I didn't know that NTSC-J, thanks!NTSC-J wrote:Blinge, do you know about the bomb charging? If you just hit the bomb button as you normally would, you get four bombs from one full meter that provide a short amount of protection and do a little damage, but if you hold the bomb buttons for a few beats, you'll be invincible much longer, plus you'll deal more damage. If you do this correctly three times, you'll still have a sliver left on your bomb meter to use for another panic bomb.
If you time when you use your bomb meter with getting the refills, you should be able to make it into the final stage with maybe only one life lost.
Shmup Related Questions That Don't Deserve a Thread
Re: Shmup Related Questions That Don't Deserve a Thread
Re: Shmup Related Questions That Don't Deserve a Thread
It's the same sort of system as in Espgaluda, if you're familiar with that.Blinge wrote:I didn't know that NTSC-J, thanks!NTSC-J wrote:Blinge, do you know about the bomb charging? If you just hit the bomb button as you normally would, you get four bombs from one full meter that provide a short amount of protection and do a little damage, but if you hold the bomb buttons for a few beats, you'll be invincible much longer, plus you'll deal more damage. If you do this correctly three times, you'll still have a sliver left on your bomb meter to use for another panic bomb.
If you time when you use your bomb meter with getting the refills, you should be able to make it into the final stage with maybe only one life lost.
Re: Shmup Related Questions That Don't Deserve a Thread
I wanted to play Blue Wish, Resurrection, Plus, whatever, but I'm having a few problems with all of them.
Vanilla tells me that "0.5 is not a float number, failed to initiate", and both Res and Plus are stuck at 25-27 FPS.
On the other hand, Cho Ren Sha works like a charm.
Vanilla tells me that "0.5 is not a float number, failed to initiate", and both Res and Plus are stuck at 25-27 FPS.
On the other hand, Cho Ren Sha works like a charm.
Re: Shmup Related Questions That Don't Deserve a Thread
Try playing it in a smaller window?AxelMill wrote:Res and Plus are stuck at 25-27 FPS.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Shmup Related Questions That Don't Deserve a Thread
Huh, it works. That's weird. Thank you.Stevens wrote:Try playing it in a smaller window?AxelMill wrote:Res and Plus are stuck at 25-27 FPS.
Re: Shmup Related Questions That Don't Deserve a Thread
I like BWR+, but that was always off putting to me. The only way I can play it and not go blind is to hook my laptop up to my TV. It is kind of a pain in the ass.AxelMill wrote:Huh, it works. That's weird. Thank you.Stevens wrote:Try playing it in a smaller window?AxelMill wrote:Res and Plus are stuck at 25-27 FPS.
Glad it worked for you though.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread
Is it just me, that Darius II was being MORE enjoyable on Easy difficulty?
The Normal mode though, is nearly unplayable due to inconsistent of fire power-ups.
The Normal mode though, is nearly unplayable due to inconsistent of fire power-ups.
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Re: Shmup Related Questions That Don't Deserve a Thread
If you mean the arcade Darius II, there's a note about this in the ST thread:copy-paster wrote:Is it just me, that Darius II was being MORE enjoyable on Easy difficulty?
The Normal mode though, is nearly unplayable due to inconsistent of fire power-ups.
Difficulty A is the correct "normal" difficulty. Difficulty B was a last minute change, and not necessarily a good one.
My Genesis Darius II just arrived in the mail. Can't wait!Regardless of whether A was originally intended to be the default setting, it's still easy mode, and the arcades here have the game set on difficulty B. My entire goal with this was an arcade clear, so I have no interest in A. I can see the argument for A being the more fair balanced game though, play whatever you enjoy most.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread
That makes sense.
I remember in the High-score Darius II thread, Despatche do not set the difficulty B rule.
I remember in the High-score Darius II thread, Despatche do not set the difficulty B rule.
Re: Shmup Related Questions That Don't Deserve a Thread
Do the planes in Strikers 1945 1, II, and plus all have the same hitbox size? I've seen complaints about the Shinden in II and the Lightning in Plus having a larger than usual hitbox and I'm wondering if that's actually true.
Re: Shmup Related Questions That Don't Deserve a Thread
I can state for a fact that the PS1 version hitboxes of Strikers II are all fucked up compared to the arcade/MAME version. I believe within the arcade versions they are all the same, but have not personally verified it.Harpuia wrote:Do the planes in Strikers 1945 1, II, and plus all have the same hitbox size? I've seen complaints about the Shinden in II and the Lightning in Plus having a larger than usual hitbox and I'm wondering if that's actually true.
Re: Shmup Related Questions That Don't Deserve a Thread
Which ship is it easiest to get a good score (not necessarily WR-tier, but say 100-200m+) with in Dodonpachi? A-L seems popular and the WR is with it but I can imagine it being more difficult to work with than, say, C-L.
Re: Shmup Related Questions That Don't Deserve a Thread
Yeah, both P-38 Lightning and Shinden have larger hit-box in Strikers 1945 Plus Arcade/PCB.

Re: Shmup Related Questions That Don't Deserve a Thread
I'm not entirely sure how to get the 1-up in stage 4 of Daioujou Black Label, the one you get from destroying the sides of the big cannon and then the middle. From my understanding, you can't use a bomb to destroy any of the parts, but I used a hyper to clear out bullets from the main cannon after destroying the sides, and then once I took out the cannon I didn't get the 1-up. Is there any more to this that I need to know? I watched a playthrough and someone was able to get the 1-up after using a hyper.
