Degica Shmups Thread

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Klatrymadon
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Re: Degica Shmups Thread

Post by Klatrymadon »

Oh, agreed. Was just thinking it'd be a shoe-in as the brunt of the work has already been done.

G-Darius HD is the dream, though. That could be mindblowingly good given the proper attention and care...
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Re: Degica Shmups Thread

Post by Gespenst »

It's probably been raised already, but is Raystorm HD a possibility for a Steam release?
I'm all in for this.
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Re: Degica Shmups Thread

Post by AxelMill »

Klatrymadon wrote:It's probably been raised already, but is the whole RAY trilogy a possibility for a Steam release?
Fixed.

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Re: Degica Shmups Thread

Post by gameoverDude »

RayCrisis HD would be especially great if it included features from both the arcade (the 2-player mode) and PS versions. If there is a G.Darius HD, we need a Ver. 2 mode. Hopefully in that case Taito would get it looking at least as good as DBCS.
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Re: Degica Shmups Thread

Post by Blackbird »

Hi all! I just wanted to take a moment to wish you a very happy holiday from all the staff at Degica. It's been a pretty crazy year for us, but it's finally winding down.

During this year, we've been able to bring CAVE, Qute, Triangle Service and Darius Burst AC to PC, among many other projects. It's been a huge year for PC shmups, and we hope to continue bringing fun arcade games from Japan to the global PC audience in the future.

As you enjoy your holiday break, don't forget to stop by the @degigames channel some time! We're announcing CAVE's next PC game on the 26th, and I'll try to arrange some content from our Transition 2015 event as well.

If you're looking for last minute gifts, all our most popular games are discounted in the Steam Winter Sale, with Mushihimesama being discounted to 50% off for the first time. DariusBurst CS is 20% off, and Eschatos is 35% off as well.

http://store.steampowered.com/search/?publisher=Degica
http://promo.degigames.com/winter-sale/

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Re: Degica Shmups Thread

Post by Shadolf »

@ Blackbird:
I´m probably not the first one to ask this question, sadly I have not much time to read all the interessting threads these days.
My question, is there any chance for DRM-Free releases of all your shmups?
I have already the GOG version of Crimson Clover and would be very happy to get all your other games, too.
As I have most of those games for consoles and Steam/DRM is no option for me, I would be very happy to see a GOG or other DRM-Free plattform release.
I read there are some problems with GOG, so you could release your games on others.

About other rereleases of Shmups on PC, i´d like to see G-Darius, R-Type Delta, Border Down, Zero Gunner 1&2 and Castle Shikigami 1-3. They are very nice 3D/polygonal games and I think with HD textures, AntiAliasing, some nice shaders and new ship and enemy models with more polygons they could be veeery good. Put some new game modes, nice wallpapers and nice highres menus etc. in the mix, no need for complete new shmups. I think really good, detailed HD textures are the most important part.

Maybe it would be also a good idea/posibility to completely rebuild these games with one new tool/engine like the SHMUP Creator: build and blast. I can imagine, with all the development data from the old games, one can remake such kind of games "very fast". Especialy when one gets more and more experience with the used tool.
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Re: Degica Shmups Thread

Post by cul »

Shadolf wrote: About other rereleases of Shmups on PC, i´d like to see G-Darius, R-Type Delta, Border Down, Zero Gunner 1&2 and Castle Shikigami 1-3. They are very nice 3D/polygonal games and I think with HD textures, AntiAliasing, some nice shaders and new ship and enemy models with more polygons they could be veeery good. Put some new game modes, nice wallpapers and nice highres menus etc. in the mix, no need for complete new shmups. I think really good, detailed HD textures are the most important part.
Saddly this is not how porting a game works. I wouldn't be surprised if porting a never ported game would be almost as costly as creating an entire new SHMUP.
Shadolf wrote: Maybe it would be also a good idea/posibility to completely rebuild these games with one new tool/engine like the SHMUP Creator: build and blast. I can imagine, with all the development data from the old games, one can remake such kind of games "very fast". Especialy when one gets more and more experience with the used tool.
Shmup creator seems to be a lot of fun and I can't wait to buy it when they release it, but it will be impossible to "recreate" plenty of shmups for a couple of reasons, one of them being that it would be illegal to use the original games content without the IP owner's consent, and another is that when I asked Shmup's creator's creator (heh) questions about control over scoring mechanism during his live stream in the last stunfest, he told me that for now there is no way to edit/created your own scoring mechanics.
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Re: Degica Shmups Thread

