One thing that would greatly help you with the original Gradius is to not play it on the little old PSP. I'm not saying shmups can't work on portables, but I am saying that Gradius might not be so great on PSP, especially not a game that isn't specifically designed for the smaller screen. It's good to see you fixed this problem, Gradius Deluxe Pack is fantastic.
PowerofElsydeon wrote:Is Gradius II harder and better than the original just like hardcore gaming tells me?
Harder, yes. That's not a good thing; there are points where you legitimately cannot recover and you're just plain forced to reset. The original Gradius does not have this problem, and is a much better game for it.
PowerofElsydeon wrote:I know this is very off topic but why don t you shumpers take the Defender seriously I ve never seen that game on one of your top 25 anual lists plus it s obvius giminick sets it apart every other shooter except Fantasy Zone
Plus I assume most of us are westerners and it s irratating how your all of your top 25 shumps are developed by Japanese who barely care about publishing games worldwide
Maybe the graphics are old as shit but it s still fun to play for me despite my lack of skill to go very far
So why dont you take defender seriously?
There are two reasons for this:
1a. Yes, the forum really does have a Japanese bias. While euroshmups are a real problem, the people here also routinely ignore Defender and Robotron and Tempest and so on, and that's an equally terrible problem.
1b. Thing is, you usually can't get them to play older games in general. It's hard to get people to play anything considered "classic", a good range for this being pretty much anything from before the mid-'90s. Similarly tragic, and feeds back into the above situation of the genre being dominated by Japanese developers; Western developers just don't want to make good shmups anymore, and those that do end up good tend to be considered "Japanese-styled", whatever that means.
1c. It doesn't help that most of the shmups ever made stem from a few key Japanese games, because they chose to keep furthering the genre as a whole while everyone else chose to follow them. Yes, there is Spacewar! and Defender, but most shmups descend from the likes of Xevious and Scramble. Look through the entire bulk of Western shmups and you'll find so many R-Type or Raiden clones (or rather, games that are explicitly inspired by, but vaguely resemble, R-Type). Nearly all of the great Western shmups were made way back before the genre really began, when nearly everything was a shmup of some sort.
2. Twin Galaxies. Anything involving Twin Galaxies is seen as a joke here. Donkey Kong had to fight to get some respect from a few specific people