japtor wrote:Any trick for getting Wineskin up and running for it or will whatever basic Steam install tutorial do? I've got it running on mine with Crossover but have some Mac friends that want to play it too.
Download Wineskin.
Download latest Engine.
Create new Wrapper with the latest Wine version.
Launch wrapper, go to Advanced, Tools, Winetricks.
Under Apps, look for Steam, check it, click Run.
Profit.
EDIT: ah, to install .NET and XNA frameworks, good luck. I don't remember what the hell I did to get both installed and working.
You also may want to install some common found DLLs such as Visual C++ libraries, XML parser and such.
Anyway, there are guides all over the internet, just google 'em.
My wine tricks log for mushi is:
msxml3
vcrun2010
d3dcompiler_43
d3dx9_43
dsound
I think you may need 'xact' too, specifically xaudio2_8.dll
It sounds like the FPS issues have been corrected for most users? The screen tearing is a bit frustrating, we'll keep working on it.
Concerning the removal of "Super Shot": I'm not sure why this change was implemented. If I had to speculate, I feel like it was probably breaking something else, and was removed for that reason. I will investigate the reasoning and explain why that this functionality needs to remain in the game for scoring to work properly.
Glad they're on the ball with frequent patches, but it could be a bit more focused ^_^;.
I think it was inevitable with a game that has this many complex input combinations, modes and hidden scoring mechanics, that something would break eventually. You practically need a PhD in Mushi-ology to figure it all out ..
This is getting sort of frustrating. It seems like every patch is one step forward and one step backward at the same time. Would it somehow be feasible to run prospective changes by the community if there's a possibility they'll affect gameplay balance like this?
Blackbird wrote:I will investigate the reasoning and explain why that this functionality needs to remain in the game for scoring to work properly.
Glad they're on the ball with frequent patches, but it could be a bit more focused ^_^;.
Blackbird, seriously man, thank you for recognizing this and going through with the efforts. Trying to liaise between two very different groups, each very strong in their convictions and cultural nuances, is hellishly taxing, and I'm not sure at all that whatever paycheck you receive compensates for the stress. Please persevere and don't let go of Cave until they have made it right!
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Gozer wrote:The new patch adds bad screen tearing and stuttering for me. The last patch was working great for me.
Forcing on vsync through nvidia inspector gets rid of the tearing and stutter for me but it introduces input lag.
The best compromise I came up with for my issue is to force vsync on and cap the framerate at 58fps through nvidia inspector. This got rid of the screen tearing and reduced the input lag to acceptable levels. There is still a slight stutter but it's not very noticeable during gameplay.
It would really be great if at all possible to include a manual VSync setting. I had 60 FPS before today's patch and now have all kinds of "micro-tearing." And as others have said, manually forcing VSync through your video card does nothing.
Anyway, I appreciate all the hard work so far on getting things fixed as soon as possible.
Firstly, I'm using a laptop that's probably a bit under-powered for this. However, with every release (patch), it's handled arrange mode until level three, where the framerate just takes a nosedive. I get the micro-pauses before then. Maybe two or three split second pauses in the first level. Strangely, level two has always run fine. No pauses at all. Rock solid.
I get 60FPS. It's pretty solid at that too. Until I hit level 3.
(Note: I'm talking about Arrange here, which is probably the most processor intensive? I'm guessing.)
There might be a bit of input lag. I'm living with it.
I've set Nvidia console to use adaptive vsynch. Gets rid of the tearing and doesn't affect framerate at all. Like I say, there might be input lag, I've not bothered to analyse that.
And there's the problem, really. The firstly (up there) is: is it just me? Is my laptop underpowered? Because the CPU is not struggling at all. It's nowhere near maxed out. If this game was running on a "below the required spec" PC, would it just run like a dog at about level 3 after running fine before that, without getting close to putting a strain on the CPU? I just plain don't get that if that is the case, here.
Because the secondly is: I've not seen anyone else complain about this. At all. Like, on the entire internet (granted, "the entire internet" when it comes to shmups is almost a perfect circle ven diagram with this website, but... you get the idea).
And at the moment, I've already had enough of troubleshooting this. I'm probably going to leave it alone till it's "sorted". As of right now, I've got no idea if I need to start looking for a new PC or what. It would boil my piss if that's the case, because as I say, my old lappy aint even breaking a sweat?
And the thing is, even when it's sorted... I'm not sure I'd trust it anyway. Likely as not, the way it feels to me, it could crap out on me at any time. It might be sorted so level 3 is actually playable for me. But what about level 4? Or the last boss?
