, then it would rank among the top 3 shooter ports ever, I think.
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Post by Michaelm »

Ibara up for preorder at yesasia.com.
For those who haven't preordered it yet.
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Post by EOJ »

Michaelm wrote:Ibara up for preorder at yesasia.com.
For those who haven't preordered it yet.
Well, it's been up for a couple months actually, but under the name "ishoubi". They finally corrected it. For those who already preordered it when it was called "ishoubi" (like me), don't worry. You don't have to cancel it and re-preorder this. They've automatically changed the game's name for your order. :D
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I have no sig whatsoever.
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Post by Shalashaska »

So yesasia isn't offering the pre-order bonus either then? :cry: I'd really like that artbook.
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Post by NTSC-J »

captain ahar wrote:http://www.cave.co.jp/event/aou2006/pic/black_22.jpg

oh my, i just got a boner.
Yea no shit. This is gonna be good times.

What's with the Gradius bar at the bottom?
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Post by chtimi-CLA »

NTSC-J wrote:What's with the Gradius bar at the bottom?
the bl version allows thunder force-like weapon change i think.
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Post by Neon »

captain ahar wrote:http://www.cave.co.jp/event/aou2006/pic/black_22.jpg

oh my, i just got a boner.
Is it just me, or does that look like it's scaled and in tate?

Great news all around. Tate so I can play it on my RGB monitor, and scaling to upset all the graphics whores.

Only a few more days now...
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Post by chtimi-CLA »

Neon wrote: , and scaling to upset all the graphics whores.
yeah, i can't wait for more neon "holyer than thou about not caring about graphics" posts.
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Post by Valgar »

Neon wrote:
captain ahar wrote:http://www.cave.co.jp/event/aou2006/pic/black_22.jpg

oh my, i just got a boner.
Is it just me, or does that look like it's scaled and in tate?

Great news all around. Tate so I can play it on my RGB monitor, and scaling to upset all the graphics whores.

Only a few more days now...
Say what you will, but I want the image on my RGB monitor to look nice, and that shit filter in mushi gives me a headache.
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