Paranoia/Psychosis [PCE/TG16]

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Perikles
Posts: 1500
Joined: Mon Nov 24, 2014 11:46 pm
Location: Germany

Paranoia/Psychosis [PCE/TG16]

Post by Perikles »

Excentric little shooter, to put it diplomatically. It plays like an easygoing Irem game and looks like something Salvador Dalí would've eternized onto canvas.

One credit only.

Please post your scores like in this example:

Name – Score – Stage

Code: Select all

    Name         Score     Stage     
1. Perikles     587,400     ALL      
2. Kollision    440,000     2-2
3. EmperorIng   414,200     2-2
4. PlasmaBlooD  300,100    1-ALL
5.  
Last edited by Perikles on Thu Aug 24, 2017 6:37 am, edited 4 times in total.
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Perikles
Posts: 1500
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Location: Germany

Re: Paranoia/Psychosis [PCE/TG16]

Post by Perikles »

Image

Perikles – 525,900 – 2-5
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Kollision
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Re: Paranoia/Psychosis [PCE/TG16]

Post by Kollision »

Kollision – 440,000 – 2-2

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2nd boss crushed me in the second loop. :mrgreen:
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EmperorIng
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Re: Paranoia/Psychosis [PCE/TG16]

Post by EmperorIng »

EmperorIng - 414,200 - 2-2

No picture because of that nasty "go right to the game-over screen" thing.

A somewhat neat game, though it is pretty sedate up until the final stage (which I had some major troubles with). It's actually easy to score a whole bunch of extends on the last stage through checkpoint deaths (I got at least 2). Second loop's bullets are nuts; I'm surprised you made it so far dealing with that stuff, Perikles. :mrgreen:

I think I semi-consciously tried to make the game harder for me by making sure to save that little caterpillar in 1-1 every time, and to not abuse that safespot for 1-4's boss.
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Perikles
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Re: Paranoia/Psychosis [PCE/TG16]

Post by Perikles »

EmperorIng wrote:Second loop's bullets are nuts; I'm surprised you made it so far dealing with that stuff, Perikles. :mrgreen:
Well, the shield withstands several hits, you don't have to play all that well, honestly. I thought about getting the 2-ALL (I died in a pathetic manner in 2-5), but I don't care enough for now. Someone should beat my score, then I'll probably get back to it. :mrgreen:
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Perikles
Posts: 1500
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Re: Paranoia/Psychosis [PCE/TG16]

Post by Perikles »

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Perikles - 587,400 - ALL

Took the liberty to grab a picture before the final boss enters its second phase, it's impossible to get one after beating it and Paranoia is of course one of those countless PCE games that doesn't save your score whatsoever. The boss is worth 50,000 points.

'twas a small delight to revisit this game, there are a handful of minor imperfections (third boss, flicker), the rest of the game is surprisingly streamlined and taut, however. If you were to take the loop 2 incarnation of the second boss and take the shield from the player away, for example, it could definitely serve as a foe in an Irem arcade game. Implementing such a durable shield was certainly the right decision for the console market, the overall stage design is untouched by that concession nonetheless.

I'm also fairly certain now that not only does the caterpillar assist you in its butterfly form during the first boss fight if you were successful in fending off the, uh, temperamental bugs, but that the appearance of the tortoise in the fourth stage is also dependent on whether you were a munificent soul. Quite a neat detail for such an obscure game!

By the way, the reward for clearing the second loop is yet another "fuck you!" from the little alien. :lol:
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PlasmaBlooD
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Re: Paranoia/Psychosis [PCE/TG16]

Post by PlasmaBlooD »

Paranoia Normal

PlasmaBlooD - 300,100 - 1 All

https://youtu.be/0O5Y5VUeR6s

I have only the score from my replay , from the first round.I had a 2-3 Score, but it is lost :-(
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