How annoying is that going to be if I'm on a really good run, man?
At least with a jap 360 I would know if I'm doing well I'm actually going to be able to properly finish the damn game, you know?
Blackbird wrote:It sounds like the FPS issues have been corrected for most users? The screen tearing is a bit frustrating, we'll keep working on it.
Concerning the removal of "Super Shot": I'm not sure why this change was implemented. If I had to speculate, I feel like it was probably breaking something else, and was removed for that reason. I will investigate the reasoning and explain why that this functionality needs to remain in the game for scoring to work properly.
Glad they're on the ball with frequent patches, but it could be a bit more focused ^_^;.
The Blackbird is on the case!
Good enough for me. Patience level restored.
Game's been behaving very weirdly on my setup since the most recent patch: the "system file" thing seems to have been fixed, and the game runs normally when I first start it up, but after finishing a credit and starting back at the high score table, the game suddenly starts chugging like nobody's business, to the point where the thing becomes unplayable and stays that way even if I quit out to the main menu.
On a side note, I still have the FPS counter enabled in Steam's options menu but it hasn't been showing up, so I couldn't tell how the game ran on the first go; anyone know what I might need to fix there?
EDIT: Yup, I'd turned Overlay off for another game, and with it on the frame counter seemed to stick to 60 FPS most all the time, so there seems to be some solid progress on that front. I'd need a side-by-side comparison to comment on input lag though...
BulletMagnet wrote:Game's been behaving very weirdly on my setup since the most recent patch: the "system file" thing seems to have been fixed, and the game runs normally when I first start it up, but after finishing a credit and starting back at the high score table, the game suddenly starts chugging like nobody's business, to the point where the thing becomes unplayable and stays that way even if I quit out to the main menu.
Yeah, that's actually a confirmed bug. I've been getting it too. I'm not sure if it's uploading your score or simply loading the table itself (because I don't always get it), but after that screen it will just arbitrarily drop your FPS and cap it at that lower number. Then the longer you play the more it keeps dipping down but never rising up again (in my experience).
The only current solution is exiting and relaunching the game afaik.
BulletMagnet wrote:
On a side note, I still have the FPS counter enabled in Steam's options menu but it hasn't been showing up, so I couldn't tell how the game ran on the first go; anyone know what I might need to fix there?
Do you have the steam overlay turned off? I found out it needs to be turned on for the FPS to show up.
nekketsu wrote:I'm not sure if it's uploading your score or simply loading the table itself (because I don't always get it), but after that screen it will just arbitrarily drop your FPS and cap it at that lower number.
I did a quick test on this, by switching from "score attack" (which I've stuck to since getting the game) to regular ol' "play", and the aforementioned chugging didn't happen this time, so you might be onto something when you theorize it might have something to do with the score upload or the like.
It seems the frameate spikes I have been having may not have been caused by the game itself. I have been getting them a lot less when I used the steam overlay to show FPS compared to using fraps.
BulletMagnet wrote:I did a quick test on this, by switching from "score attack" (which I've stuck to since getting the game) to regular ol' "play", and the aforementioned chugging didn't happen this time, so you might be onto something when you theorize it might have something to do with the score upload or the like.
I think it was suggested in one of the Steam threads. But yeah without confirming yet it does seem like it's the uploading that causes the issue.
In a larger sense it seems like a lot of issues are from Steam integration versus the port itself. The friends list bug, cloud save trouble, this "leaderboard bug," etc.
Game runs 60fps for me now like the whole time but it doesn't look or feel smooth. Like the backgrounds look like they're chugging. Also wish they'd fix local score saving.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Found a compromise between visuals and input lag in fullscreen mode: if you're still able to turn on vsync from your graphics control panel, do so and look for a setting called "Maximum pre-rendered frames" (dunno what AMD calls theirs) and set it to 1. This will increase Reco's responsiveness and get rid of the screen tearing. It's not as quick as with vsync off, but I found it's decently comfortable.
BigPicture Mode : corrected the bug where fullscreen setting was not kept.
Rollback: RAPID SHOT is not ignored when FULL AUTO, RAPID FULL AUTO are pushed.
This modification was introduced to correct the weird behavior of the options when both were pushed, but as this is needed for scoring techniques it was removed.
Sorry for the mixup.
Additional vsync parameter now available in ini file
File Mushihimesama.ini in the install folder : C:\Program Files (x86)\Steam\steamapps\common\Mushihimesama
Vsync=1 Vsync On
Vsync=0 Vsync Off
If you experience screen tearing, please try to turn it on.