Re: Shmup Related Questions That Don't Deserve a Thread
Yes you can use a hyper, that's standard practice for people who are actually trying to chain through that section. You can even die, or use a bomb to damage (but not destroy) the center, as I did here. Not sure what you did wrong.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread
B-L is also scoring-type ship, with WR over 700m.Shepardus wrote:Which ship is it easiest to get a good score (not necessarily WR-tier, but say 100-200m+) with in Dodonpachi? A-L seems popular and the WR is with it but I can imagine it being more difficult to work with than, say, C-L.
Re: Shmup Related Questions That Don't Deserve a Thread
Knowing this makes me feel damn good about making it to 1-7 in the PS version. I didn't know it was harder.pegboy wrote:I can state for a fact that the PS1 version hitboxes of Strikers II are all fucked up compared to the arcade/MAME version. I believe within the arcade versions they are all the same, but have not personally verified it.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Shmup Related Questions That Don't Deserve a Thread
I've read, on a random YouTube comment, that Granzella (former Irem developers, working on Disaster Report 4) wants to buy the rights to Steambot Chronicles, Hammerin' Harry and, most importantly, R-Type. Did anyone else read this anywhere? Are you happy? I know I am. Though, I doubt they'll make a direct sequel of a game called Final, but at least we would be finally able to buy again those games on PSN and VC.
Re: Shmup Related Questions That Don't Deserve a Thread
Sounds good, the "Final" meme really needs to go.AxelMill wrote:I've read, on a random YouTube comment, that Granzella (former Irem developers, working on Disaster Report 4) wants to buy the rights to Steambot Chronicles, Hammerin' Harry and, most importantly, R-Type. Did anyone else read this anywhere? Are you happy? I know I am. Though, I doubt they'll make a direct sequel of a game called Final, but at least we would be finally able to buy again those games on PSN and VC.
Granzella had been the only hope for R-Typers for a long time now since the founder of that company was the producer for both Final and Delta. http://shmuplations.com/rtypefinal/
Re: Shmup Related Questions That Don't Deserve a Thread
All three ships have records over 700m. I was asking more about the difficulty level with each ship than about their theoretical potential. But anyway, I played around with the laser variants of each ship and B-L's the most fun to me, and also apparently the most ignored in the west.copy-paster wrote:B-L is also scoring-type ship, with WR over 700m.Shepardus wrote:Which ship is it easiest to get a good score (not necessarily WR-tier, but say 100-200m+) with in Dodonpachi? A-L seems popular and the WR is with it but I can imagine it being more difficult to work with than, say, C-L.
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LordHypnos
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Re: Shmup Related Questions That Don't Deserve a Thread
What actually is generally thought to be the most difficult Psikyo game to 1-ALL? I'm really just curious more than anything.
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Solunas wrote:How to Takumi your scoring system
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Re: Shmup Related Questions That Don't Deserve a Thread
According to the wiki Gunbird 2 and Sengoku Blade are the most difficult, but Psikyo made a few single-loopers (Space Bomber, Pilot Kids, Zero Gunner Expert) that are probably the hardest in their library.LordHypnos wrote:What actually is generally thought to be the most difficult Psikyo game to 1-ALL? I'm really just curious more than anything.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread
Is there any shumps that the more higher difficulty you select, leads more deep scoring system?
The only I know is Ikaruga.
The only I know is Ikaruga.
Re: Shmup Related Questions That Don't Deserve a Thread
Interesting.copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?
The only I know is Ikaruga.
How exactly is Ikaruga more deep at a higher difficulty?
Re: Shmup Related Questions That Don't Deserve a Thread
There's Fast Striker.copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?
The only I know is Ikaruga.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Re: Shmup Related Questions That Don't Deserve a Thread
^ good luck getting it.
*rant about how ng dev team should release games on psn/xbla too because those who really want aes/mvs versions still will buy them*
edit: forgot that it also on Dreamcast, unlike Razion
*rant about how ng dev team should release games on psn/xbla too because those who really want aes/mvs versions still will buy them*
edit: forgot that it also on Dreamcast, unlike Razion
Last edited by qmish on Tue Mar 01, 2016 1:47 pm, edited 1 time in total.
Re: Shmup Related Questions That Don't Deserve a Thread
Let's see hereKollision wrote:Interesting.copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?
The only I know is Ikaruga.
How exactly is Ikaruga more deep at a higher difficulty?
- you get more suicide bullets to absorb, which let you use the homing lasers in places where you can't on easy
- more enemies in places but all still properly chainable in groups of three
- enemies colors are mixed more than on easy, making it harder to chain them and needing a new strat (this one's kinda rare but it's there, see chapter 3 balls)
- the final boss has a milking strategy that's only good on Hard (shoots often enough that it's more profitable to absorb its shots than try to get the speedkill bonus as normal)
Last edited by ciox on Tue Mar 01, 2016 1:45 pm, edited 1 time in total.
Re: Shmup Related Questions That Don't Deserve a Thread
It's also on the Dreamcast.qmish wrote:^ good luck getting it.
*rant about how ng dev team should release games on psn/xbla too because those who really want aes/mvs versions still will buy them*
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
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CloudyMusic
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Re: Shmup Related Questions That Don't Deserve a Thread
Depending on your definition, you might consider Mushi/Futari/Futari BL, but in the latter cases it's more "different" than strictly "deeper."copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?
The only I know is Ikaruga.
Batrider and Bakraid are obviously "more complicated" on Advanced just because there's more stages and bosses, but the actual mechanics don't really change.
Re: Shmup Related Questions That Don't Deserve a Thread
Garegga and Batrider have more points on higher rank due to increased enemy counts and HP.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.