DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

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NoMaD
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by NoMaD »

I'm curious, do you still have to curb yourself from collecting too many shot power ups to affect rank (if there is any) in this game?
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Durandal
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Durandal »

NoMaD wrote:I'm curious, do you still have to curb yourself from collecting too many shot power ups to affect rank (if there is any) in this game?
There's no rank in CS or whatsoever
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Shepardus »

I haven't noticed any rank system in the game, but there are times when you want to avoid shot powerups so you can have a better shot type for dealing with a boss (for example, having basic shot type so you can point-blank which you can't do with laser's piercing shots, or having the laser shots to cancel that type of enemy bullet) and since the first power level of the next shot type typically does less damage than the maximum power level of the previous shot type. Also, according to Keres' video of ADH with Gaiden different levels of the same shot type charge the energy gauge at different rates. I wouldn't be surprised if that were the case with other ships too.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Steelix100 »

And also the full power laser is usually stronger than the full power wave afaik, probably for all ships except for Gaiden and Origin (and 2nd, which doesn't even have a wave), but I'm not sure. It also refills the burst gauge faster, especially vs bosses like Mirage Castle with a lot of parts. The lower firing rate (especially on AC mode) might make it weaker in some cases, though. The dramatically reduced spread doesn't really help, either.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

Just reached Azure Nightmare for Xmas eve. Was epic. He toasted me in about 30 seconds.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Deca »

So I apologize in advance if this is addressed elsewhere, but could someone clarify for me how Chronicles mode actually works on the port?

My friend and I set our games to the same cabinet, we went with 13 because it didn't seem to have much traffic. Neither of us could see each others names or scores listed on stages we completed despite refreshing scores repeatedly, but it seemed like medals appeared in the correct stages on the grid. Then some of the stages neither of us had completed on the outer edges of the map seemed to be completed and open up following stages without displaying a medal.

I'm just really confused about what's happening in this mode haha.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Magma Dragoon »

Does this game gives any backstory on the Belsar?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

I need some serious help on how to defeat Azure Nightmare and Gigantic Bite, please. I know I'm not there yet, but I'm willing to bet those two are really tough.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Shepardus »

You haven't even gotten to these bosses yet and you're asking for "serious help" because you think they look tough? I would worry about getting there first; once you get there you can actually practice them and figure out what you need help on. If you don't at least do that, there's nothing anybody can help you with. It's not like there's some magic safespot that'll make it easy if you just know about the trick. Get comfortable with the mechanics as you work your way through the earlier missions and the tougher challenges won't seem as intimidating. That is, after all, why the easier missions are there.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

Well, I've seen gameplay videos of those bosses, and I feel intimidated by them, just by seeing them in action. I wanna tear Gigantic Bite apart so bad, but that and Azure Nightmare might give me problems. I'm handling myself so far, but those two bosses might be rough for me. And I already suffered a loss against Dark Flame.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Shepardus »

I'd be more surprised if they didn't give you, or anybody else, problems. The game's supposed to be challenging - you'll be faced with problems and it'll leave it up to you to overcome these problems. A single loss is no big deal when you can retry until you get it right, learning from each failure. I'm not even that far yet and I've already had to retry several missions over a dozen times. Even though I'm no good at the game it becomes more approachable if you pay attention to how the bullets and enemies behave and get used to what attacks to expect from each boss.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Sparrow »

I'm beginning to understand Gigantic Bite's Flash cannons, I just ignore its charging and distract it to bait then dodge however it was kinda struggling. And still cannot shake off arrow bullets. I think it's mostly arrow bullets of Gigantic Bite is a threat.

I cannot follow Great Thing series's weird homing laser bullets after all (As Dolphin drones appear).
Who can grasp its pattern easily so just tell me how to handle this. I tried to dodge however those homing lasers can bend at sharp turns.

