Raiden V for Xbox One in 2015

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Furry Fox Jet Pilot
Posts: 842
Joined: Thu Apr 28, 2011 2:15 am

Re: Raiden V for Xbox One in 2015

Post by Furry Fox Jet Pilot »

Any idea as to what the characters will look like, since they were designed by Tsukasa Kotobuki? I'm guessing Gundam-like, but what do you all think?
User avatar
Austin
Posts: 1367
Joined: Sun Aug 29, 2010 6:32 pm
Location: Fairfax, VA
Contact:

Re: Raiden V for Xbox One in 2015

Post by Austin »

That video was a little too crazy to see more than a few spread shot patterns, but regardless I'm still digging it. I especially like the idea of multiple paths. Shooters that have that always have some nice replay value, even when not playing for a perfect run or high score. I'm looking forward to it coming out.
xxx1993

Re: Raiden V for Xbox One in 2015

Post by xxx1993 »

https://www.youtube.com/watch?v=nW9XG4KTBRc

While I appreciate the fact that they are adding in actual characters to the game, I just have one problem with it. The branching paths. Hey, MOSS, this is Raiden, not Darius!
User avatar
TransatlanticFoe
Posts: 1881
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: Raiden V for Xbox One in 2015

Post by TransatlanticFoe »

Branching paths was also in DeltaZeal, I don't see the issue with having it in Raiden V.
xxx1993

Re: Raiden V for Xbox One in 2015

Post by xxx1993 »

Because I don't want there to be more than one final boss and ending. There should be only one.
User avatar
Furry Fox Jet Pilot
Posts: 842
Joined: Thu Apr 28, 2011 2:15 am

Re: Raiden V for Xbox One in 2015

Post by Furry Fox Jet Pilot »

http://raiden.mossjp.co.jp/raiden5
Main site has been updated. "Movie", "Introduction", and "System" links are now online. Can anyone who is fluent in Japanese please translate the story info and the gameplay mechanics info?
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Raiden V for Xbox One in 2015

Post by ACSeraph »

xxx1993 wrote:Because I don't want there to be more than one final boss and ending. There should be only one.
Why?
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: Raiden V for Xbox One in 2015

Post by Shepardus »

MOSS uploaded a higher-quality version of the PV.

I like that graph around 0:45 showing scoring statistics plotted over time, more games ought to do that.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
M.Knight
Posts: 1298
Joined: Thu Dec 12, 2013 4:54 pm
Location: France

Re: Raiden V for Xbox One in 2015

Post by M.Knight »

There are country-themed ships and the French one is called Moulin Rouge? Hilarous. :lol:
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
xxx1993

Re: Raiden V for Xbox One in 2015

Post by xxx1993 »

ACSeraph wrote:
xxx1993 wrote:Because I don't want there to be more than one final boss and ending. There should be only one.
Why?
I'm not used to having more than one final boss in a shmup outside of Darius. Really, this is Raiden, not Darius. Whose idea was it to feature branching stages? Or maybe they aren't really branching stages at all?
xxx1993

Re: Raiden V for Xbox One in 2015

Post by xxx1993 »

Or... What if, in Raiden V, I have to play extremely well and not use a continue to reach the true final stage and ending? Much like in Raiden Fighters Jet?
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Raiden V for Xbox One in 2015

Post by Xyga »

M.Knight wrote:There are country-themed ships and the French one is called Moulin Rouge? Hilarous. :lol:
Gameplay mechanics change with that one, to control rank you must surrender.
It's impossible to win the game with it though.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Raiden V for Xbox One in 2015

Post by BPzeBanshee »

So the branching paths are actually entirely different stages? Raiden Fighters Jet had a similar thing but this looks like it might go a bit crazier with that. I was hoping they'd throw some crazy shit within the stage ala DeltaZeal/G-Stream but this is looking very cool too.

Just a thought: we didn't see much in the matter of weapons there. What if the "Moulin Rouge" (the place of of the can-can) is a take on its weapon?
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: Raiden V for Xbox One in 2015

Post by Hagane »

Furry Fox Jet Pilot wrote: Characters, story, a shield meter, and AT LEAST 30 STAGES!!!
Definitely not liking the sound of this.
Phellan Wolf
Posts: 851
Joined: Fri Jan 15, 2010 7:27 am

Re: Raiden V for Xbox One in 2015

Post by Phellan Wolf »

Hagane wrote:
Furry Fox Jet Pilot wrote: Characters, story, a shield meter, and AT LEAST 30 STAGES!!!
Definitely not liking the sound of this.
Why not?? DBCS has already over 3000+ stages and it is a nice game.
I'm sure that there will be several courses ala Darius, so to play all levels you'll have to do all the possible paths. Not tha bad IMO
User avatar
KAI
Posts: 4675
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Raiden V for Xbox One in 2015

Post by KAI »

Furry Fox Jet Pilot wrote:Any idea as to what the characters will look like, since they were designed by Tsukasa Kotobuki? I'm guessing Gundam-like, but what do you all think?
More like Toshinden. The Origin has characters adapted by him, but they were created bu Yas.

