Jesus christ that looks stupid.
TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop)
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Dimahoo is a fun game.
<trap15> C is for Bakraid
<trap15> C is for Bakraid
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Amidst all the flaws this game has, my favourite design choice has to be the powerups only changing colour if they hit the side of the screen.
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EmperorIng
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
I haven't even made it to stage 5 but I am definitely feeling this. It's as if you have to pull off the awkward invincibility maneuver to pass through some waves, or just constantly use your bombs. The bullet visibility in this game is horrendous and it drags down the entire experience from "ok I guess" to just plain sloppy.Perikles wrote: Way too many lightning-fast bullets (including the horrendous visibility, of course) which will require you to bomb constantly, I'm pretty darn sure that there are many situations where bombing is virtually the only way to survive. Stage 6 features incredibly cheap rocket formations (like the ones in the previous stages, but much faster - if you don't sit in just the right position you're dead) on top of that.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
What in the world, no wonder why that wiki ProjectAKo mentioned listed it as harder than a Dodonpachi 2-ALL. And to think someone actually made it to 4-3...
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ProjectAKo
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
And they only rated the first loop. If they counted the second it would be even higher. Here's the games near it, according to japanese wiki opinion
Battle Garegga (HARDER mode)
Dodonpachi Daifukattsu
Strikers 1945 PLUS (2-ALL)
Space Battleship Gomora
Ikaruga (HARD)
Raiden 4 (2-ALL)
Zing Zing Zip (1-ALL)
Batorantis (2-ALL)
Dodonpachi (2-ALL)
The game is just incredibly fuckin unfair, and trap only picked it because it contains cock rock
Battle Garegga (HARDER mode)
Dodonpachi Daifukattsu
Strikers 1945 PLUS (2-ALL)
Space Battleship Gomora
Ikaruga (HARD)
Raiden 4 (2-ALL)
Zing Zing Zip (1-ALL)
Batorantis (2-ALL)
Dodonpachi (2-ALL)
The game is just incredibly fuckin unfair, and trap only picked it because it contains cock rock

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DKA_Darius
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- Location: China
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
worest shmup game I play I think, I really don't like this game, and when I hit the boss, the picture of boss will flash my eyes.



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EmperorIng
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
I fixed that for you. The ship's movement is shit. The way the bosses jerk around the screen, exploiting your ship's shit movement, is shit. The poorly-colored bullets (that can only be seen in a black-and-white stage) are shit.ProjectAKo wrote:The game is just incredibly fuckin unfair, and trap only picked it because he likes cock
I am certainly so glad this year's tournament has its own Sengeki Striker week.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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Squire Grooktook
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
I haven't felt anything odd with the movement. I didn't realize the game becomes such a mess later on though.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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copy-paster
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
This game is shit, it delivers everything I hate in shmups. Worst enemy placement, almost-unssen and lightning speed bullets with danmaku patterns, I wonder how the 2nd loop looks like.
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Look no further:copy-paster wrote:I wonder how the 2nd loop looks like.
The bullets are practically Psikyo-fast.
Also, question that's been on my mind: what does the voice say when you destroy a boss? To me it sounds like "I'm the Führer!" (okay maybe that's "I'm the hero," but that's not as fun now is it)
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Heavy Viper
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Sounds like "I'm the hero~!" to me. stealthedit me while I'm postin' eh why i oughta
Still going to hold on to that in my headcanon for this game, tbh.
My theory was that since one of the pilots is basically an English caricature they were going for "jolly good, old bean!" Figured they ran out of memory and had to edit it down to "jolly-bean" as a last resort.ProjectAKo wrote:The chick with the bombs is admiral "jellybean" of the rebels. The lore of this game is incredibly deep and fulfilling.
Still going to hold on to that in my headcanon for this game, tbh.
VPR@Twitter ~~~ VPR@Soundcloud ~~~ VPR@Bandcamp
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
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ProjectAKo
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
I made all that shit up by the way. But I think it's probably true since she's inside the bomb crate and tossing bombs around. Also isn't the last boss one of those famous images of preserved heads? I can't find the image though.
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EmperorIng
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
This puts you about on par with the game's designers, though.ProjectAKo wrote:I made all that shit up by the way.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
ProjectAKo wrote:Im taking it easy this week. The game is just too good to grind on.
That was an evident lie if there ever was one.ProjectAKo wrote:ProjectAKo - 939,750 - 7 - 1P - Shmupmame 4.2

Does anyone know what determines the drawing on the huge battleships in stages 2 & 7? Is it random? Has it any meaning or importance?
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Heavy Viper
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- Location: Western Australia
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Come on, jelly-bean.EmperorIng wrote:This puts you about on par with the game's designers, though.ProjectAKo wrote:I made all that shit up by the way.
VPR@Twitter ~~~ VPR@Soundcloud ~~~ VPR@Bandcamp
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
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ProjectAKo
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Didn't even get the clear. That's taking it easyPerikles wrote:ProjectAKo wrote:Im taking it easy this week. The game is just too good to grind on.That was an evident lie if there ever was one.ProjectAKo wrote:ProjectAKo - 939,750 - 7 - 1P - Shmupmame 4.2![]()
Does anyone know what determines the drawing on the huge battleships in stages 2 & 7? Is it random? Has it any meaning or importance?

Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
This game has a very fast fall from hilarious bad to terrible bad.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
2. Short Words
3. Blind(ing) Fire
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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EmperorIng
- Posts: 5217
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- Location: Chicago, IL
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
man I can't wait for meme-game week 5.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Where can I find the full list?ProjectAKo wrote:And they only rated the first loop. If they counted the second it would be even higher. Here's the games near it, according to japanese wiki opinion
Battle Garegga (HARDER mode)
Dodonpachi Daifukattsu
Strikers 1945 PLUS (2-ALL)
Space Battleship Gomora
Ikaruga (HARD)
Raiden 4 (2-ALL)
Zing Zing Zip (1-ALL)
Batorantis (2-ALL)
Dodonpachi (2-ALL)
The game is just incredibly fuckin unfair, and trap only picked it because it contains cock rock
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
http://www.wikihouse.com/stg/index.php? ... 0%EC%CD%F7vasilvv wrote:Where can I find the full list?
This is slightly different to the example but mainly the same.
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ProjectAKo
- Posts: 434
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Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
It's in japanese but feel free to ask if youre looking for something in particular. It's pretty interesting to read. Some games have strangely impossible second loops and stuff and I had no idea.
Re: TRP-STGT 2015 Conversation Week 4: Zing Zing Zip (1 Loop
Ah, finally found Zing Zing Zip on the list. It's acutally above Donpachi 2-ALL, and not Dodonpachi 2-ALL (which is at difficulty 39, above ZZZ and DOJBL 2-ALL among other things). That definitely makes more sense now.
The full list is very interesting. I should take some time to translate it one day.
The full list is very interesting. I should take some time to translate it one day.