Brute Gluttons is pretty brutal. Because it throws many green ball bullets at random patterns. Cannot read it easily. Its Burst beam can corner me while those green balls of random patterns finish me off. Those mini Gluttons babies are very distracting: Having protection barrier around them, being shield on most Gluttons bosses to reduce the incoming lasers + damage to stall out and Space Invader patterns + Homing lasers, of course Zeus Thrist they can respawn those babies infinitely. Way worse than Thousand series in many way.
But luckily Gluttons series have same HPs as Wheel series... Ugh
xxx1993

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

I am stuck in the most BULLSHIT zone in Dariusburst: Chronicle Saviours right now, Ukofu... I can handle Iron Fossil, but the other four bosses, Lightning Claw, Insane Stare (I think), Phantom Castle, and ESPECIALLY Dark Flame keep handing my ass to me. And I don't even know how the shopping system in Dariusburst works! Can anyone please help me? I hate Dark Flame with a passion right now...
xxx1993

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

CptRansom wrote:FUCK PHANTOM CASTLE
And fuck Dark Flame.
xxx1993

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

Great, I'm stuck on another zone where I have to babysit a few supply ships and survive three waves of enemies swarming at me, and if a lot of them get past me it's Game Over. I know Mud Wheel is the boss, though. How do I get through that when there are so many enemies? And WHY are there Escort Missions in Darius now?!
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Squire Grooktook »

Master the beam module for escort missions. That is also the key to not dying against Dark Flare (and many other things).
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

Skykid wrote:Just reached Azure Nightmare for Xmas eve. Was epic. He toasted me in about 30 seconds.
Third attempt, I toasted him. Awesome fight, love the music and the preceding stages.

I just want to do a shoutout for CS mode: it's actually really nicely balanced. My only gripe is that getting lost on the chart can be a real headache. It would be better if it was slightly more linear.

Additionally, using the shop is basically cheating. I mean, you can buy your ship of choice and then just bolster it with a ridiculous number of shields and coast through - why? I only recommend using presets now. They're all tailored perfectly to their specific stages.

And it's also worth noting the stages get a lot more fun and interesting the closer you get to Gigantic Bite. The more challenging they are the more involving and engaging, giving you a lot of variety in terms of learning to use different weapons for different ships. I'm not sure how I'm going to handle Origin missions on later stages though, or those with no shields. I took out Azure Nightmare with no shields and no lives left! Cut that one fine.

Can someone explain a good way of avoiding his homing plasma ball thingy? That's the one that seems to grind my shields down the most.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

xxx1993 wrote:Great, I'm stuck on another zone where I have to babysit a few supply ships and survive three waves of enemies swarming at me, and if a lot of them get past me it's Game Over. I know Mud Wheel is the boss, though. How do I get through that when there are so many enemies? And WHY are there Escort Missions in Darius now?!
Escort missions are in CS mode for variety. There's nothing in the straight up arcade. Also it's not really 'escort something' as much as it is 'don't let any ships fly past you'.

Dark Flare isn't that hard early on. Just throw out the beam long and diagonally when he's facing you and then in a straight line when he goes overhead, and then quickly pass under. Repeat this a few times and his later patterns actually get easier.

Try fighting him where I am now - he's the last boss on a run much later on and really refuses to die. Using a max power wave shot he was flashing bright red for five minutes and still wouldn't burn.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Steelix100 »

Anybody having any trouble with any bosses clearly doesn't know how to spam Fixed Burst (or is just using a ship without one lol). Free damage, free protection, free everything. Just learn how and when to recharge the thing and you'll be raping bosses like Dark Flame and G.T.V like there's no tomorrow.
Skykid wrote:I just want to do a shoutout for CS mode: it's actually really nicely balanced.
Personally I disagree, I find that it suffers from schizophrenic difficulty. But I don't think it's really that bad.
Skykid wrote:My only gripe is that getting lost on the chart can be a real headache. It would be better if it was slightly more linear.
Idk you can just like zoom out
I didn't find myself getting "lost" or anything, but I would still prefer a more linear map so that I can remember the stages better.
Skykid wrote:Additionally, using the shop is basically cheating. I mean, you can buy your ship of choice and then just bolster it with a ridiculous number of shields and coast through - why? I only recommend using presets now. They're all tailored perfectly to their specific stages.
Aye, more or less agree with you. I'm sure we all agree that it's really just for the super casuals who can't even dodge. Although I do use the custom ships occasionally, but only ever after I beat the level at least once with the preset. Like that one time I used a max shield ship to get the beat G.T.B without taking damage achievement. "Bravest Pilot?" More like "Laziest Pilot."
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by ElOhTeeBee »