Kudo FTW.
Image
User avatar
Furry Fox Jet Pilot
Posts: 842
Joined: Thu Apr 28, 2011 2:15 am

Re: Raiden V for Xbox One in 2015

Post by Furry Fox Jet Pilot »

KAI wrote:
Furry Fox Jet Pilot wrote:Any idea as to what the characters will look like, since they were designed by Tsukasa Kotobuki? I'm guessing Gundam-like, but what do you all think?
More like Toshinden. The Origin has characters adapted by him, but they were created bu Yas.

Kudo FTW.
Awesome, and I don't think the characters will be drawn in that other rather strange, more cartoonish style he is known for, since Raiden has a serious military theme to it. I also look forward to hearing how Kudo stepped up to the plate after Go Sato passed the torch on to him for the music. Maybe there will be an arrangement of Gallantry to coincide with the 25th anniversary
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: Raiden V for Xbox One in 2015

Post by Cuilan »

So it has an elaborate story mode and over 30 unique stages? Guess that explains why it's been in development for so long. I'm liking what I see, so I'm almost certainly going to pick it up.
:lol:
User avatar
2dvertical
Posts: 255
Joined: Sun Apr 12, 2009 9:43 pm

Re: Raiden V for Xbox One in 2015

Post by 2dvertical »

ciox wrote:
RealPlumpBox wrote:
2dvertical wrote:I cannot find a source that shows what xbox360 games (disc/dig) will work on an xbox ONE elite (JAP CONSOLE). Can someone point me in the right direction if such info exists yet?
I do not think any shmups are working yet. If CAVE says yest then I no longer need to buy a JP360 and will just use my US X1.
http://www.xbox.com/en-US/xbox-one/back ... able-games Ikaruga and R-Type Dimensions

My plan was to get a JAP XBOX1. And play my JAP owned 360 discs on it. Was wondering were to see the list for the JAP xbox1 and what 360 disc games work on it, not the U.S. console. Too early to tell?
User avatar
ATTRACTS
Posts: 664
Joined: Sun Apr 14, 2013 2:48 am
Location: Brooklyn, NY

Re: Raiden V for Xbox One in 2015

Post by ATTRACTS »

The odds of having a decent library of 360 shmups that are backwards compatible with the XB1 are extremely low, not to mention ones that will perform decently without lag/stuttering due to shitty emulation.
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Raiden V for Xbox One in 2015

Post by Xyga »

Stock japanese 360's people. Even considering Steam it's not the day after tomorrow we'll see a worthy replacement for that support.

Anyway, not willing to hurt Fox but from the trailer it looks like...the least appealing shmup I've seen in ages.
Maybe it's super interesting to play but ffs that format, that green interface, that PS2-level 3D (seems to be the resurrected standard for shmups anyway. still.)
Ugh...
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
genetik
Posts: 296
Joined: Wed May 11, 2005 3:27 am
Location: Mtl, Canada

Re: Raiden V for Xbox One in 2015

Post by genetik »

ATTRACTS wrote:The odds of having a decent library of 360 shmups that are backwards compatible with the XB1 are extremely low, not to mention ones that will perform decently without lag/stuttering due to shitty emulation.
Indeed! From what I've seen, it's not amazing with US games, so I doubt it will be that much better with JPN shmups. Plus, when you have an actual 360, you can easily output to a CRT if you want to.
"When a madman appears thoroughly sane, indeed, it is high time to put him in a strait-jacket."
Edgar A. Poe
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Raiden V for Xbox One in 2015

Post by Despatche »

I really do not like the branching stages, but no bizarre reasoning here. Unless you go crazy and track every possible route, many stages will simply never get played once an absolute best route is determined. Sonic Wings 3 and Special/Limited, the whole Darius series, and now Raiden V all suffer from this.

Curse you, Out Run. You could have just had multiple unique routes instead, and everything would be great. This would also have the benefit of keeping the player from having to play the same few early stages all the time.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Raiden V for Xbox One in 2015

Post by Squire Grooktook »

I think branching stages would be fine if the developers just calculated the max number of points possible in each stage, and made sure each stage tier on each route had the same number.