Post by Shadolf »

Sure, maybe you´re right. But even emulated one could do most of my suggestions.
And all the PS1 and PS2 games can be emulated with very good quality these days, higher inner resulution, AA and so on included.
There are so much shmups on PS1/PS2. I´m playing Homura right now, another nice shmup for a rerelease or maybe GigaWing Generations.
In case of Homura and GigaWing Generations, the original Hardware is the PC based Taito Type X, so should be not to hard to port them to a general PC release.
Would be the same as with Raiden IV basicly, as its origins are also Taito Type X.

About those copyright issues you mentioned... I was talking about using them with IP owner's consent anyway. As they do with all those Shmups recently released at Steam.
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Re: Degica Shmups Thread

Post by Despatche »

To be fair, Under Defeat and the Shikigami no Shiro games are probably feasible, and I expect us to get Under Defeat soon.

G Darius would be feasible, but the PC port of that game isn't all that great. It's a barebones port of the PS port, which sucks because it was made before Ver.2 and doesn't have any of the changes from that game, other than an autofire button.

Raiden IV was not as easy as you'd think. That was a port of a PS3 game, and probably required some nonsense to get it there and back. Never mind that both the PS3 port and its PC port are kinda shoddy; Moss had nothing to do with either (they made the new OverKill mode and sent it to the porting team, just like CAVE used to do with their PS2 ports), and Degica wasn't responsible for publishing.
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Re: Degica Shmups Thread

Post by Shadolf »

Despatche wrote:To be fair, Under Defeat and the Shikigami no Shiro games are probably feasible, and I expect us to get Under Defeat soon.

G Darius would be feasible, but the PC port of that game isn't all that great. It's a barebones port of the PS port, which sucks because it was made before Ver.2 and doesn't have any of the changes from that game, other than an autofire button.

Raiden IV was not as easy as you'd think. That was a port of a PS3 game, and probably required some nonsense to get it there and back. Never mind that both the PS3 port and its PC port are kinda shoddy; Moss had nothing to do with either (they made the new OverKill mode and sent it to the porting team, just like CAVE used to do with their PS2 ports), and Degica wasn't responsible for publishing.
I woundered why we haven´t got Under Defeat already. About Shikigami no Shiro (III) and all those other Taito Type X games (Already PC Hardware and mostly Windows OS), a port of the Arcade versions should be no problem. I don´t understand why Raiden IV was ported from the PS3 game, could have portet from Type X also. Was it cause the PS3 version had the Overkill mode already? You said MOSS made the Overkill mode, I would expect them to do it on Type X hardware right?! So why port Raiden IV form PS3??

About G-Darius, isn´t a barebone better then nothing? Sure all those stuff from Ver.2 have to be redone.

The last few days I realized how many nice older 3D-Type shmups there are on PS1/PS2/Dreamcast/Naomi/TypeX and other arcade hardware. When I play for example R-Type Final or Gradius V on PCSX2 with 6x inner resolution, 8x Antialiasing and so on, I see how good these games can look only with emulation. There has to be a way to bring all these gems to us players in beautiful HD today.

