Shmup Related Questions That Don't Deserve a Thread

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Blinge
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Blinge »

NTSC-J wrote:Blinge, do you know about the bomb charging? If you just hit the bomb button as you normally would, you get four bombs from one full meter that provide a short amount of protection and do a little damage, but if you hold the bomb buttons for a few beats, you'll be invincible much longer, plus you'll deal more damage. If you do this correctly three times, you'll still have a sliver left on your bomb meter to use for another panic bomb.

If you time when you use your bomb meter with getting the refills, you should be able to make it into the final stage with maybe only one life lost.
I didn't know that NTSC-J, thanks!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

Blinge wrote:
NTSC-J wrote:Blinge, do you know about the bomb charging? If you just hit the bomb button as you normally would, you get four bombs from one full meter that provide a short amount of protection and do a little damage, but if you hold the bomb buttons for a few beats, you'll be invincible much longer, plus you'll deal more damage. If you do this correctly three times, you'll still have a sliver left on your bomb meter to use for another panic bomb.

If you time when you use your bomb meter with getting the refills, you should be able to make it into the final stage with maybe only one life lost.
I didn't know that NTSC-J, thanks!
It's the same sort of system as in Espgaluda, if you're familiar with that.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by AxelMill »

I wanted to play Blue Wish, Resurrection, Plus, whatever, but I'm having a few problems with all of them.
Vanilla tells me that "0.5 is not a float number, failed to initiate", and both Res and Plus are stuck at 25-27 FPS.
On the other hand, Cho Ren Sha works like a charm.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Stevens »

AxelMill wrote:Res and Plus are stuck at 25-27 FPS.
Try playing it in a smaller window?
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by AxelMill »

Stevens wrote:
AxelMill wrote:Res and Plus are stuck at 25-27 FPS.
Try playing it in a smaller window?
Huh, it works. That's weird. Thank you.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Stevens »

AxelMill wrote:
Stevens wrote:
AxelMill wrote:Res and Plus are stuck at 25-27 FPS.
Try playing it in a smaller window?
Huh, it works. That's weird. Thank you.
I like BWR+, but that was always off putting to me. The only way I can play it and not go blind is to hook my laptop up to my TV. It is kind of a pain in the ass.

Glad it worked for you though.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

Is it just me, that Darius II was being MORE enjoyable on Easy difficulty?

The Normal mode though, is nearly unplayable due to inconsistent of fire power-ups.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Dirty Casual »

copy-paster wrote:Is it just me, that Darius II was being MORE enjoyable on Easy difficulty?

The Normal mode though, is nearly unplayable due to inconsistent of fire power-ups.
If you mean the arcade Darius II, there's a note about this in the ST thread:
Difficulty A is the correct "normal" difficulty. Difficulty B was a last minute change, and not necessarily a good one.
Regardless of whether A was originally intended to be the default setting, it's still easy mode, and the arcades here have the game set on difficulty B. My entire goal with this was an arcade clear, so I have no interest in A. I can see the argument for A being the more fair balanced game though, play whatever you enjoy most.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

That makes sense.

I remember in the High-score Darius II thread, Despatche do not set the difficulty B rule.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Harpuia »

Do the planes in Strikers 1945 1, II, and plus all have the same hitbox size? I've seen complaints about the Shinden in II and the Lightning in Plus having a larger than usual hitbox and I'm wondering if that's actually true.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by pegboy »

Harpuia wrote:Do the planes in Strikers 1945 1, II, and plus all have the same hitbox size? I've seen complaints about the Shinden in II and the Lightning in Plus having a larger than usual hitbox and I'm wondering if that's actually true.
I can state for a fact that the PS1 version hitboxes of Strikers II are all fucked up compared to the arcade/MAME version. I believe within the arcade versions they are all the same, but have not personally verified it.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

Which ship is it easiest to get a good score (not necessarily WR-tier, but say 100-200m+) with in Dodonpachi? A-L seems popular and the WR is with it but I can imagine it being more difficult to work with than, say, C-L.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Mills »

Yeah, both P-38 Lightning and Shinden have larger hit-box in Strikers 1945 Plus Arcade/PCB.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Harpuia »

I'm not entirely sure how to get the 1-up in stage 4 of Daioujou Black Label, the one you get from destroying the sides of the big cannon and then the middle. From my understanding, you can't use a bomb to destroy any of the parts, but I used a hyper to clear out bullets from the main cannon after destroying the sides, and then once I took out the cannon I didn't get the 1-up. Is there any more to this that I need to know? I watched a playthrough and someone was able to get the 1-up after using a hyper.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

Yes you can use a hyper, that's standard practice for people who are actually trying to chain through that section. You can even die, or use a bomb to damage (but not destroy) the center, as I did here. Not sure what you did wrong.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

