Nice run! Great job. I had thought default rank scoring was pointless but clearly in this run it works. I hope you don't mind, but I took notes on your run / route-- for people who aren't patient for bilibili to load. And to give a summation of how a default rank route looks like.
KAL's route is pretty stable from the looks of it. Was usually well ahead of point milestones for having the correct character for each boss. And the times he was on 1 stock, he didn't have to do anything too too crazy or scary. Character choice seems weird, but it worked really well.
batrider g score default KAL
-Option special stage 1
-Skips 1.5 extend, 1.45 at st.2 boss.
-Suicide at beginning of last phase bashinet to Gain, transform to Dream Machine
-Suicide to shorty before killing Bashinet1 for good
-Effective use of shorty for Sewer, doesn't break medal caches before Deviate, gets 3M extend
-Does not milk Deviate
-Only gets 1 full bomb at beginning of Airport
-Suicides to Silversword before escalators, breaks set of escalators on the far sides, skips last ones. Gets 4.5 at helicopters. Only uses 2 bombs over the big air craft before Bazzcok
-Accidental death to Gain during beginning of Bazzcok? 5.6M after Bazzcok
-Gobrobo, waits a long time to get both chain balls. 6M at end of Gobrobo.
-6.6 after Bashi2. Not much milking.
-Tsumiji: doesn't milk multiple ninjas attack.
-Highway: no tank extend. Bombs last red copter on right, skips left one. Dodges both blue helicopter attack. Macrododges to the far right on the spread attack of both copters.
-Hayate: suicides during hayate around 7.45M to Shorty. Only grabs 1 of the full bombs from Hayate. Rank management? Grabs extend at this time as well, before going into Blunt
-Blunt: breaks apart Blunt so that he can get a lot of damage on the core with only one of the middle spread turrets alive. After the shoulders activate with everything else, finishes off Blunt with a laser bomb.
-8.7 going into Black Heart 2. Suicides during mini-BH's to Silver Sword.
-A.3 after BH2 3 bombs used once grenades started on last phase
-Zenovia: no bombs to uncover medals. Death on first midboss to Shorty. No milk on first midboss. Skips full bomb from tank. 1 bomb on first Madball Stations.
-2nd Midboss, uses aura kill technique, after sides are destroyed, just macro dodges attacks from center and gets an aura kill. Too dangerous to kill normal way?
-Bombs medal hatches before first triggers for 2nd optional boss. Bombs first triggers + tank for full bomb item. 3rd full bomb item skipped. Special extend triggers at B.5. Regular extend is at C.
-Double turret midboss wall: Bombs left side at first. Auras front 3 cannons on right turret while milking popcorn dropping in.
-Takes suicide before last madball Bashi-r triggers for bombing scoring opportunity. (B.7)
-3 Bombs approaching final stretch. Silversword bomb right down the middle takes out all of the laser pods on each side. Nice!
-Grubby: Gets kill about 3 cycles of the final armaments in. Could milk more, but didn't.
-BashiR: D.6 afterwards.
-Glow Squid: suicides before approach at back of screen.
-Building: Starts E.3. Drops medals once 2nd section starts. Gets 4 bombs from section after. Maxes out bombs. Shortys really good at getting bombs from the Pods.
-Discharge phase 1: no milk. F.2 after Phase 1. Gets Silversword extend.