A lot of those games have been ported in the past to so many plattforms, why shouldn´t it be economic today when porting to PC (maybe PS4) means an even wider audience.
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Re: Degica Shmups Thread

Post by trap15 »

Raiden IV was an arcade game before it was a PS3 game, and the arcade game ran on Type X, which is a PC. Therefore, the port was already "done" and they just needed to make the UI work, and make sure it runs on the billions of PC configs.
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Re: Degica Shmups Thread

Post by Shadolf »

Raiden IV was an arcade game before it was a PS3 game, and the arcade game ran on Type X, which is a PC. Therefore, the port was already "done" and they just needed to make the UI work, and make sure it runs on the billions of PC configs.
Yes I know that Raiden IV was an arcade game before PS3 and Despatche knows also.
Raiden IV was not as easy as you'd think. That was a port of a PS3 game, and probably required some nonsense to get it there and back. Never mind that both the PS3 port and its PC port are kinda shoddy; Moss had nothing to do with either (they made the new OverKill mode and sent it to the porting team, just like CAVE used to do with their PS2 ports), and Degica wasn't responsible for publishing.
The question is, why they ported the PC port from PS3 and NOT from Type X.
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Re: Degica Shmups Thread

Post by amdiggywhut »

As someone who purchased DBCS on PS4, I'd love to see more of these Degica-published games get ported there (in addition to Steam).
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Re: Degica Shmups Thread

Post by Bonus! »

Blackbird,
on Steam you were asking for ideas to differentiate the PC port of Deathsmiles from the X360 version. Here are two:
- scanlines option
- fine-grained practice mode: in the X360 mode it's not possible to practice the fight against Tyrannosatan directly. It would be great if one could access every scene in the final castle stage, including the boss fights, directly. Also, it would be pretty cool if we could practice the fight against the TLB in Mega Black Label

Both would be relatively easy to implement, and add quite a bit of value to the port.
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Re: Degica Shmups Thread

Post by Trevor spencer »

Bonus! wrote:Blackbird,
on Steam you were asking for ideas to differentiate the PC port of Deathsmiles from the X360 version. Here are two:
- scanlines option
- fine-grained practice mode: in the X360 mode it's not possible to practice the fight against Tyrannosatan directly. It would be great if one could access every scene in the final castle stage, including the boss fights, directly. Also, it would be pretty cool if we could practice the fight against the TLB in Mega Black Label

Both would be relatively easy to implement, and add quite a bit of value to the port.
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Re: Degica Shmups Thread

Post by Mischief Maker »

I recently learned that GOG turned down the Cave shmups. Unbelievable considering the garbage they've published.

So... these Cave games. Are they steam DRM-free? Meaning can I install off steam, copy to a DVD-R, then delete steam and install forevermore? Or won't they run without the steam client?
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Re: Degica Shmups Thread

Post by Shepardus »

Mushihimesama auto-launches Steam if you run the .exe directly, so I don't think so, no.
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Re: Degica Shmups Thread

Post by mitchelldegica »

Hi Everyone,
Pretty exciting announcement for you today.

Deathsmiles is "Coming Soon"
http://store.steampowered.com/app/314180/

Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! Team up with a friend, choose an angel, and eradicate this devilish assault across six different game modes!

Featuring:
- Horizontally scrolling bullet-hell madness across six different game modes including Mega Black Label mode.
- Spooky good fun! Battle ghosts, demons, man-eating plants, and even giant cattle in this gothic horror-themed adventure.
- Five playable angels to choose from, each with her own faithful familiar.
- Supports two-player local cooperative play. Banish the forces of Hell together!
- Reap what you sow with the challenging and powerful Counter system.
- Freely choose your path and difficulty with nonlinear progression between a variety of macabre stages.

We're a little over 2 weeks from launch and are finishing up beta testing.

We'll be keeping an eye on this thread so feel free to send through any questions, comments etc.

cheers,

Mitchell
Degica Games
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Mischief Maker
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Re: Degica Shmups Thread

Post by Mischief Maker »

Just because GOG are being morons doesn't mean you can't do sell direct DRM-free like Nyu Media. Or DRM-free through Humble Store.
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Re: Degica Shmups Thread

Post by Bananamatic »

whens sdoj
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Re: Degica Shmups Thread

Post by Bonus! »

Is MBL included in the Deathsmiles release? I just had a look at the video posted on the Steam store page, which only showed arcade, original, and the 1.1 arrange mode.
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Re: Degica Shmups Thread

Post by NeoStrayCat »

Bonus! wrote:Is MBL included in the Deathsmiles release? I just had a look at the video posted on the Steam store page, which only showed arcade, original, and the 1.1 arrange mode.
Didnt you read mitchell's post, it is included, I'm surprised it wasn't Blackbird usually posting here.