After that, it would just be a matter of "which feels easiest", which is somewhat subjective. Different people have different skillsets, so I could see people forming different routes based on their own strengths and weaknesses as players.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
ciox
Posts: 1008
Joined: Sun Feb 12, 2012 5:29 pm
Location: Romania

Re: Raiden V for Xbox One in 2015

Post by ciox »

I thought about that issue too, the way I would do it is still have the stages in a tier differ in difficulty by a large margin (so the choice is more meaningful) but the way the easier stages catch up in scoring potential is by having secret areas that are both hard and give a lot of points, so for survival you can pick an obvious easy level, but for scoring you can play any level as they're all close in difficulty and scoring with all secrets uncovered.
I don't think it's some kind of catastrophe to have branching stages even if they're unbalanced, they can add a lot of fun for players that aren't at the superplayer level and won't optimize, which is most.
User avatar
mamboFoxtrot
Posts: 745
Joined: Tue Jul 29, 2014 3:44 am
Location: Florida, Estados Unidos

Re: Raiden V for Xbox One in 2015

Post by mamboFoxtrot »

Squire Grooktook wrote:I think branching stages would be fine if the developers just calculated the max number of points possible in each stage
I doubt the developers could actually figure this out within the time they develop the game, though. Unless the scoring system is really shallow, players will more than likely discover exploits/oversights/glitches over the years that weren't found during the initial playtesting/development period. See: Saidaioujou overflow glitch...
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Raiden V for Xbox One in 2015

Post by Squire Grooktook »

mamboFoxtrot wrote:
Squire Grooktook wrote:I think branching stages would be fine if the developers just calculated the max number of points possible in each stage
I doubt the developers could actually figure this out within the time they develop the game, though. Unless the scoring system is really shallow, players will more than likely discover exploits/oversights/glitches over the years that weren't found during the initial playtesting/development period. See: Saidaioujou overflow glitch...
It depends on what kind of scoring system you have.

Mushi or Ketsui whatever with tons of multipliers and variables floating around would be tough.

On the other hand, something like Dangun Feveron (not a shallow game by any stretch), where scoring comes down to speed killing everything and causing a set number of extra enemy waves to appear, would be very easy to calculate and control.

IE stage B has 60 enemies possible, amounting to 100,000 points
Stage C has 90 enemies possible, all amounting to 100,000 points.

Eschatos would probably work too given how set in stone the opportunities for multipliers are.

Glitches are kind of out of the question IMO since their a possibility with any game.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: Raiden V for Xbox One in 2015

Post by Shepardus »

I don't have much problem with branching stages, at least not the concept of branching stages (in practice it can lead to a bunch of mediocre stages rather than anything really memorable, but that's not an inevitability). Even if one route ends up being higher-scoring and more played than the others there's still other reasons to play the game than simply trying to optimize the system to its maximum potential, such as differing difficulties of routes, different themes or music (like DBAC's amazing A-D-H music <3), variety even for score-chasers, etc.. Besides, separating the boards deals with any issues well enough in my opinion. In that respect it's not much different from having different boards for different ships/characters - surely you wouldn't argue that a game shouldn't offer more than one ship because of the possibility that one scores higher than the other?
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
mamboFoxtrot
Posts: 745
Joined: Tue Jul 29, 2014 3:44 am
Location: Florida, Estados Unidos

Re: Raiden V for Xbox One in 2015

Post by mamboFoxtrot »

Well, it's possible to have too damn many possible routes to separate into distinct HS boards. Shadow the Hedgehog has, like, 300-something routes. Granted, that's not a scoring game or even a shooting game (well, okay, it sorta is, but not a shmup), but we don't know what all MOSS has in store for us.


@squire: fair point, will concede.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Raiden V for Xbox One in 2015

Post by Despatche »

ciox wrote:I don't think it's some kind of catastrophe to have branching stages even if they're unbalanced, they can add a lot of fun for players that aren't at the superplayer level and won't optimize, which is most.
You don't have to be anywhere near a superplayer to pick one stage over the other because it has so many more points, which pretty much all of these branching path games do. Even then, if two stages had the exact same possible points, but had totally different designs, you'd still want to split them because they're completely different experiences.
Shepardus wrote:Besides, separating the boards deals with any issues well enough in my opinion. In that respect it's not much different from having different boards for different ships/characters - surely you wouldn't argue that a game shouldn't offer more than one ship because of the possibility that one scores higher than the other?
But these games have so many routes, and the routes eventually become differentiated by a single stage. Either of the Original modes in DBAC have eight routes, and that game has very compact route branching, plus you have to multiply that by eight ships, then multiply that by two for Original and Original EX. G Darius has sixteen and the older seven-stage games probably have thirty-two (I honestly do not feel like counting), which then gets multiplied by numerous difficulties.

Again, having multiple unique sets of stages solves the problem completely and easily.

The way Raiden V is going to do it appears to be something like Fighters Jet, I can see S/A/B/C rankings in the stage chart. This is much worse than the Darius way, because it automatically throws out entire stages the better you do; those stages might as well not even exist. The idea of playing just poorly enough in earlier stages that you can get to certain later ones is horrendous. Sonic Wings Limited is a fantastic example of a game that suffers from this, especially because the best stage in that game kinda stinks. I really don't understand why Video System didn't retain the stage selecting of Special.
Rage Pro, Rage Fury, Rage MAXX!
Post Reply