Shepardus wrote:Which ship is it easiest to get a good score (not necessarily WR-tier, but say 100-200m+) with in Dodonpachi? A-L seems popular and the WR is with it but I can imagine it being more difficult to work with than, say, C-L.
B-L is also scoring-type ship, with WR over 700m.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Stevens »

pegboy wrote:I can state for a fact that the PS1 version hitboxes of Strikers II are all fucked up compared to the arcade/MAME version. I believe within the arcade versions they are all the same, but have not personally verified it.
Knowing this makes me feel damn good about making it to 1-7 in the PS version. I didn't know it was harder.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by AxelMill »

I've read, on a random YouTube comment, that Granzella (former Irem developers, working on Disaster Report 4) wants to buy the rights to Steambot Chronicles, Hammerin' Harry and, most importantly, R-Type. Did anyone else read this anywhere? Are you happy? I know I am. Though, I doubt they'll make a direct sequel of a game called Final, but at least we would be finally able to buy again those games on PSN and VC.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by ciox »

AxelMill wrote:I've read, on a random YouTube comment, that Granzella (former Irem developers, working on Disaster Report 4) wants to buy the rights to Steambot Chronicles, Hammerin' Harry and, most importantly, R-Type. Did anyone else read this anywhere? Are you happy? I know I am. Though, I doubt they'll make a direct sequel of a game called Final, but at least we would be finally able to buy again those games on PSN and VC.
Sounds good, the "Final" meme really needs to go.
Granzella had been the only hope for R-Typers for a long time now since the founder of that company was the producer for both Final and Delta. http://shmuplations.com/rtypefinal/
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

copy-paster wrote:
Shepardus wrote:Which ship is it easiest to get a good score (not necessarily WR-tier, but say 100-200m+) with in Dodonpachi? A-L seems popular and the WR is with it but I can imagine it being more difficult to work with than, say, C-L.
B-L is also scoring-type ship, with WR over 700m.
All three ships have records over 700m. I was asking more about the difficulty level with each ship than about their theoretical potential. But anyway, I played around with the laser variants of each ship and B-L's the most fun to me, and also apparently the most ignored in the west.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by LordHypnos »

What actually is generally thought to be the most difficult Psikyo game to 1-ALL? I'm really just curious more than anything.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by KoopaTGR »

LordHypnos wrote:What actually is generally thought to be the most difficult Psikyo game to 1-ALL? I'm really just curious more than anything.
According to the wiki Gunbird 2 and Sengoku Blade are the most difficult, but Psikyo made a few single-loopers (Space Bomber, Pilot Kids, Zero Gunner Expert) that are probably the hardest in their library.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

Is there any shumps that the more higher difficulty you select, leads more deep scoring system?

The only I know is Ikaruga.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Kollision »

copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?

The only I know is Ikaruga.
Interesting.
How exactly is Ikaruga more deep at a higher difficulty?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Ghegs »

copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?

The only I know is Ikaruga.
There's Fast Striker.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by qmish »

^ good luck getting it.

*rant about how ng dev team should release games on psn/xbla too because those who really want aes/mvs versions still will buy them*

edit: forgot that it also on Dreamcast, unlike Razion
Last edited by qmish on Tue Mar 01, 2016 1:47 pm, edited 1 time in total.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by ciox »

Kollision wrote:
copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?

The only I know is Ikaruga.
Interesting.
How exactly is Ikaruga more deep at a higher difficulty?
Let's see here
- you get more suicide bullets to absorb, which let you use the homing lasers in places where you can't on easy
- more enemies in places but all still properly chainable in groups of three
- enemies colors are mixed more than on easy, making it harder to chain them and needing a new strat (this one's kinda rare but it's there, see chapter 3 balls)
- the final boss has a milking strategy that's only good on Hard (shoots often enough that it's more profitable to absorb its shots than try to get the speedkill bonus as normal)
Last edited by ciox on Tue Mar 01, 2016 1:45 pm, edited 1 time in total.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Ghegs »

qmish wrote:^ good luck getting it.

*rant about how ng dev team should release games on psn/xbla too because those who really want aes/mvs versions still will buy them*
It's also on the Dreamcast.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by CloudyMusic »

copy-paster wrote:Is there any shumps that the more higher difficulty you select, leads more deep scoring system?

The only I know is Ikaruga.
Depending on your definition, you might consider Mushi/Futari/Futari BL, but in the latter cases it's more "different" than strictly "deeper."

Batrider and Bakraid are obviously "more complicated" on Advanced just because there's more stages and bosses, but the actual mechanics don't really change.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by trap15 »

Garegga and Batrider have more points on higher rank due to increased enemy counts and HP.
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