Also, ugh dammit, one of the screenshots has Follet's text accent, so yeah, we're still screwed with the accented English translation. (Even when we asked Blackbird/Degica straight here about what could be included in the steam release, we're more than likely to be using the US/PAL 360 build as a base for now. Unless its possible to change that whenever.)
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Re: Degica Shmups Thread

Post by GSK »

mitchelldegica wrote:We're a little over 2 weeks from launch and are finishing up beta testing.

We'll be keeping an eye on this thread so feel free to send through any questions, comments etc.

cheers,

Mitchell
Degica Games
The URL at the end of the Steam PV doesn't work, I think it should be deathsmiles.caveshmups.com , right?

Anyway, while I was pleased to see how quickly you were able to fix Mushi, I really hope DS doesn't need the same degree of patching at launch... good luck!
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Re: Degica Shmups Thread

Post by Bonus! »

NeoStrayCat wrote: Also, ugh dammit, one of the screenshots has Follet's text accent, so yeah, we're still screwed with the accented English translation. (Even when we asked Blackbird/Degica straight here about what could be included in the steam release, we're more than likely to be using the US/PAL 360 build as a base for now. Unless its possible to change that whenever.)
There are two translations, as far as I know. The European one is supposedly a bit more toned down.
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Re: Degica Shmups Thread

Post by NeoStrayCat »

Bonus! wrote:
NeoStrayCat wrote: Also, ugh dammit, one of the screenshots has Follet's text accent, so yeah, we're still screwed with the accented English translation. (Even when we asked Blackbird/Degica straight here about what could be included in the steam release, we're more than likely to be using the US/PAL 360 build as a base for now. Unless its possible to change that whenever.)
There are two translations, as far as I know. The European one is supposedly a bit more toned down.
Yeah, but is there any proof of that? Last I've heard, I see no imagery or vids comparing the text dialougue, but I guess we'll wait and see, also, GAF is having a field day with that one image I just mentioned. (Yes, I know, some of you guys are there too.)

http://www.neogaf.com/forum/showpost.ph ... stcount=63
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Re: Degica Shmups Thread

Post by BulletMagnet »

It's been toned down some; scroll down this page for some examples of the U.S. version's text.
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Re: Degica Shmups Thread

Post by NeoStrayCat »

BulletMagnet wrote:It's been toned down some; scroll down this page for some examples of the U.S. version's text.
I already have the game (US 360 Ver.), so yeah, I guess you mean, less accent text, but still there, as long as it doesn't pull anyone's hair out, lol.

Also, seeing the screenshot of Follet carefully "zink" is now "think", but yeah, I just hope for the best now.
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Re: Degica Shmups Thread

Post by GSK »

From the JP PR: Deathsmiles will be ~$20 with a 10% discount during the first week. They'll also be releasing the OST, the arrange soundtrack and the Namiki Selection arrange soundtrack as DLC.

(The Mushi Special Arrange & 1.5 soundtracks are up on Steam right now: $4.99 each, or $3.99 until March. FLAC included!)

They're also doing another mobile retweet campaign: if they hit 2525 retweets, Deathsmiles iOS will be free for a limited time (the Android version will be very cheap, they can't evenly discount them for whatever reason):

https://twitter.com/cavegames/status/702011248955695104
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Re: Degica Shmups Thread

Post by AxelMill »

GSK wrote:They're also doing another mobile retweet campaign: if they hit 2525 retweets, Deathsmiles iOS will be free for a limited time (the Android version will be very cheap, they can't evenly discount them for whatever reason):

https://twitter.com/cavegames/status/702011248955695104
Why should people buy a (supposedly) inferior version, in terms of content (and content only, yeah), when they can get this one for free? You get decent controls on PC, that's a plus.
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Re: Degica Shmups Thread

Post by qmish »

Me personally found Deathsmiles on tablet/phone being uncomfortable to control while vertical ones like DDP was ok
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