Is there any indicator of how difficult a given stage in CS mode is?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Durandal »

Generally speaking, the farther you go in the map, the harder it gets.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Sly Cherry Chunks »

Origin vs Gigantic Bite was one of the earliest missions I found. Now I'm heading in the opposite direction. I haven't found any Formula missions yet, seems like it's the sweetest ship. Shop isn't cheating if you don't buy weapons and shields.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

Master the beam module... How?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

Steelix100 wrote:Anybody having any trouble with any bosses clearly doesn't know how to spam Fixed Burst (or is just using a ship without one lol). Free damage, free protection, free everything. Just learn how and when to recharge the thing and you'll be raping bosses like Dark Flame and G.T.V like there's no tomorrow.
Skykid wrote:I just want to do a shoutout for CS mode: it's actually really nicely balanced.
Personally I disagree, I find that it suffers from schizophrenic difficulty. But I don't think it's really that bad.
Really, why? I tend to find the difficulty scales perfectly well. I totally recommend ignoring all the smaller substages and just go straight for the junctions.
Durandal wrote:Generally speaking, the farther you go in the map, the harder it gets.
Yeah, that's how it is for me.
Skykid wrote:My only gripe is that getting lost on the chart can be a real headache. It would be better if it was slightly more linear.
Idk you can just like zoom out
I didn't find myself getting "lost" or anything, but I would still prefer a more linear map so that I can remember the stages better.
I don't mean literally lost, I mean it's easy to end up meandering into random areas that aren't very fruitful, have a base level repetition, and loads of dead ends.
xxx1993 wrote:Master the beam module... How?
Play the game? What's the prob here dude, you seem to be approaching this backward. You want advice on bosses you haven't reached yet and are asking a lot of lazy questions.

If you don't understand the shop system just look at it for a few minutes. Points equal currency, ships have values. When you buy a ship you can start adding armaments and shields also for a cost.

Mastering the beam cannon is just a case of either knowing when to expend it for points or to bullet cancel in emergencies, otherwise double tap to detatch it and direct and fix it at certain angles for use as a shield or to incinerate enemy swarms. Legend and Next have different burst mechanics (but ultimately perform the same job). Next is best for learning IMO.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CStarFlare »

I think they mean mastering the detach and aim mechanism for certain ships - the beam can be positioned to basically be an impenetrable wall that blocks bullets (and things like meteor showers). You can basically hide behind it and be safe from anything that's not a solid object that it can't destroy, or a non-yellow laser.

See how Zaarock handles the start of GTV.

EDIT: Your beam never really runs out when it's detached (I'm not sure if it doesn't run out of power, or if it just gets a lot back for everything it touches), but it doesn't give the extra score multiplier that a normal burst beam does so it's not really suitable for scoring in most situations.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

I've been wondering how to do that for a long time now. Anyway, I only have seven stages left. Then I'm done with this game. I managed to defeat Azure Nightmare, but I have a feeling I'm in for a real treat with Gigantic Bite...
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

The laser absolutely runs out of power when detached, it just recharges based on bullets or objects absorbed/destroyed keeping it active for longer. There are certain boss attacks that are too sparse to use it as a shield, or else it will be run dry for when you really need it.

It's pretty useless on the entirety of Twin Claw for example.
xxx1993 wrote:I've been wondering how to do that for a long time now. Anyway, I only have seven stages left. Then I'm done with this game. I managed to defeat Azure Nightmare, but I have a feeling I'm in for a real treat with Gigantic Bite...
You're using default ships or you bought something?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Shepardus »

All bursts can recharge during the burst by destroying enemies and their bullets, the difference with the fixed burst is that it drains energy slowly enough that it's sustainable indefinitely on many patterns. Mastery of the fixed burst is incredibly useful on many bosses and even during parts of stages (like swarms of meteors or otherwise hard-to-reach waves of enemies); if you're not taking advantage of it a lot, you may as well use a different ship such as Genesis.

Edit: I was mistaken, Gaiden's bomb can also recharge during the bomb.
Last edited by Shepardus on Sun Dec 27, 2015 7:44 am, edited 1 time in total.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Batchee »

xxx1993

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

Needs more Hatsune Miku.
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