However, turning vsync ON might create some slowdown on Windows 8 or later system.
Corrected a problem where the fullscreen option could be reverted on single display systems
Additional adjustments to prevent crash from title screen.
Correction of a problem that could cause crash when the system setting were changed.
Hey isn't there a way to remap the START button ? I see nothing in the controller options. Thx.
EDIT: is it just me or the software slowdowns in 1.5 don't make much sense ? they happen at the weirdest moments and some hold for so long it's kind of too much, like during stage 3.
Maybe this is how the game is, dunno never played the pcb.
EDIT2: noticed the NOVICE mode displays in the wrong aspect ratio (narrower), at least in yoko it does.
1.5 has an added visual effect where your character and options spit out Mushi Circles (levi sense). focusing spits out a million more circles, which causes the game to absolutely shit itself.
Additional vsync parameter now available in ini file
File Mushihimesama.ini in the install folder : C:\Program Files (x86)\Steam\steamapps\common\Mushihimesama
Vsync=1 Vsync On
Vsync=0 Vsync Off
You guys are awesome, just doing an excellent job here!
However, turning vsync ON might create some slowdown on Windows 8 or later system.
Hmm, is this why my old beast has been running the game mostly issue-free this whole time? I'm still on Windows 7. First time my dated PC was actually an asset to a game release
Anyway, just did a quick run and am getting a solid 60 FPS with Vsync back on!
game works great now, basically no input lag, looks good and smooth
only some small issues left like 1.5 music but it's perfectly playable, definitely already better than the sdoj port at this point
if every future steam port could be like this it would be awesome
You have to beat Aki and Akka in Normal Ultra. YES, I know you can credit feed your way to them but, still, you have to beat them without timing out either. Considering the margins of invincibility the boss has, the fact that you cannot lolBomb it and such, it's not easy at all. I know there is that trick you can pull but I have no idea how to pull it. (A suicide/invincibility thing it was? I need to read the ST guide again.)
Then there are the 150,000 and 200,000 fire counter achievements. I have no idea if those are achievable on Novice Ultra. (They are? I'm still trying to figure out the tap thing to rise that bloody counter on stages 4-5)
Still, I appreciate they went with this choice because at least it lets people grasp the game and set objectives to meet, as well as trying different modes, even it's Novice only. Compared it to Raiden IV (1cc with Dual Mode, 1cc in the hardest setting, what a load of f"·$·$, don't get me started on the weapon only ones where one wrong item pickup screws up your entire run) or Ikaruga achievements (S++ everything) I very much prefer things like this.
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
The achievements lists for the ports from 360/PS3 to PC tend to be the same as the original lists as well. At least the ones that had 1,000 gamerscore or a platinum.
The developers aren't as limited as on the consoles where you have a points limit between the achievements/trophies, so it'd be possible to throw in even more possible achievements. Of course, I'm guessing there'd be more effort to add separate achievements for the Arcade Modes or 1.5, though I'm not sure how much.
Though looking at Raiden IV, if they had actually chosen to add new achievements, it would have been even more ridiculous. They could have thrown in stuff like Double Play 1cc of both loops instead of just first round like in PS3/360 or even possible difficulties). While the points were limited on both consoles, the Steam release could have had 1cc achievements for Additional Mode as well, etc.
BTW, Dual is the 2 Player mode which disables every achievement/trophy. Double is the one where 1 person controls 2 ships(or is supposed to) with either 1 or 2 controllers. Any of the other achievements should still work on Doubles since they only specify No Dual, but 1ccing even the first 3 stages of Doubles is ridiculous(only way I would ever be able to get the Doubles trophy/achievement would be finding someone else to control the other ship for me).
The "chugging after finishing a Score Attack run" thing didn't happen after my latest play, so that's good to see; thanks to Cave and Degica for addressing most of the major stuff in prompt fashion. If it's okay to suggest small stuff, an option to disable continuing altogether would be nice, for those who only want to play one credit at a time and would prefer to skip the continue countdown (or is it already in there and I've just missed it?). I also thought the wording in the description for Score Attack sounded weird, it was something like "challenge your friends' high scores for high scores" or something goofy like that. Again, minor stuff.
As soon as the 1.5 music quality and local score saving get fixed, that'll be all the issues I have with the port.
Also, I still don't see the point of having "Play" and "Score Attack" as separate menu choices, as opposed to something like Eschatos where leaderboard uploads are disabled if you play on non-default settings. But from what I hear it's like this in all of CAVE's Xbox 360 ports.
NTSC-J:You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too. 1CCs | Twitch | YouTube